adding timer cfgs
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@@ -0,0 +1,44 @@
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using LocationsApi.Models;
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using MongoDB.Driver;
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namespace LocationsApi.Services;
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public class GameSettingsService
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{
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public const string ScoutTrainingSeconds = "ScoutTrainingSeconds";
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public const string LogCampBuildSeconds = "LogCampBuildSeconds";
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private readonly IMongoCollection<GameSetting> _settings;
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public GameSettingsService(IConfiguration cfg)
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{
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var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
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var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
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var client = new MongoClient(connectionString);
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var database = client.GetDatabase(databaseName);
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_settings = database.GetCollection<GameSetting>("GameSettings");
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_settings.Indexes.CreateOne(new CreateIndexModel<GameSetting>(
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Builders<GameSetting>.IndexKeys.Ascending(x => x.Key),
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new CreateIndexOptions { Unique = true }));
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}
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public async Task<int> GetIntAsync(string key, int defaultValue)
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{
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var now = DateTime.UtcNow;
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var setting = await _settings.FindOneAndUpdateAsync(
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x => x.Key == key,
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Builders<GameSetting>.Update
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.SetOnInsert(x => x.Key, key)
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.SetOnInsert(x => x.IntValue, defaultValue)
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.SetOnInsert(x => x.CreatedAtUtc, now)
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.Set(x => x.UpdatedAtUtc, now),
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new FindOneAndUpdateOptions<GameSetting>
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{
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IsUpsert = true,
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ReturnDocument = ReturnDocument.After
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});
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return Math.Max(1, setting.IntValue);
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}
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}
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@@ -7,12 +7,14 @@ public class LocationService
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{
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private readonly IMongoCollection<Location> _locations;
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private readonly ResourceService _resources;
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private readonly GameSettingsService _settings;
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private readonly int _homeMinDistance;
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private readonly int _homeSearchRadius;
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private readonly int _visibilityDepth;
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private readonly int _logCampWoodPerMinute;
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private readonly int _defaultLogCampBuildSeconds;
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public LocationService(IConfiguration cfg, ResourceService resources)
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public LocationService(IConfiguration cfg, ResourceService resources, GameSettingsService settings)
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{
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var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
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var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
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@@ -20,12 +22,16 @@ public class LocationService
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var database = client.GetDatabase(databaseName);
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_locations = database.GetCollection<Location>("Locations");
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_resources = resources;
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_settings = settings;
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_homeMinDistance = int.TryParse(cfg["World:HomeMinDistance"], out var minDistance) ? Math.Max(1, minDistance) : 8;
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_homeSearchRadius = int.TryParse(cfg["World:HomeSearchRadius"], out var searchRadius) ? Math.Max(_homeMinDistance, searchRadius) : 80;
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_visibilityDepth = int.TryParse(cfg["World:VisibilityDepth"], out var visibilityDepth) ? Math.Max(0, visibilityDepth) : 3;
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_logCampWoodPerMinute = int.TryParse(cfg["Buildings:LogCampWoodPerMinute"], out var logCampWoodPerMinute)
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? Math.Max(1, logCampWoodPerMinute)
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: 5;
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_defaultLogCampBuildSeconds = int.TryParse(cfg["Buildings:LogCampBuildSeconds"], out var logCampBuildSeconds)
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? Math.Max(1, logCampBuildSeconds)
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: 60;
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var coordinateIndex = Builders<Location>.IndexKeys
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.Ascending(x => x.Q)
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@@ -139,10 +145,15 @@ public class LocationService
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throw new InvalidOperationException("Log Camps can only be built on Forest territory.");
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}
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await CompleteFinishedBuildingsAsync(username);
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var now = DateTime.UtcNow;
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var buildSeconds = await _settings.GetIntAsync(GameSettingsService.LogCampBuildSeconds, _defaultLogCampBuildSeconds);
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var update = Builders<Location>.Update
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.Set(x => x.BuildingType, "LogCamp")
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.Set(x => x.BuildingBuiltAtUtc, now)
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.Set(x => x.BuildingStatus, "Building")
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.Set(x => x.BuildingStartedAtUtc, now)
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.Set(x => x.BuildingCompletesAtUtc, now.AddSeconds(buildSeconds))
