fixing offline updates
This commit is contained in:
@@ -100,6 +100,7 @@ var pending_move_r := 9999
|
||||
var refresh_prompt_active := false
|
||||
var refresh_request_active := false
|
||||
var units_reload_queued := false
|
||||
var visible_reload_queued := false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -1069,6 +1070,8 @@ func _on_home_request_completed(result: int, response_code: int, _headers: Packe
|
||||
grid_view.set_home_location(q, r)
|
||||
coordinate_label.text = "Home territory assigned at q:%d r:%d | %s" % [q, r, terrain]
|
||||
_load_visible_locations()
|
||||
_refresh_player_state()
|
||||
resources_timer.start()
|
||||
|
||||
|
||||
func _load_visible_locations() -> void:
|
||||
@@ -1077,6 +1080,10 @@ func _load_visible_locations() -> void:
|
||||
coordinate_label.text = "No auth token available. Visibility was not loaded."
|
||||
return
|
||||
|
||||
if visible_request.get_http_client_status() != HTTPClient.STATUS_DISCONNECTED:
|
||||
visible_reload_queued = true
|
||||
return
|
||||
|
||||
var error: int = visible_request.request(
|
||||
LOCATIONS_BASE_URL + "/api/locations/visible",
|
||||
PackedStringArray([
|
||||
@@ -1091,16 +1098,19 @@ func _load_visible_locations() -> void:
|
||||
func _on_visible_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
||||
if result != HTTPRequest.RESULT_SUCCESS:
|
||||
coordinate_label.text = "Visible territory request failed."
|
||||
_run_queued_visible_reload()
|
||||
return
|
||||
|
||||
var text: String = body.get_string_from_utf8()
|
||||
if response_code < 200 or response_code >= 300:
|
||||
coordinate_label.text = "Visible territory failed: %s" % text
|
||||
_run_queued_visible_reload()
|
||||
return
|
||||
|
||||
var parsed = JSON.parse_string(text)
|
||||
if typeof(parsed) != TYPE_ARRAY:
|
||||
coordinate_label.text = "Locations service returned invalid visibility data."
|
||||
_run_queued_visible_reload()
|
||||
return
|
||||
|
||||
var username: String = str(session.get("username", ""))
|
||||
@@ -1108,8 +1118,14 @@ func _on_visible_request_completed(result: int, response_code: int, _headers: Pa
|
||||
grid_view.set_visible_locations(visible_locations, username)
|
||||
_sync_active_building_timer(visible_locations, username)
|
||||
coordinate_label.text = "Visible territory loaded. Sight extends 3 hexes beyond controlled land."
|
||||
_refresh_player_state()
|
||||
resources_timer.start()
|
||||
_run_queued_visible_reload()
|
||||
|
||||
|
||||
func _run_queued_visible_reload() -> void:
|
||||
if not visible_reload_queued:
|
||||
return
|
||||
visible_reload_queued = false
|
||||
call_deferred("_load_visible_locations")
|
||||
|
||||
|
||||
func _refresh_player_state() -> void:
|
||||
|
||||
@@ -646,9 +646,14 @@ public class LocationService
|
||||
|
||||
var destinationQ = worker.DestinationQ.Value;
|
||||
var destinationR = worker.DestinationR.Value;
|
||||
if (HexDistance(worker.Q, worker.R, destinationQ, destinationR) > 1)
|
||||
var currentQ = worker.Q;
|
||||
var currentR = worker.R;
|
||||
var elapsedSteps = Math.Max(1, (int)Math.Floor((now - worker.MovementCompletesAtUtc!.Value).TotalMinutes) + 1);
|
||||
var movementBlocked = false;
|
||||
|
||||
while (elapsedSteps > 0 && HexDistance(currentQ, currentR, destinationQ, destinationR) > 1)
|
||||
{
|
||||
var nextStep = await NextPeasantStepTowardAsync(username, worker.Q, worker.R, destinationQ, destinationR);
|
||||
var nextStep = await NextPeasantStepTowardAsync(username, currentQ, currentR, destinationQ, destinationR);
|
||||
if (nextStep is null)
|
||||
{
|
||||
await _units.UpdateOneAsync(
|
||||
@@ -660,14 +665,25 @@ public class LocationService
|
||||
.Unset(x => x.MovementStartedAtUtc)
|
||||
.Unset(x => x.MovementCompletesAtUtc)
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
movementBlocked = true;
|
||||
break;
|
||||
}
|
||||
|
||||
currentQ = nextStep.Value.q;
|
||||
currentR = nextStep.Value.r;
|
||||
elapsedSteps--;
|
||||
}
|
||||
|
||||
if (movementBlocked)
|
||||
continue;
|
||||
|
||||
if (HexDistance(currentQ, currentR, destinationQ, destinationR) > 1)
|
||||
{
|
||||
await _units.UpdateOneAsync(
|
||||
x => x.Id == worker.Id,
|
||||
Builders<UnitInstance>.Update
|
||||
.Set(x => x.Q, nextStep.Value.q)
|
||||
.Set(x => x.R, nextStep.Value.r)
|
||||
.Set(x => x.Q, currentQ)
|
||||
.Set(x => x.R, currentR)
|
||||
