adding farms

This commit is contained in:
hz
2026-05-19 15:40:31 -05:00
parent 0757344bdf
commit 864835a8f9
11 changed files with 241 additions and 39 deletions
@@ -28,7 +28,7 @@ var escape_panel: PanelContainer
var gold_label: Label var gold_label: Label
var tick_bar: ProgressBar var tick_bar: ProgressBar
var tick_label: Label var tick_label: Label
var resource_text := "Gold: --\nWood: --\nOre: --" var resource_text := "Gold: --\nWood: --\nOre: --\nFood: --"
var gold_tick_anchor_unix := 0.0 var gold_tick_anchor_unix := 0.0
var gold_tick_seconds := 60.0 var gold_tick_seconds := 60.0
var train_button: Button var train_button: Button
@@ -53,6 +53,7 @@ var active_training_label := "Training"
var claim_button: Button var claim_button: Button
var build_log_camp_button: Button var build_log_camp_button: Button
var build_mine_button: Button var build_mine_button: Button
var build_farm_button: Button
var build_barracks_button: Button var build_barracks_button: Button
var unit_action_popup: PopupPanel var unit_action_popup: PopupPanel
var unit_action_move_button: Button var unit_action_move_button: Button
@@ -61,6 +62,7 @@ var selected_r := 0
var selected_can_claim := false var selected_can_claim := false
var selected_can_build_log_camp := false var selected_can_build_log_camp := false
var selected_can_build_mine := false var selected_can_build_mine := false
var selected_can_build_farm := false
var selected_can_build_barracks := false var selected_can_build_barracks := false
var selected_can_train_archer := false var selected_can_train_archer := false
var selected_is_home := false var selected_is_home := false
@@ -236,6 +238,11 @@ func _build_ui() -> void:
build_mine_button.pressed.connect(_build_mine) build_mine_button.pressed.connect(_build_mine)
action_buttons.add_child(build_mine_button) action_buttons.add_child(build_mine_button)
build_farm_button = _small_button("Build Farm")
build_farm_button.visible = false
build_farm_button.pressed.connect(_build_farm)
action_buttons.add_child(build_farm_button)
build_barracks_button = _small_button("Build Barracks") build_barracks_button = _small_button("Build Barracks")
build_barracks_button.visible = false build_barracks_button.visible = false
build_barracks_button.pressed.connect(_build_barracks) build_barracks_button.pressed.connect(_build_barracks)
@@ -455,6 +462,7 @@ func _on_tile_selected(q: int, r: int, terrain: String) -> void:
selected_is_home = _selected_tile_is_home() selected_is_home = _selected_tile_is_home()
selected_can_build_log_camp = _can_build_log_camp_on_selected_tile() selected_can_build_log_camp = _can_build_log_camp_on_selected_tile()
selected_can_build_mine = _can_build_mine_on_selected_tile() selected_can_build_mine = _can_build_mine_on_selected_tile()
selected_can_build_farm = _can_build_farm_on_selected_tile()
selected_can_build_barracks = _can_build_barracks_on_selected_tile() selected_can_build_barracks = _can_build_barracks_on_selected_tile()
selected_can_train_archer = _selected_tile_has_built_barracks() selected_can_train_archer = _selected_tile_has_built_barracks()
_update_action_buttons() _update_action_buttons()
@@ -532,6 +540,10 @@ func _can_build_mine_on_selected_tile() -> bool:
return _can_build_on_selected_tile("Ore") return _can_build_on_selected_tile("Ore")
func _can_build_farm_on_selected_tile() -> bool:
return _can_build_on_selected_tile("Field")
func _can_build_barracks_on_selected_tile() -> bool: func _can_build_barracks_on_selected_tile() -> bool:
if not _can_build_on_selected_tile(""): if not _can_build_on_selected_tile(""):
return false return false
@@ -577,6 +589,9 @@ func _update_action_buttons() -> void:
if build_mine_button: if build_mine_button:
build_mine_button.visible = selected_can_build_mine build_mine_button.visible = selected_can_build_mine
build_mine_button.disabled = false build_mine_button.disabled = false
if build_farm_button:
build_farm_button.visible = selected_can_build_farm
build_farm_button.disabled = false
if build_barracks_button: if build_barracks_button:
build_barracks_button.visible = selected_can_build_barracks build_barracks_button.visible = selected_can_build_barracks
build_barracks_button.disabled = false build_barracks_button.disabled = false
@@ -832,7 +847,7 @@ func _refresh_player_state() -> void:
func _load_resources() -> void: func _load_resources() -> void:
var access_token: String = str(session.get("accessToken", "")) var access_token: String = str(session.get("accessToken", ""))
if access_token.is_empty(): if access_token.is_empty():
resource_text = "Gold: --\nWood: --\nOre: --" resource_text = "Gold: --\nWood: --\nOre: --\nFood: --"
gold_label.text = resource_text gold_label.text = resource_text
return return
@@ -873,7 +888,10 @@ func _on_resources_request_completed(result: int, response_code: int, _headers:
var ore: int = int(resources.get("ore", 0)) var ore: int = int(resources.get("ore", 0))
var ore_per_minute: int = int(resources.get("orePerMinute", 0)) var ore_per_minute: int = int(resources.get("orePerMinute", 0))
var ore_capacity: int = int(resources.get("oreCapacity", 100)) var ore_capacity: int = int(resources.get("oreCapacity", 100))
resource_text = "Gold: %d/%d (+%d/min)\nWood: %d/%d (+%d/min)\nOre: %d/%d (+%d/min)" % [ var food: int = int(resources.get("food", 0))
var food_per_minute: int = int(resources.get("foodPerMinute", 0))
var food_capacity: int = int(resources.get("foodCapacity", 100))
resource_text = "Gold: %d/%d (+%d/min)\nWood: %d/%d (+%d/min)\nOre: %d/%d (+%d/min)\nFood: %d/%d (+%d/min)" % [
gold, gold,
gold_capacity, gold_capacity,
gold_per_minute, gold_per_minute,
@@ -882,7 +900,10 @@ func _on_resources_request_completed(result: int, response_code: int, _headers:
wood_per_minute, wood_per_minute,
ore, ore,
ore_capacity, ore_capacity,
ore_per_minute ore_per_minute,
food,
food_capacity,
food_per_minute
] ]
gold_label.text = resource_text gold_label.text = resource_text
@@ -1156,6 +1177,14 @@ func _build_mine() -> void:
_request_building("Mine") _request_building("Mine")
func _build_farm() -> void:
if not selected_can_build_farm:
coordinate_label.text = "Select controlled Field territory without a building."
return
_request_building("Farm")
func _build_barracks() -> void: func _build_barracks() -> void:
if not selected_can_build_barracks: if not selected_can_build_barracks:
coordinate_label.text = "Select controlled territory without a building." coordinate_label.text = "Select controlled territory without a building."
