adding resource limits and archers
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@@ -12,10 +12,13 @@ public class PlayerResources
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public string Username { get; set; } = "";
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public int Gold { get; set; } = 100;
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public int GoldPerMinute { get; set; } = 10;
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public int GoldCapacity { get; set; } = 500;
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public int Wood { get; set; }
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public int WoodPerMinute { get; set; }
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public int WoodCapacity { get; set; } = 100;
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public int Ore { get; set; }
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public int OrePerMinute { get; set; }
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public int OreCapacity { get; set; } = 100;
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public DateTime LastGoldGeneratedAtUtc { get; set; } = DateTime.UtcNow;
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public DateTime LastWoodGeneratedAtUtc { get; set; } = DateTime.UtcNow;
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public DateTime LastOreGeneratedAtUtc { get; set; } = DateTime.UtcNow;
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