adding timer cfgs

This commit is contained in:
hz
2026-05-18 20:53:29 -05:00
parent bf75f02dbb
commit 984a82bf48
12 changed files with 177 additions and 14 deletions
@@ -7,12 +7,14 @@ public class LocationService
{
private readonly IMongoCollection<Location> _locations;
private readonly ResourceService _resources;
private readonly GameSettingsService _settings;
private readonly int _homeMinDistance;
private readonly int _homeSearchRadius;
private readonly int _visibilityDepth;
private readonly int _logCampWoodPerMinute;
private readonly int _defaultLogCampBuildSeconds;
public LocationService(IConfiguration cfg, ResourceService resources)
public LocationService(IConfiguration cfg, ResourceService resources, GameSettingsService settings)
{
var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
@@ -20,12 +22,16 @@ public class LocationService
var database = client.GetDatabase(databaseName);
_locations = database.GetCollection<Location>("Locations");
_resources = resources;
_settings = settings;
_homeMinDistance = int.TryParse(cfg["World:HomeMinDistance"], out var minDistance) ? Math.Max(1, minDistance) : 8;
_homeSearchRadius = int.TryParse(cfg["World:HomeSearchRadius"], out var searchRadius) ? Math.Max(_homeMinDistance, searchRadius) : 80;
_visibilityDepth = int.TryParse(cfg["World:VisibilityDepth"], out var visibilityDepth) ? Math.Max(0, visibilityDepth) : 3;
_logCampWoodPerMinute = int.TryParse(cfg["Buildings:LogCampWoodPerMinute"], out var logCampWoodPerMinute)
? Math.Max(1, logCampWoodPerMinute)
: 5;
_defaultLogCampBuildSeconds = int.TryParse(cfg["Buildings:LogCampBuildSeconds"], out var logCampBuildSeconds)
? Math.Max(1, logCampBuildSeconds)
: 60;
var coordinateIndex = Builders<Location>.IndexKeys
.Ascending(x => x.Q)
@@ -139,10 +145,15 @@ public class LocationService
throw new InvalidOperationException("Log Camps can only be built on Forest territory.");
}
await CompleteFinishedBuildingsAsync(username);
var now = DateTime.UtcNow;
var buildSeconds = await _settings.GetIntAsync(GameSettingsService.LogCampBuildSeconds, _defaultLogCampBuildSeconds);
var update = Builders<Location>.Update
.Set(x => x.BuildingType, "LogCamp")
.Set(x => x.BuildingBuiltAtUtc, now)
.Set(x => x.BuildingStatus, "Building")
.Set(x => x.BuildingStartedAtUtc, now)
.Set(x => x.BuildingCompletesAtUtc, now.AddSeconds(buildSeconds))
.Set(x => x.UpdatedAtUtc, now);
var updated = await _locations.FindOneAndUpdateAsync(
@@ -158,10 +169,41 @@ public class LocationService
throw new InvalidOperationException("This location already has a building.");
}
await _resources.AddWoodGenerationAsync(username, _logCampWoodPerMinute);
return updated;
}
public async Task CompleteFinishedBuildingsAsync(string username)
{
var now = DateTime.UtcNow;
var readyBuildings = await _locations.Find(x =>
x.OwnerUsername == username &&
x.BuildingType == "LogCamp" &&
x.BuildingStatus == "Building" &&
x.BuildingCompletesAtUtc <= now)
.ToListAsync();
foreach (var building in readyBuildings)
{
var update = Builders<Location>.Update
.Set(x => x.BuildingStatus, "Built")
.Set(x => x.BuildingBuiltAtUtc, now)
.Set(x => x.UpdatedAtUtc, now);
var updated = await _locations.FindOneAndUpdateAsync(
x => x.Id == building.Id && x.BuildingStatus == "Building",
update,
new FindOneAndUpdateOptions<Location>
{
ReturnDocument = ReturnDocument.After
});
if (updated is not null)
{
await _resources.AddWoodGenerationAsync(username, _logCampWoodPerMinute);
}
}
}
public async Task<Location?> GetHomeAsync(string username) =>
await _locations.Find(x => x.OwnerUsername == username && x.Kind == "Home").FirstOrDefaultAsync();
@@ -204,6 +246,8 @@ public class LocationService
public async Task<List<LocationResponse>> GetVisibleAsync(string username, int? visibilityDepth = null)
{
await CompleteFinishedBuildingsAsync(username);
var ownedLocations = await _locations.Find(x => x.OwnerUsername == username).ToListAsync();
if (ownedLocations.Count == 0)
{