@@ -1176,6 +1205,8 @@ func _request_building(building_type: String) -> void:
match building_type: match building_type:
"Mine": "Mine":
build_mine_button.disabled = true build_mine_button.disabled = true
"Farm":
build_farm_button.disabled = true
"Barracks": "Barracks":
build_barracks_button.disabled = true build_barracks_button.disabled = true
_: _:
@@ -1348,6 +1379,8 @@ func _building_display_name(building_type: String) -> String:
return "Log Camp" return "Log Camp"
"Mine": "Mine":
return "Mine" return "Mine"
"Farm":
return "Farm"
"Barracks": "Barracks":
return "Barracks" return "Barracks"
_: _:
@@ -184,6 +184,8 @@ func _draw_tile(tile: Dictionary) -> void:
_draw_log_camp_marker(center, height) _draw_log_camp_marker(center, height)
elif building_type == "Mine" and (building_status == "Built" or building_status.is_empty()): elif building_type == "Mine" and (building_status == "Built" or building_status.is_empty()):
_draw_mine_marker(center, height) _draw_mine_marker(center, height)
elif building_type == "Farm" and (building_status == "Built" or building_status.is_empty()):
_draw_farm_marker(center, height)
elif building_type == "Barracks" and (building_status == "Built" or building_status.is_empty()): elif building_type == "Barracks" and (building_status == "Built" or building_status.is_empty()):
_draw_barracks_marker(center, height) _draw_barracks_marker(center, height)
elif not building_type.is_empty(): elif not building_type.is_empty():
@@ -356,6 +358,33 @@ func _draw_mine_marker(center: Vector2, height: float) -> void:
draw_circle(marker_center + Vector2(width * 0.34, -marker_height * 0.1), 2.0 * zoom, ore_color) draw_circle(marker_center + Vector2(width * 0.34, -marker_height * 0.1), 2.0 * zoom, ore_color)
func _draw_farm_marker(center: Vector2, height: float) -> void:
var marker_center: Vector2 = center + Vector2(0, -height * zoom - 2.0)
var width: float = 22.0 * zoom
var crop_color := Color(0.76, 0.67, 0.28)
var soil_color := Color(0.34, 0.22, 0.12)
var fence_color := Color(0.70, 0.52, 0.30)
var shadow_color := Color(0.08, 0.06, 0.04)
var plot := PackedVector2Array([
marker_center + Vector2(-width * 0.55, width * 0.18),
marker_center + Vector2(-width * 0.18, -width * 0.24),
marker_center + Vector2(width * 0.55, -width * 0.03),
marker_center + Vector2(width * 0.18, width * 0.34)
])
draw_colored_polygon(plot, soil_color)
draw_polyline(_closed_points(plot), fence_color, 1.5 * zoom)
for offset in [-0.28, 0.0, 0.28]:
draw_line(
marker_center + Vector2((-0.36 + offset) * width, width * 0.13),
marker_center + Vector2((-0.08 + offset) * width, -width * 0.16),
crop_color,
1.8 * zoom
)
draw_circle(marker_center + Vector2(width * 0.26, -width * 0.16), 2.2 * zoom, crop_color.lightened(0.18))
draw_line(marker_center + Vector2(-width * 0.52, width * 0.25), marker_center + Vector2(width * 0.5, width * 0.0), shadow_color, 1.0 * zoom)
func _draw_barracks_marker(center: Vector2, height: float) -> void: func _draw_barracks_marker(center: Vector2, height: float) -> void:
var marker_center: Vector2 = center + Vector2(0, -height * zoom - 3.0) var marker_center: Vector2 = center + Vector2(0, -height * zoom - 3.0)
var width: float = 22.0 * zoom var width: float = 22.0 * zoom
@@ -667,6 +696,8 @@ func _tile_display_label(key: String, data: Dictionary) -> String:
building_label = " | Log Camp" if building_status == "Built" or building_status.is_empty() else " | Log Camp building" building_label = " | Log Camp" if building_status == "Built" or building_status.is_empty() else " | Log Camp building"
elif building_type == "Mine": elif building_type == "Mine":
building_label = " | Mine" if building_status == "Built" or building_status.is_empty() else " | Mine building" building_label = " | Mine" if building_status == "Built" or building_status.is_empty() else " | Mine building"
elif building_type == "Farm":
building_label = " | Farm" if building_status == "Built" or building_status.is_empty() else " | Farm building"
elif building_type == "Barracks": elif building_type == "Barracks":
building_label = " | Barracks" if building_status == "Built" or building_status.is_empty() else " | Barracks building" building_label = " | Barracks" if building_status == "Built" or building_status.is_empty() else " | Barracks building"
var archer_count := _archer_count_at(int(data.get("q", 0)), int(data.get("r", 0))) var archer_count := _archer_count_at(int(data.get("q", 0)), int(data.get("r", 0)))
+2 -2
View File
@@ -52,7 +52,7 @@ public class LocationResponse
Label = location.Label, Label = location.Label,
Level = location.Level, Level = location.Level,
BuildingType = revealDetails ? location.BuildingType : null, BuildingType = revealDetails ? location.BuildingType : null,
BuildingStatus = revealDetails && (location.BuildingType == "LogCamp" || location.BuildingType == "Mine" || location.BuildingType == "Barracks") && string.IsNullOrWhiteSpace(location.BuildingStatus) BuildingStatus = revealDetails && (location.BuildingType == "LogCamp" || location.BuildingType == "Mine" || location.BuildingType == "Barracks" || location.BuildingType == "Farm") && string.IsNullOrWhiteSpace(location.BuildingStatus)