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.Set(x => x.UpdatedAtUtc, now);
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var updated = await _locations.FindOneAndUpdateAsync(
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@@ -158,10 +169,41 @@ public class LocationService
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throw new InvalidOperationException("This location already has a building.");
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}
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await _resources.AddWoodGenerationAsync(username, _logCampWoodPerMinute);
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return updated;
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}
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public async Task CompleteFinishedBuildingsAsync(string username)
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{
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var now = DateTime.UtcNow;
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var readyBuildings = await _locations.Find(x =>
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x.OwnerUsername == username &&
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x.BuildingType == "LogCamp" &&
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x.BuildingStatus == "Building" &&
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x.BuildingCompletesAtUtc <= now)
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.ToListAsync();
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foreach (var building in readyBuildings)
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{
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var update = Builders<Location>.Update
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.Set(x => x.BuildingStatus, "Built")
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.Set(x => x.BuildingBuiltAtUtc, now)
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.Set(x => x.UpdatedAtUtc, now);
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var updated = await _locations.FindOneAndUpdateAsync(
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x => x.Id == building.Id && x.BuildingStatus == "Building",
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update,
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new FindOneAndUpdateOptions<Location>
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{
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ReturnDocument = ReturnDocument.After
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});
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if (updated is not null)
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{
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await _resources.AddWoodGenerationAsync(username, _logCampWoodPerMinute);
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}
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}
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}
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public async Task<Location?> GetHomeAsync(string username) =>
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await _locations.Find(x => x.OwnerUsername == username && x.Kind == "Home").FirstOrDefaultAsync();
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@@ -204,6 +246,8 @@ public class LocationService
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public async Task<List<LocationResponse>> GetVisibleAsync(string username, int? visibilityDepth = null)
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{
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await CompleteFinishedBuildingsAsync(username);
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var ownedLocations = await _locations.Find(x => x.OwnerUsername == username).ToListAsync();
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if (ownedLocations.Count == 0)
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{
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@@ -9,10 +9,11 @@ public class UnitTrainingService
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private readonly IMongoCollection<UnitTraining> _training;
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private readonly ResourceService _resources;
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private readonly GameSettingsService _settings;
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private readonly int _scoutGoldCost;
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private readonly int _scoutTrainingSeconds;
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private readonly int _defaultScoutTrainingSeconds;
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public UnitTrainingService(IConfiguration cfg, ResourceService resources)
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public UnitTrainingService(IConfiguration cfg, ResourceService resources, GameSettingsService settings)
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{
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var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
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var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
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@@ -20,8 +21,9 @@ public class UnitTrainingService
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var database = client.GetDatabase(databaseName);
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_training = database.GetCollection<UnitTraining>("UnitTraining");
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_resources = resources;
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_settings = settings;
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_scoutGoldCost = int.TryParse(cfg["Units:ScoutGoldCost"], out var scoutGoldCost) ? Math.Max(0, scoutGoldCost) : 50;
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_scoutTrainingSeconds = int.TryParse(cfg["Units:ScoutTrainingSeconds"], out var scoutTrainingSeconds)
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_defaultScoutTrainingSeconds = int.TryParse(cfg["Units:ScoutTrainingSeconds"], out var scoutTrainingSeconds)
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? Math.Max(1, scoutTrainingSeconds)
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: 60;
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@@ -62,6 +64,7 @@ public class UnitTrainingService
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}
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var now = DateTime.UtcNow;
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var scoutTrainingSeconds = await _settings.GetIntAsync(GameSettingsService.ScoutTrainingSeconds, _defaultScoutTrainingSeconds);
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var training = new UnitTraining
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{
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Username = username,
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@@ -69,7 +72,7 @@ public class UnitTrainingService
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GoldCost = _scoutGoldCost,
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Status = "Training",
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StartedAtUtc = now,
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CompletesAtUtc = now.AddSeconds(_scoutTrainingSeconds),
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CompletesAtUtc = now.AddSeconds(scoutTrainingSeconds),
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CreatedAtUtc = now,
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UpdatedAtUtc = now
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};
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