adding resource limits and archers
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@@ -11,6 +11,8 @@ public class UnitTrainingResponse
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public string Username { get; set; } = "";
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public string UnitType { get; set; } = "";
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public int GoldCost { get; set; }
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public int WoodCost { get; set; }
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public int OreCost { get; set; }
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public string Status { get; set; } = "";
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public DateTime StartedAtUtc { get; set; }
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public DateTime CompletesAtUtc { get; set; }
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@@ -22,6 +24,8 @@ public class UnitTrainingResponse
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Username = training.Username,
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UnitType = training.UnitType,
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GoldCost = training.GoldCost,
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WoodCost = training.WoodCost,
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OreCost = training.OreCost,
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Status = training.Status,
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StartedAtUtc = training.StartedAtUtc,
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CompletesAtUtc = training.CompletesAtUtc,
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@@ -32,5 +36,6 @@ public class UnitTrainingResponse
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public class PlayerUnitsResponse
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{
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public int CompletedScouts { get; set; }
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public int CompletedArchers { get; set; }
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public List<UnitTrainingResponse> Training { get; set; } = [];
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}
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