? "Built" ? "Built"
: revealDetails ? location.BuildingStatus : null, : revealDetails ? location.BuildingStatus : null,
BuildingStartedAtUtc = revealDetails ? location.BuildingStartedAtUtc : null, BuildingStartedAtUtc = revealDetails ? location.BuildingStartedAtUtc : null,
@@ -74,7 +74,7 @@ public class LocationResponse
Label = intel.Label, Label = intel.Label,
Level = intel.Level, Level = intel.Level,
BuildingType = intel.BuildingType, BuildingType = intel.BuildingType,
BuildingStatus = (intel.BuildingType == "LogCamp" || intel.BuildingType == "Mine" || intel.BuildingType == "Barracks") && string.IsNullOrWhiteSpace(intel.BuildingStatus) BuildingStatus = (intel.BuildingType == "LogCamp" || intel.BuildingType == "Mine" || intel.BuildingType == "Barracks" || intel.BuildingType == "Farm") && string.IsNullOrWhiteSpace(intel.BuildingStatus)
? "Built" ? "Built"
: intel.BuildingStatus, : intel.BuildingStatus,
BuildingStartedAtUtc = intel.BuildingStartedAtUtc, BuildingStartedAtUtc = intel.BuildingStartedAtUtc,
@@ -19,9 +19,13 @@ public class PlayerResources
public int Ore { get; set; } public int Ore { get; set; }
public int OrePerMinute { get; set; } public int OrePerMinute { get; set; }
public int OreCapacity { get; set; } = 100; public int OreCapacity { get; set; } = 100;
public int Food { get; set; }
public int FoodPerMinute { get; set; }
public int FoodCapacity { get; set; } = 100;
public DateTime LastGoldGeneratedAtUtc { get; set; } = DateTime.UtcNow; public DateTime LastGoldGeneratedAtUtc { get; set; } = DateTime.UtcNow;
public DateTime LastWoodGeneratedAtUtc { get; set; } = DateTime.UtcNow; public DateTime LastWoodGeneratedAtUtc { get; set; } = DateTime.UtcNow;
public DateTime LastOreGeneratedAtUtc { get; set; } = DateTime.UtcNow; public DateTime LastOreGeneratedAtUtc { get; set; } = DateTime.UtcNow;
public DateTime LastFoodGeneratedAtUtc { get; set; } = DateTime.UtcNow;
public DateTime CreatedAtUtc { get; set; } = DateTime.UtcNow; public DateTime CreatedAtUtc { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAtUtc { get; set; } = DateTime.UtcNow; public DateTime UpdatedAtUtc { get; set; } = DateTime.UtcNow;
} }
@@ -12,9 +12,13 @@ public class PlayerResourcesResponse
public int Ore { get; set; } public int Ore { get; set; }
public int OrePerMinute { get; set; } public int OrePerMinute { get; set; }
public int OreCapacity { get; set; } public int OreCapacity { get; set; }
public int Food { get; set; }
public int FoodPerMinute { get; set; }
public int FoodCapacity { get; set; }
public DateTime LastGoldGeneratedAtUtc { get; set; } public DateTime LastGoldGeneratedAtUtc { get; set; }
public DateTime LastWoodGeneratedAtUtc { get; set; } public DateTime LastWoodGeneratedAtUtc { get; set; }
public DateTime LastOreGeneratedAtUtc { get; set; } public DateTime LastOreGeneratedAtUtc { get; set; }
public DateTime LastFoodGeneratedAtUtc { get; set; }
public DateTime UpdatedAtUtc { get; set; } public DateTime UpdatedAtUtc { get; set; }
public static PlayerResourcesResponse FromResources(PlayerResources resources) => new() public static PlayerResourcesResponse FromResources(PlayerResources resources) => new()
@@ -29,9 +33,13 @@ public class PlayerResourcesResponse
Ore = resources.Ore, Ore = resources.Ore,
OrePerMinute = resources.OrePerMinute, OrePerMinute = resources.OrePerMinute,
OreCapacity = resources.OreCapacity, OreCapacity = resources.OreCapacity,
Food = resources.Food,
FoodPerMinute = resources.FoodPerMinute,
FoodCapacity = resources.FoodCapacity,
LastGoldGeneratedAtUtc = resources.LastGoldGeneratedAtUtc, LastGoldGeneratedAtUtc = resources.LastGoldGeneratedAtUtc,
LastWoodGeneratedAtUtc = resources.LastWoodGeneratedAtUtc, LastWoodGeneratedAtUtc = resources.LastWoodGeneratedAtUtc,
LastOreGeneratedAtUtc = resources.LastOreGeneratedAtUtc, LastOreGeneratedAtUtc = resources.LastOreGeneratedAtUtc,
LastFoodGeneratedAtUtc = resources.LastFoodGeneratedAtUtc,
UpdatedAtUtc = resources.UpdatedAtUtc UpdatedAtUtc = resources.UpdatedAtUtc
}; };
} }
@@ -7,9 +7,25 @@ public class GameSettingsService
{ {
public const string ScoutTrainingSeconds = "ScoutTrainingSeconds"; public const string ScoutTrainingSeconds = "ScoutTrainingSeconds";
public const string ArcherTrainingSeconds = "ArcherTrainingSeconds"; public const string ArcherTrainingSeconds = "ArcherTrainingSeconds";
public const string ScoutGoldCost = "ScoutGoldCost";
public const string ArcherGoldCost = "ArcherGoldCost";
public const string ArcherWoodCost = "ArcherWoodCost";
public const string LogCampBuildSeconds = "LogCampBuildSeconds"; public const string LogCampBuildSeconds = "LogCampBuildSeconds";
public const string MineBuildSeconds = "MineBuildSeconds"; public const string MineBuildSeconds = "MineBuildSeconds";
