adding resource limits and archers
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@@ -45,7 +45,7 @@ public class UnitsController : ControllerBase
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var training = await _units.TrainAsync(username, request.UnitType);
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if (training is null)
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{
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return BadRequest(new { error = "Not enough gold." });
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return BadRequest(new { error = "Not enough resources." });
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}
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return Ok(UnitTrainingResponse.FromTraining(training));
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@@ -54,5 +54,9 @@ public class UnitsController : ControllerBase
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{
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return BadRequest(new { error = ex.Message });
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}
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catch (InvalidOperationException ex)
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{
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return BadRequest(new { error = ex.Message });
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}
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}
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}
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