.Set(x => x.MovementCompletesAtUtc, now.AddMinutes(1))
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
|
||||
@@ -540,9 +540,14 @@ public class ResourceService
|
||||
|
||||
var destinationQ = worker.DestinationQ.Value;
|
||||
var destinationR = worker.DestinationR.Value;
|
||||
if (HexDistance(worker.Q, worker.R, destinationQ, destinationR) > 1)
|
||||
var currentQ = worker.Q;
|
||||
var currentR = worker.R;
|
||||
var elapsedSteps = Math.Max(1, (int)Math.Floor((now - worker.MovementCompletesAtUtc!.Value).TotalMinutes) + 1);
|
||||
var movementBlocked = false;
|
||||
|
||||
while (elapsedSteps > 0 && HexDistance(currentQ, currentR, destinationQ, destinationR) > 1)
|
||||
{
|
||||
var nextStep = await NextPeasantStepTowardAsync(username, worker.Q, worker.R, destinationQ, destinationR);
|
||||
var nextStep = await NextPeasantStepTowardAsync(username, currentQ, currentR, destinationQ, destinationR);
|
||||
if (nextStep is null)
|
||||
{
|
||||
await _units.UpdateOneAsync(
|
||||
@@ -554,14 +559,25 @@ public class ResourceService
|
||||
.Unset(x => x.MovementStartedAtUtc)
|
||||
.Unset(x => x.MovementCompletesAtUtc)
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
movementBlocked = true;
|
||||
break;
|
||||
}
|
||||
|
||||
currentQ = nextStep.Value.q;
|
||||
currentR = nextStep.Value.r;
|
||||
elapsedSteps--;
|
||||
}
|
||||
|
||||
if (movementBlocked)
|
||||
continue;
|
||||
|
||||
if (HexDistance(currentQ, currentR, destinationQ, destinationR) > 1)
|
||||
{
|
||||
await _units.UpdateOneAsync(
|
||||
x => x.Id == worker.Id,
|
||||
Builders<UnitInstance>.Update
|
||||
.Set(x => x.Q, nextStep.Value.q)
|
||||
.Set(x => x.R, nextStep.Value.r)
|
||||
.Set(x => x.Q, currentQ)
|
||||
.Set(x => x.R, currentR)
|
||||
.Set(x => x.MovementCompletesAtUtc, now.AddMinutes(1))
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
|
||||
@@ -325,9 +325,16 @@ public class UnitTrainingService
|
||||
|
||||
var destinationQ = unit.DestinationQ.Value;
|
||||
var destinationR = unit.DestinationR.Value;
|
||||
if (unit.UnitType == PeasantUnitType && HexDistance(unit.Q, unit.R, destinationQ, destinationR) > 1)
|
||||
var currentQ = unit.Q;
|
||||
var currentR = unit.R;
|
||||
var elapsedSteps = Math.Max(1, (int)Math.Floor((now - unit.MovementCompletesAtUtc!.Value).TotalMinutes) + 1);
|
||||
var movementBlocked = false;
|
||||
|
||||
while (elapsedSteps > 0 && HexDistance(currentQ, currentR, destinationQ, destinationR) > 1)
|
||||
{
|
||||
var nextStep = await NextPeasantStepTowardAsync(username, unit.Q, unit.R, destinationQ, destinationR);
|
||||
if (unit.UnitType == PeasantUnitType)
|
||||
{
|
||||
var nextStep = await NextPeasantStepTowardAsync(username, currentQ, currentR, destinationQ, destinationR);
|
||||
if (nextStep is null)
|
||||
{
|
||||
await _units.UpdateOneAsync(
|
||||
@@ -342,27 +349,33 @@ public class UnitTrainingService
|
||||
.Unset(x => x.MovementStartedAtUtc)
|
||||
.Unset(x => x.MovementCompletesAtUtc)
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
movementBlocked = true;
|
||||
break;
|
||||
}
|
||||
|
||||
await _units.UpdateOneAsync(
|
||||
x => x.Id == unit.Id,
|
||||
Builders<UnitInstance>.Update
|
||||
.Set(x => x.Q, nextStep.Value.q)
|
||||
.Set(x => x.R, nextStep.Value.r)
|
||||
.Set(x => x.MovementCompletesAtUtc, now.AddMinutes(1))
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
currentQ = nextStep.Value.q;
|
||||
currentR = nextStep.Value.r;
|
||||
}
|
||||
|
||||
if (unit.UnitType != PeasantUnitType && HexDistance(unit.Q, unit.R, destinationQ, destinationR) > 1)
|
||||
else
|
||||
{
|
||||
var nextStep = NextStepToward(currentQ, currentR, destinationQ, destinationR);
|
||||
currentQ = nextStep.q;
|
||||
currentR = nextStep.r;
|
||||
}
|
||||
|
||||
elapsedSteps--;
|
||||
}
|
||||
|
||||
if (movementBlocked)
|
||||
continue;
|
||||
|
||||
if (HexDistance(currentQ, currentR, destinationQ, destinationR) > 1)
|
||||
{
|
||||
var nextStep = NextStepToward(unit.Q, unit.R, destinationQ, destinationR);
|
||||
await _units.UpdateOneAsync(
|
||||
x => x.Id == unit.Id,
|
||||
Builders<UnitInstance>.Update
|
||||
.Set(x => x.Q, nextStep.q)
|
||||
.Set(x => x.R, nextStep.r)
|
||||
.Set(x => x.Q, currentQ)
|
||||
.Set(x => x.R, currentR)
|
||||
.Set(x => x.MovementCompletesAtUtc, now.AddMinutes(1))
|
||||
.Set(x => x.UpdatedAtUtc, now));
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user