public const string BarracksBuildSeconds = "BarracksBuildSeconds"; public const string BarracksBuildSeconds = "BarracksBuildSeconds";
public const string FarmBuildSeconds = "FarmBuildSeconds";
public const string BarracksGoldCost = "BarracksGoldCost";
public const string BarracksWoodCost = "BarracksWoodCost";
public const string BarracksOreCost = "BarracksOreCost";
public const string LogCampWoodPerMinute = "LogCampWoodPerMinute";
public const string MineOrePerMinute = "MineOrePerMinute";
public const string FarmFoodPerMinute = "FarmFoodPerMinute";
public const string StartingGold = "StartingGold";
public const string HeadquartersGoldPerMinute = "HeadquartersGoldPerMinute";
public const string TownHallGoldCapacity = "TownHallGoldCapacity";
public const string TownHallWoodCapacity = "TownHallWoodCapacity";
public const string TownHallOreCapacity = "TownHallOreCapacity";
public const string TownHallFoodCapacity = "TownHallFoodCapacity";
private readonly IMongoCollection<GameSetting> _settings; private readonly IMongoCollection<GameSetting> _settings;
@@ -44,4 +60,23 @@ public class GameSettingsService
return Math.Max(1, setting.IntValue); return Math.Max(1, setting.IntValue);
} }
public async Task<int> GetNonNegativeIntAsync(string key, int defaultValue)
{
var now = DateTime.UtcNow;
var setting = await _settings.FindOneAndUpdateAsync(
x => x.Key == key,
Builders<GameSetting>.Update
.SetOnInsert(x => x.Key, key)
.SetOnInsert(x => x.IntValue, defaultValue)
.SetOnInsert(x => x.CreatedAtUtc, now)
.Set(x => x.UpdatedAtUtc, now),
new FindOneAndUpdateOptions<GameSetting>
{
IsUpsert = true,
ReturnDocument = ReturnDocument.After
});
return Math.Max(0, setting.IntValue);
}
} }
@@ -15,9 +15,11 @@ public class LocationService
private readonly int _visibilityDepth; private readonly int _visibilityDepth;
private readonly int _logCampWoodPerMinute; private readonly int _logCampWoodPerMinute;
private readonly int _mineOrePerMinute; private readonly int _mineOrePerMinute;
private readonly int _farmFoodPerMinute;
private readonly int _defaultLogCampBuildSeconds; private readonly int _defaultLogCampBuildSeconds;
private readonly int _defaultMineBuildSeconds; private readonly int _defaultMineBuildSeconds;
private readonly int _defaultBarracksBuildSeconds; private readonly int _defaultBarracksBuildSeconds;
private readonly int _defaultFarmBuildSeconds;
private readonly int _barracksGoldCost; private readonly int _barracksGoldCost;
private readonly int _barracksWoodCost; private readonly int _barracksWoodCost;
private readonly int _barracksOreCost; private readonly int _barracksOreCost;
@@ -42,6 +44,9 @@ public class LocationService
_mineOrePerMinute = int.TryParse(cfg["Buildings:MineOrePerMinute"], out var mineOrePerMinute) _mineOrePerMinute = int.TryParse(cfg["Buildings:MineOrePerMinute"], out var mineOrePerMinute)
? Math.Max(1, mineOrePerMinute) ? Math.Max(1, mineOrePerMinute)
: 5; : 5;
_farmFoodPerMinute = int.TryParse(cfg["Buildings:FarmFoodPerMinute"], out var farmFoodPerMinute)
? Math.Max(1, farmFoodPerMinute)
: 5;
_defaultLogCampBuildSeconds = int.TryParse(cfg["Buildings:LogCampBuildSeconds"], out var logCampBuildSeconds) _defaultLogCampBuildSeconds = int.TryParse(cfg["Buildings:LogCampBuildSeconds"], out var logCampBuildSeconds)
? Math.Max(1, logCampBuildSeconds) ? Math.Max(1, logCampBuildSeconds)
: 60; : 60;
@@ -51,6 +56,9 @@ public class LocationService
_defaultBarracksBuildSeconds = int.TryParse(cfg["Buildings:BarracksBuildSeconds"], out var barracksBuildSeconds) _defaultBarracksBuildSeconds = int.TryParse(cfg["Buildings:BarracksBuildSeconds"], out var barracksBuildSeconds)
? Math.Max(1, barracksBuildSeconds) ? Math.Max(1, barracksBuildSeconds)
: 60; : 60;
_defaultFarmBuildSeconds = int.TryParse(cfg["Buildings:FarmBuildSeconds"], out var farmBuildSeconds)
? Math.Max(1, farmBuildSeconds)
: 60;
_barracksGoldCost = int.TryParse(cfg["Buildings:BarracksGoldCost"], out var barracksGoldCost) _barracksGoldCost = int.TryParse(cfg["Buildings:BarracksGoldCost"], out var barracksGoldCost)
? Math.Max(0, barracksGoldCost) ? Math.Max(0, barracksGoldCost)
: 500; : 500;
@@ -215,7 +223,10 @@ public class LocationService
if (buildingType == "Barracks") if (buildingType == "Barracks")
{ {
var spent = await _resources.TrySpendResourcesAsync(username, _barracksGoldCost, _barracksWoodCost, _barracksOreCost); var barracksGoldCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksGoldCost, _barracksGoldCost);
var barracksWoodCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksWoodCost, _barracksWoodCost);
var barracksOreCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksOreCost, _barracksOreCost);
var spent = await _resources.TrySpendResourcesAsync(username, barracksGoldCost, barracksWoodCost, barracksOreCost);
if (!spent) if (!spent)
{ {
var rollback = Builders<Location>.Update var rollback = Builders<Location>.Update
@@ -230,7 +241,7 @@ public class LocationService
