adding resource limits and archers
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@@ -12,6 +12,8 @@ public class UnitTraining
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public string Username { get; set; } = "";
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public string UnitType { get; set; } = "Scout";
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public int GoldCost { get; set; } = 50;
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public int WoodCost { get; set; }
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public int OreCost { get; set; }
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public string Status { get; set; } = "Training";
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public DateTime StartedAtUtc { get; set; } = DateTime.UtcNow;
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public DateTime CompletesAtUtc { get; set; } = DateTime.UtcNow.AddMinutes(1);
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