adding log camps

This commit is contained in:
hz
2026-05-18 20:42:49 -05:00
parent 3167558e04
commit bf75f02dbb
12 changed files with 365 additions and 35 deletions
@@ -32,8 +32,10 @@ public class ResourceService
var update = Builders<PlayerResources>.Update
.SetOnInsert(x => x.Username, username)
.SetOnInsert(x => x.Gold, _startingGold)
.SetOnInsert(x => x.Wood, 0)
.SetOnInsert(x => x.CreatedAtUtc, now)
.SetOnInsert(x => x.LastGoldGeneratedAtUtc, now)
.SetOnInsert(x => x.LastWoodGeneratedAtUtc, now)
.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute)
.Set(x => x.UpdatedAtUtc, now);
@@ -78,29 +80,61 @@ public class ResourceService
return updated is not null;
}
public async Task AddWoodGenerationAsync(string username, int woodPerMinute)
{
if (woodPerMinute <= 0)
{
return;
}
var resources = await EnsureAsync(username);
var now = DateTime.UtcNow;
var update = Builders<PlayerResources>.Update
.Inc(x => x.WoodPerMinute, woodPerMinute)
.Set(x => x.UpdatedAtUtc, now);
if (resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000)
{
update = update.Set(x => x.LastWoodGeneratedAtUtc, now);
}
await _resources.UpdateOneAsync(x => x.Username == username, update);
}
private async Task<PlayerResources> ApplyGoldGenerationAsync(PlayerResources resources)
{
if (resources.GoldPerMinute <= 0)
{
return resources;
}
var now = DateTime.UtcNow;
var elapsed = now - resources.LastGoldGeneratedAtUtc;
var elapsedMinutes = (int)Math.Floor(elapsed.TotalMinutes);
if (elapsedMinutes <= 0)
var goldElapsedMinutes = resources.GoldPerMinute <= 0
? 0
: (int)Math.Floor((now - resources.LastGoldGeneratedAtUtc).TotalMinutes);
var woodElapsedMinutes = resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000
? 0
: (int)Math.Floor((now - resources.LastWoodGeneratedAtUtc).TotalMinutes);
if (goldElapsedMinutes <= 0 && woodElapsedMinutes <= 0)
{
return resources;
}
var generatedGold = elapsedMinutes * resources.GoldPerMinute;
var generationTimestamp = resources.LastGoldGeneratedAtUtc.AddMinutes(elapsedMinutes);
var update = Builders<PlayerResources>.Update
.Inc(x => x.Gold, generatedGold)
.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute)
.Set(x => x.LastGoldGeneratedAtUtc, generationTimestamp)
.Set(x => x.UpdatedAtUtc, now);
if (goldElapsedMinutes > 0)
{
update = update
.Inc(x => x.Gold, goldElapsedMinutes * resources.GoldPerMinute)
.Set(x => x.LastGoldGeneratedAtUtc, resources.LastGoldGeneratedAtUtc.AddMinutes(goldElapsedMinutes));
}
if (woodElapsedMinutes > 0)
{
update = update
.Inc(x => x.Wood, woodElapsedMinutes * resources.WoodPerMinute)
.Set(x => x.LastWoodGeneratedAtUtc, resources.LastWoodGeneratedAtUtc.AddMinutes(woodElapsedMinutes));
}
return await _resources.FindOneAndUpdateAsync(
x => x.Username == resources.Username,
update,