x => x.Id == updated.Id && x.BuildingType == "Barracks" && x.BuildingStatus == "Building" && x.BuildingStartedAtUtc == now, x => x.Id == updated.Id && x.BuildingType == "Barracks" && x.BuildingStatus == "Building" && x.BuildingStartedAtUtc == now,
rollback); rollback);
throw new InvalidOperationException($"Not enough resources to build Barracks. Required: {_barracksGoldCost} gold, {_barracksWoodCost} wood, {_barracksOreCost} ore."); throw new InvalidOperationException($"Not enough resources to build Barracks. Required: {barracksGoldCost} gold, {barracksWoodCost} wood, {barracksOreCost} ore.");
} }
} }
@@ -242,7 +253,7 @@ public class LocationService
var now = DateTime.UtcNow; var now = DateTime.UtcNow;
var readyBuildings = await _locations.Find(x => var readyBuildings = await _locations.Find(x =>
x.OwnerUsername == username && x.OwnerUsername == username &&
(x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Barracks") && (x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Barracks" || x.BuildingType == "Farm") &&
x.BuildingStatus == "Building" && x.BuildingStatus == "Building" &&
x.BuildingCompletesAtUtc <= now) x.BuildingCompletesAtUtc <= now)
.ToListAsync(); .ToListAsync();
@@ -266,11 +277,18 @@ public class LocationService
{ {
if (updated.BuildingType == "LogCamp") if (updated.BuildingType == "LogCamp")
{ {
await _resources.AddWoodGenerationAsync(username, _logCampWoodPerMinute); var woodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.LogCampWoodPerMinute, _logCampWoodPerMinute);
await _resources.AddWoodGenerationAsync(username, woodPerMinute);
} }
else if (updated.BuildingType == "Mine") else if (updated.BuildingType == "Mine")
{ {
await _resources.AddOreGenerationAsync(username, _mineOrePerMinute); var orePerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.MineOrePerMinute, _mineOrePerMinute);
await _resources.AddOreGenerationAsync(username, orePerMinute);
}
else if (updated.BuildingType == "Farm")
{
var foodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.FarmFoodPerMinute, _farmFoodPerMinute);
await _resources.AddFoodGenerationAsync(username, foodPerMinute);
} }
} }
} }
@@ -758,6 +776,7 @@ public class LocationService
"logcamp" or "log camp" => "LogCamp", "logcamp" or "log camp" => "LogCamp",
"mine" => "Mine", "mine" => "Mine",
"barracks" => "Barracks", "barracks" => "Barracks",
"farm" => "Farm",
_ => null _ => null
}; };
} }
@@ -767,6 +786,7 @@ public class LocationService
{ {
"LogCamp" => "Forest", "LogCamp" => "Forest",
"Mine" => "Ore", "Mine" => "Ore",
"Farm" => "Field",
"Barracks" => null, "Barracks" => null,
_ => null _ => null
}; };
@@ -777,6 +797,7 @@ public class LocationService
"LogCamp" => GameSettingsService.LogCampBuildSeconds, "LogCamp" => GameSettingsService.LogCampBuildSeconds,
"Mine" => GameSettingsService.MineBuildSeconds, "Mine" => GameSettingsService.MineBuildSeconds,
"Barracks" => GameSettingsService.BarracksBuildSeconds, "Barracks" => GameSettingsService.BarracksBuildSeconds,
"Farm" => GameSettingsService.FarmBuildSeconds,
_ => GameSettingsService.LogCampBuildSeconds _ => GameSettingsService.LogCampBuildSeconds
}; };
@@ -786,6 +807,7 @@ public class LocationService
"LogCamp" => _defaultLogCampBuildSeconds, "LogCamp" => _defaultLogCampBuildSeconds,
"Mine" => _defaultMineBuildSeconds, "Mine" => _defaultMineBuildSeconds,
"Barracks" => _defaultBarracksBuildSeconds, "Barracks" => _defaultBarracksBuildSeconds,
"Farm" => _defaultFarmBuildSeconds,
_ => 60 _ => 60
}; };
} }
@@ -6,19 +6,22 @@ namespace LocationsApi.Services;
public class ResourceService public class ResourceService
{ {
private readonly IMongoCollection<PlayerResources> _resources; private readonly IMongoCollection<PlayerResources> _resources;
private readonly GameSettingsService _settings;
private readonly int _startingGold; private readonly int _startingGold;
private readonly int _headquartersGoldPerMinute; private readonly int _headquartersGoldPerMinute;
private readonly int _townHallGoldCapacity; private readonly int _townHallGoldCapacity;
private readonly int _townHallWoodCapacity; private readonly int _townHallWoodCapacity;
private readonly int _townHallOreCapacity; private readonly int _townHallOreCapacity;
private readonly int _townHallFoodCapacity;
public ResourceService(IConfiguration cfg) public ResourceService(IConfiguration cfg, GameSettingsService settings)
{ {
var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017"; var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler"; var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
var client = new MongoClient(connectionString); var client = new MongoClient(connectionString);
var database = client.GetDatabase(databaseName); var database = client.GetDatabase(databaseName);
_resources = database.GetCollection<PlayerResources>("PlayerResources"); _resources = database.GetCollection<PlayerResources>("PlayerResources");
_settings = settings;
_startingGold = int.TryParse(cfg["Resources:StartingGold"], out var startingGold) ? Math.Max(0, startingGold) : 100; _startingGold = int.TryParse(cfg["Resources:StartingGold"], out var startingGold) ? Math.Max(0, startingGold) : 100;
