allowing territory to be abandoned, units to be dismissed, and buildings to be destroyed
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@@ -355,6 +355,93 @@ public class LocationService
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return updated;
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}
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public async Task<Location?> DestroyBuildingAsync(string username, int q, int r)
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{
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var now = DateTime.UtcNow;
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var location = await GetAsync(q, r);
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if (location is null ||
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!string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase) ||
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string.IsNullOrWhiteSpace(location.BuildingType))
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{
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return null;
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}
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if (string.Equals(location.Kind, "Home", StringComparison.OrdinalIgnoreCase))
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{
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throw new InvalidOperationException("The town hall cannot be destroyed.");
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}
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if (!string.IsNullOrWhiteSpace(location.WorkerUnitId))
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{
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await _units.UpdateOneAsync(
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x => x.Id == location.WorkerUnitId && x.Username == username,
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Builders<UnitInstance>.Update
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.Set(x => x.Q, q)
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.Set(x => x.R, r)
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.Set(x => x.Status, "Idle")
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.Set(x => x.MovementRemaining, 1)
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.Set(x => x.UpdatedAtUtc, now));
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}
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var updated = await _locations.FindOneAndUpdateAsync(
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x => x.Id == location.Id && x.OwnerUsername == username && x.BuildingType != null && x.BuildingType != "",
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Builders<Location>.Update
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.Unset(x => x.BuildingType)
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.Unset(x => x.BuildingStatus)
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.Unset(x => x.BuildingStartedAtUtc)
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.Unset(x => x.BuildingCompletesAtUtc)
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.Unset(x => x.BuildingBuiltAtUtc)
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.Unset(x => x.WorkerUnitId)
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.Unset(x => x.WorkerUnitType)
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.Set(x => x.StoredResourceAmount, 0)
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.Set(x => x.StoredResourceCapacity, 10)
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.Unset(x => x.LastResourceGeneratedAtUtc)
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.Set(x => x.UpdatedAtUtc, now),
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new FindOneAndUpdateOptions<Location> { ReturnDocument = ReturnDocument.After });
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await RecalculateWorkerGenerationAsync(username);
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return updated;
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}
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public async Task<Location?> AbandonAsync(string username, int q, int r)
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{
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var location = await GetAsync(q, r);
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if (location is null ||
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!string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase))
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{
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return null;
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}
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if (string.Equals(location.Kind, "Home", StringComparison.OrdinalIgnoreCase))
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{
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throw new InvalidOperationException("The town hall cannot be given up.");
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}
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if (!string.IsNullOrWhiteSpace(location.BuildingType) || !string.IsNullOrWhiteSpace(location.WorkerUnitId))
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{
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throw new InvalidOperationException("Destroy the building before giving up this territory.");
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}
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var hasUnits = await _units.Find(x =>
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x.Username == username &&
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x.Q == q &&
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x.R == r)
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.AnyAsync();
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if (hasUnits)
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{
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throw new InvalidOperationException("Move or dismiss units on this tile before giving up the territory.");
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}
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return await _locations.FindOneAndUpdateAsync(
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x => x.Id == location.Id && x.OwnerUsername == username,
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Builders<Location>.Update
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.Set(x => x.Kind, "Open")
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.Unset(x => x.OwnerUsername)
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.Unset(x => x.Label)
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.Set(x => x.UpdatedAtUtc, DateTime.UtcNow),
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new FindOneAndUpdateOptions<Location> { ReturnDocument = ReturnDocument.After });
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}
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private async Task RecalculateWorkerGenerationAsync(string username)
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{
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var built = await _locations.Find(x =>
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@@ -197,9 +197,9 @@ public class UnitTrainingService
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}
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var movementDistance = HexDistance(request.FromQ, request.FromR, request.ToQ, request.ToR);
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if (normalizedUnitType == ArcherUnitType && !await CanMoveToAsync(username, request.ToQ, request.ToR))
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if ((normalizedUnitType == ArcherUnitType || normalizedUnitType == ScoutUnitType) && !await CanMoveToAsync(username, request.ToQ, request.ToR))
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{
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throw new InvalidOperationException("Archers can only move to visible tiles.");
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throw new InvalidOperationException($"{normalizedUnitType}s can only move to visible tiles.");
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}
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if (normalizedUnitType == PeasantUnitType && !await CanPeasantMoveToAsync(username, request.ToQ, request.ToR))
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@@ -257,6 +257,26 @@ public class UnitTrainingService
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.ToListAsync();
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}
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public async Task<int> DismissSquadAsync(string username, DismissUnitSquadRequest request)
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{
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var normalizedUnitType = NormalizeUnitType(request.UnitType);
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if (normalizedUnitType != ScoutUnitType && normalizedUnitType != ArcherUnitType && normalizedUnitType != PeasantUnitType)
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{
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throw new ArgumentException("Only Scouts, Archers, and Peasants can be dismissed right now.", nameof(request.UnitType));
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}
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await CompletePendingMovementAsync(username);
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var result = await _units.DeleteManyAsync(x =>
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x.Username == username &&
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x.UnitType == normalizedUnitType &&
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x.Status == "Idle" &&
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x.Q == request.Q &&
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x.R == request.R);
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return (int)result.DeletedCount;
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}
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private async Task<Location?> GetBuiltBarracksAsync(string username, int q, int r)
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{
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await CompleteFinishedBuildingsAsync(username);
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