_headquartersGoldPerMinute = int.TryParse(cfg["Resources:HeadquartersGoldPerMinute"], out var goldPerMinute) _headquartersGoldPerMinute = int.TryParse(cfg["Resources:HeadquartersGoldPerMinute"], out var goldPerMinute)
? Math.Max(0, goldPerMinute) ? Math.Max(0, goldPerMinute)
@@ -32,6 +35,9 @@ public class ResourceService
_townHallOreCapacity = int.TryParse(cfg["Resources:TownHallOreCapacity"], out var oreCapacity) _townHallOreCapacity = int.TryParse(cfg["Resources:TownHallOreCapacity"], out var oreCapacity)
? Math.Max(0, oreCapacity) ? Math.Max(0, oreCapacity)
: 100; : 100;
_townHallFoodCapacity = int.TryParse(cfg["Resources:TownHallFoodCapacity"], out var foodCapacity)
? Math.Max(0, foodCapacity)
: 100;
_resources.Indexes.CreateOne(new CreateIndexModel<PlayerResources>( _resources.Indexes.CreateOne(new CreateIndexModel<PlayerResources>(
Builders<PlayerResources>.IndexKeys.Ascending(x => x.Username), Builders<PlayerResources>.IndexKeys.Ascending(x => x.Username),
@@ -41,19 +47,28 @@ public class ResourceService
public async Task<PlayerResources> EnsureAsync(string username) public async Task<PlayerResources> EnsureAsync(string username)
{ {
var now = DateTime.UtcNow; var now = DateTime.UtcNow;
var startingGold = await _settings.GetNonNegativeIntAsync(GameSettingsService.StartingGold, _startingGold);
var goldPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.HeadquartersGoldPerMinute, _headquartersGoldPerMinute);
var goldCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallGoldCapacity, _townHallGoldCapacity);
var woodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallWoodCapacity, _townHallWoodCapacity);
var oreCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallOreCapacity, _townHallOreCapacity);
var foodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodCapacity, _townHallFoodCapacity);
var update = Builders<PlayerResources>.Update var update = Builders<PlayerResources>.Update
.SetOnInsert(x => x.Username, username) .SetOnInsert(x => x.Username, username)
.SetOnInsert(x => x.Gold, Math.Min(_startingGold, _townHallGoldCapacity)) .SetOnInsert(x => x.Gold, Math.Min(startingGold, goldCapacity))
.SetOnInsert(x => x.Wood, 0) .SetOnInsert(x => x.Wood, 0)
.SetOnInsert(x => x.Ore, 0) .SetOnInsert(x => x.Ore, 0)
.SetOnInsert(x => x.Food, 0)
.SetOnInsert(x => x.CreatedAtUtc, now) .SetOnInsert(x => x.CreatedAtUtc, now)
.SetOnInsert(x => x.LastGoldGeneratedAtUtc, now) .SetOnInsert(x => x.LastGoldGeneratedAtUtc, now)
.SetOnInsert(x => x.LastWoodGeneratedAtUtc, now) .SetOnInsert(x => x.LastWoodGeneratedAtUtc, now)
.SetOnInsert(x => x.LastOreGeneratedAtUtc, now) .SetOnInsert(x => x.LastOreGeneratedAtUtc, now)
.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute) .SetOnInsert(x => x.LastFoodGeneratedAtUtc, now)
.Set(x => x.GoldCapacity, _townHallGoldCapacity) .Set(x => x.GoldPerMinute, goldPerMinute)
.Set(x => x.WoodCapacity, _townHallWoodCapacity) .Set(x => x.GoldCapacity, goldCapacity)
.Set(x => x.OreCapacity, _townHallOreCapacity) .Set(x => x.WoodCapacity, woodCapacity)
.Set(x => x.OreCapacity, oreCapacity)
.Set(x => x.FoodCapacity, foodCapacity)
.Set(x => x.UpdatedAtUtc, now); .Set(x => x.UpdatedAtUtc, now);
var resources = await _resources.FindOneAndUpdateAsync( var resources = await _resources.FindOneAndUpdateAsync(
@@ -65,7 +80,7 @@ public class ResourceService
ReturnDocument = ReturnDocument.After ReturnDocument = ReturnDocument.After
}); });
return await ApplyGoldGenerationAsync(resources); return await ApplyResourceGenerationAsync(resources);
} }
public async Task<PlayerResources> GetAsync(string username) public async Task<PlayerResources> GetAsync(string username)
@@ -170,10 +185,37 @@ public class ResourceService
await _resources.UpdateOneAsync(x => x.Username == username, update); await _resources.UpdateOneAsync(x => x.Username == username, update);
} }
private async Task<PlayerResources> ApplyGoldGenerationAsync(PlayerResources resources) public async Task AddFoodGenerationAsync(string username, int foodPerMinute)
{
if (foodPerMinute <= 0)
{
return;
}
var resources = await EnsureAsync(username);
var now = DateTime.UtcNow;
var update = Builders<PlayerResources>.Update
.Inc(x => x.FoodPerMinute, foodPerMinute)
.Set(x => x.UpdatedAtUtc, now);
if (resources.FoodPerMinute <= 0 || resources.LastFoodGeneratedAtUtc.Year < 2000)
{
update = update.Set(x => x.LastFoodGeneratedAtUtc, now);
}
await _resources.UpdateOneAsync(x => x.Username == username, update);
}
private async Task<PlayerResources> ApplyResourceGenerationAsync(PlayerResources resources)
{ {
var now = DateTime.UtcNow; var now = DateTime.UtcNow;
var goldElapsedMinutes = resources.GoldPerMinute <= 0 var goldPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.HeadquartersGoldPerMinute, _headquartersGoldPerMinute);
var goldCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallGoldCapacity, _townHallGoldCapacity);
var woodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallWoodCapacity, _townHallWoodCapacity);
var oreCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallOreCapacity, _townHallOreCapacity);
var foodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodCapacity, _townHallFoodCapacity);
var goldElapsedMinutes = goldPerMinute <= 0
? 0 ? 0
: (int)Math.Floor((now - resources.LastGoldGeneratedAtUtc).TotalMinutes); : (int)Math.Floor((now - resources.LastGoldGeneratedAtUtc).TotalMinutes);
var woodElapsedMinutes = resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000 var woodElapsedMinutes = resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000
@@ -182,21 +224,26 @@ public class ResourceService
var oreElapsedMinutes = resources.OrePerMinute <= 0 || resources.LastOreGeneratedAtUtc.Year < 2000 var oreElapsedMinutes = resources.OrePerMinute <= 0 || resources.LastOreGeneratedAtUtc.Year < 2000
? 0 ? 0
: (int)Math.Floor((now - resources.LastOreGeneratedAtUtc).TotalMinutes); : (int)Math.Floor((now - resources.LastOreGeneratedAtUtc).TotalMinutes);
var cappedGold = Math.Min(resources.Gold, _townHallGoldCapacity); var foodElapsedMinutes = resources.FoodPerMinute <= 0 || resources.LastFoodGeneratedAtUtc.Year < 2000
var cappedWood = Math.Min(resources.Wood, _townHallWoodCapacity); ? 0
var cappedOre = Math.Min(resources.Ore, _townHallOreCapacity); : (int)Math.Floor((now - resources.LastFoodGeneratedAtUtc).TotalMinutes);
var isOverCapacity = resources.Gold != cappedGold || resources.Wood != cappedWood || resources.Ore != cappedOre; var cappedGold = Math.Min(resources.Gold, goldCapacity);
var cappedWood = Math.Min(resources.Wood, woodCapacity);
var cappedOre = Math.Min(resources.Ore, oreCapacity);
var cappedFood = Math.Min(resources.Food, foodCapacity);
var isOverCapacity = resources.Gold != cappedGold || resources.Wood != cappedWood || resources.Ore != cappedOre || resources.Food != cappedFood;
if (goldElapsedMinutes <= 0 && woodElapsedMinutes <= 0 && oreElapsedMinutes <= 0 && !isOverCapacity) if (goldElapsedMinutes <= 0 && woodElapsedMinutes <= 0 && oreElapsedMinutes <= 0 && foodElapsedMinutes <= 0 && !isOverCapacity)
{ {
return resources; return resources;
} }
var update = Builders<PlayerResources>.Update var update = Builders<PlayerResources>.Update
.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute) .Set(x => x.GoldPerMinute, goldPerMinute)
.Set(x => x.GoldCapacity, _townHallGoldCapacity) .Set(x => x.GoldCapacity, goldCapacity)
.Set(x => x.WoodCapacity, _townHallWoodCapacity) .Set(x => x.WoodCapacity, woodCapacity)
.Set(x => x.OreCapacity, _townHallOreCapacity) .Set(x => x.OreCapacity, oreCapacity)
.Set(x => x.FoodCapacity, foodCapacity)
.Set(x => x.UpdatedAtUtc, now); .Set(x => x.UpdatedAtUtc, now);
if (isOverCapacity) if (isOverCapacity)
@@ -204,12 +251,13 @@ public class ResourceService
update = update update = update
.Set(x => x.Gold, cappedGold) .Set(x => x.Gold, cappedGold)
.Set(x => x.Wood, cappedWood) .Set(x => x.Wood, cappedWood)
.Set(x => x.Ore, cappedOre); .Set(x => x.Ore, cappedOre)
.Set(x => x.Food, cappedFood);
} }
if (goldElapsedMinutes > 0) if (goldElapsedMinutes > 0)
{ {
var generatedGold = Math.Min(_townHallGoldCapacity, cappedGold + (goldElapsedMinutes * resources.GoldPerMinute)); var generatedGold = Math.Min(goldCapacity, cappedGold + (goldElapsedMinutes * goldPerMinute));
update = update update = update
.Set(x => x.Gold, generatedGold) .Set(x => x.Gold, generatedGold)
.Set(x => x.LastGoldGeneratedAtUtc, resources.LastGoldGeneratedAtUtc.AddMinutes(goldElapsedMinutes)); .Set(x => x.LastGoldGeneratedAtUtc, resources.LastGoldGeneratedAtUtc.AddMinutes(goldElapsedMinutes));
@@ -217,7 +265,7 @@ public class ResourceService
if (woodElapsedMinutes > 0) if (woodElapsedMinutes > 0)
{ {
var generatedWood = Math.Min(_townHallWoodCapacity, cappedWood + (woodElapsedMinutes * resources.WoodPerMinute)); var generatedWood = Math.Min(woodCapacity, cappedWood + (woodElapsedMinutes * resources.WoodPerMinute));
update = update update = update
.Set(x => x.Wood, generatedWood) .Set(x => x.Wood, generatedWood)
.Set(x => x.LastWoodGeneratedAtUtc, resources.LastWoodGeneratedAtUtc.AddMinutes(woodElapsedMinutes)); .Set(x => x.LastWoodGeneratedAtUtc, resources.LastWoodGeneratedAtUtc.AddMinutes(woodElapsedMinutes));
@@ -225,12 +273,20 @@ public class ResourceService
if (oreElapsedMinutes > 0) if (oreElapsedMinutes > 0)
{ {
var generatedOre = Math.Min(_townHallOreCapacity, cappedOre + (oreElapsedMinutes * resources.OrePerMinute)); var generatedOre = Math.Min(oreCapacity, cappedOre + (oreElapsedMinutes * resources.OrePerMinute));
update = update update = update
.Set(x => x.Ore, generatedOre) .Set(x => x.Ore, generatedOre)
.Set(x => x.LastOreGeneratedAtUtc, resources.LastOreGeneratedAtUtc.AddMinutes(oreElapsedMinutes)); .Set(x => x.LastOreGeneratedAtUtc, resources.LastOreGeneratedAtUtc.AddMinutes(oreElapsedMinutes));
} }
if (foodElapsedMinutes > 0)
{
var generatedFood = Math.Min(foodCapacity, cappedFood + (foodElapsedMinutes * resources.FoodPerMinute));
update = update
.Set(x => x.Food, generatedFood)
.Set(x => x.LastFoodGeneratedAtUtc, resources.LastFoodGeneratedAtUtc.AddMinutes(foodElapsedMinutes));
}
return await _resources.FindOneAndUpdateAsync( return await _resources.FindOneAndUpdateAsync(
x => x.Username == resources.Username, x => x.Username == resources.Username,
update, update,
@@ -107,8 +107,12 @@ public class UnitTrainingService
} }
} }
var goldCost = normalizedUnitType == ArcherUnitType ? _archerGoldCost : _scoutGoldCost; var goldCost = normalizedUnitType == ArcherUnitType
var woodCost = normalizedUnitType == ArcherUnitType ? _archerWoodCost : 0; ? await _settings.GetNonNegativeIntAsync(GameSettingsService.ArcherGoldCost, _archerGoldCost)
: await _settings.GetNonNegativeIntAsync(GameSettingsService.ScoutGoldCost, _scoutGoldCost);
var woodCost = normalizedUnitType == ArcherUnitType
? await _settings.GetNonNegativeIntAsync(GameSettingsService.ArcherWoodCost, _archerWoodCost)
: 0;
var spent = normalizedUnitType == ArcherUnitType var spent = normalizedUnitType == ArcherUnitType
? await _resources.TrySpendResourcesAsync(username, goldCost, woodCost, 0) ? await _resources.TrySpendResourcesAsync(username, goldCost, woodCost, 0)
: await _resources.TrySpendGoldAsync(username, goldCost); : await _resources.TrySpendGoldAsync(username, goldCost);
@@ -241,7 +245,9 @@ public class UnitTrainingService
{ {
var hasOtherUnits = await _units.Find(x => x.Username != username && x.Q == q && x.R == r).AnyAsync(); var hasOtherUnits = await _units.Find(x => x.Username != username && x.Q == q && x.R == r).AnyAsync();
var target = await _locations.Find(x => x.Q == q && x.R == r).FirstOrDefaultAsync(); var target = await _locations.Find(x => x.Q == q && x.R == r).FirstOrDefaultAsync();
var hasBuilding = target is not null && !string.IsNullOrWhiteSpace(target.BuildingType); var hasBuilding = target is not null &&
(!string.IsNullOrWhiteSpace(target.BuildingType) ||
string.Equals(target.Kind, "Home", StringComparison.OrdinalIgnoreCase));
if (hasOtherUnits || hasBuilding) if (hasOtherUnits || hasBuilding)
{ {
@@ -278,14 +284,15 @@ public class UnitTrainingService
return; return;
} }
var emptyBuildingFilter = Builders<Location>.Filter.And( var capturableFilter = Builders<Location>.Filter.And(
Builders<Location>.Filter.Eq(x => x.Id, target.Id), Builders<Location>.Filter.Eq(x => x.Id, target.Id),
Builders<Location>.Filter.Ne(x => x.Kind, "Home"),
Builders<Location>.Filter.Or( Builders<Location>.Filter.Or(
Builders<Location>.Filter.Eq(x => x.BuildingType, null), Builders<Location>.Filter.Eq(x => x.BuildingType, null),
Builders<Location>.Filter.Eq(x => x.BuildingType, ""))); Builders<Location>.Filter.Eq(x => x.BuildingType, "")));
await _locations.UpdateOneAsync( await _locations.UpdateOneAsync(
emptyBuildingFilter, capturableFilter,
Builders<Location>.Update Builders<Location>.Update
.Set(x => x.OwnerUsername, username) .Set(x => x.OwnerUsername, username)
.Set(x => x.Kind, "Claimed") .Set(x => x.Kind, "Claimed")
+4 -1
View File
@@ -24,7 +24,8 @@
"HeadquartersGoldPerMinute": 10, "HeadquartersGoldPerMinute": 10,
"TownHallGoldCapacity": 500, "TownHallGoldCapacity": 500,
"TownHallWoodCapacity": 100, "TownHallWoodCapacity": 100,
"TownHallOreCapacity": 100 "TownHallOreCapacity": 100,
"TownHallFoodCapacity": 100
}, },
"Units": { "Units": {
"ScoutGoldCost": 50, "ScoutGoldCost": 50,
@@ -38,7 +39,9 @@
"LogCampBuildSeconds": 60, "LogCampBuildSeconds": 60,
"MineOrePerMinute": 5, "MineOrePerMinute": 5,
"MineBuildSeconds": 60, "MineBuildSeconds": 60,
"FarmFoodPerMinute": 5,
"BarracksBuildSeconds": 60, "BarracksBuildSeconds": 60,
"FarmBuildSeconds": 60,
"BarracksGoldCost": 500, "BarracksGoldCost": 500,
"BarracksWoodCost": 100, "BarracksWoodCost": 100,
"BarracksOreCost": 100 "BarracksOreCost": 100
@@ -16,6 +16,7 @@ data:
Resources__TownHallGoldCapacity: "500" Resources__TownHallGoldCapacity: "500"
Resources__TownHallWoodCapacity: "100" Resources__TownHallWoodCapacity: "100"
Resources__TownHallOreCapacity: "100" Resources__TownHallOreCapacity: "100"
Resources__TownHallFoodCapacity: "100"
Units__ScoutGoldCost: "50" Units__ScoutGoldCost: "50"
Units__ScoutTrainingSeconds: "60" Units__ScoutTrainingSeconds: "60"
Units__ArcherGoldCost: "100" Units__ArcherGoldCost: "100"
@@ -25,7 +26,9 @@ data:
Buildings__LogCampBuildSeconds: "60" Buildings__LogCampBuildSeconds: "60"
Buildings__MineOrePerMinute: "5" Buildings__MineOrePerMinute: "5"
Buildings__MineBuildSeconds: "60" Buildings__MineBuildSeconds: "60"
Buildings__FarmFoodPerMinute: "5"
Buildings__BarracksBuildSeconds: "60" Buildings__BarracksBuildSeconds: "60"
Buildings__FarmBuildSeconds: "60"
Buildings__BarracksGoldCost: "500" Buildings__BarracksGoldCost: "500"
Buildings__BarracksWoodCost: "100" Buildings__BarracksWoodCost: "100"
Buildings__BarracksOreCost: "100" Buildings__BarracksOreCost: "100"