adding farms

This commit is contained in:
hz
2026-05-19 15:40:31 -05:00
parent 0757344bdf
commit 864835a8f9
11 changed files with 241 additions and 39 deletions
@@ -15,9 +15,11 @@ public class LocationService
private readonly int _visibilityDepth;
private readonly int _logCampWoodPerMinute;
private readonly int _mineOrePerMinute;
private readonly int _farmFoodPerMinute;
private readonly int _defaultLogCampBuildSeconds;
private readonly int _defaultMineBuildSeconds;
private readonly int _defaultBarracksBuildSeconds;
private readonly int _defaultFarmBuildSeconds;
private readonly int _barracksGoldCost;
private readonly int _barracksWoodCost;
private readonly int _barracksOreCost;
@@ -42,6 +44,9 @@ public class LocationService
_mineOrePerMinute = int.TryParse(cfg["Buildings:MineOrePerMinute"], out var mineOrePerMinute)
? Math.Max(1, mineOrePerMinute)
: 5;
_farmFoodPerMinute = int.TryParse(cfg["Buildings:FarmFoodPerMinute"], out var farmFoodPerMinute)
? Math.Max(1, farmFoodPerMinute)
: 5;
_defaultLogCampBuildSeconds = int.TryParse(cfg["Buildings:LogCampBuildSeconds"], out var logCampBuildSeconds)
? Math.Max(1, logCampBuildSeconds)
: 60;
@@ -51,6 +56,9 @@ public class LocationService
_defaultBarracksBuildSeconds = int.TryParse(cfg["Buildings:BarracksBuildSeconds"], out var barracksBuildSeconds)
? Math.Max(1, barracksBuildSeconds)
: 60;
_defaultFarmBuildSeconds = int.TryParse(cfg["Buildings:FarmBuildSeconds"], out var farmBuildSeconds)
? Math.Max(1, farmBuildSeconds)
: 60;
_barracksGoldCost = int.TryParse(cfg["Buildings:BarracksGoldCost"], out var barracksGoldCost)
? Math.Max(0, barracksGoldCost)
: 500;
@@ -215,7 +223,10 @@ public class LocationService
if (buildingType == "Barracks")
{
var spent = await _resources.TrySpendResourcesAsync(username, _barracksGoldCost, _barracksWoodCost, _barracksOreCost);
var barracksGoldCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksGoldCost, _barracksGoldCost);
var barracksWoodCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksWoodCost, _barracksWoodCost);
var barracksOreCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksOreCost, _barracksOreCost);
var spent = await _resources.TrySpendResourcesAsync(username, barracksGoldCost, barracksWoodCost, barracksOreCost);
if (!spent)
{
var rollback = Builders<Location>.Update
@@ -230,7 +241,7 @@ public class LocationService
x => x.Id == updated.Id && x.BuildingType == "Barracks" && x.BuildingStatus == "Building" && x.BuildingStartedAtUtc == now,
rollback);
throw new InvalidOperationException($"Not enough resources to build Barracks. Required: {_barracksGoldCost} gold, {_barracksWoodCost} wood, {_barracksOreCost} ore.");
throw new InvalidOperationException($"Not enough resources to build Barracks. Required: {barracksGoldCost} gold, {barracksWoodCost} wood, {barracksOreCost} ore.");
}
}
@@ -242,7 +253,7 @@ public class LocationService
var now = DateTime.UtcNow;
var readyBuildings = await _locations.Find(x =>
x.OwnerUsername == username &&
(x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Barracks") &&
(x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Barracks" || x.BuildingType == "Farm") &&
x.BuildingStatus == "Building" &&
x.BuildingCompletesAtUtc <= now)
.ToListAsync();
@@ -266,11 +277,18 @@ public class LocationService
{
if (updated.BuildingType == "LogCamp")
{
await _resources.AddWoodGenerationAsync(username, _logCampWoodPerMinute);
var woodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.LogCampWoodPerMinute, _logCampWoodPerMinute);
await _resources.AddWoodGenerationAsync(username, woodPerMinute);
}
else if (updated.BuildingType == "Mine")
{
await _resources.AddOreGenerationAsync(username, _mineOrePerMinute);
var orePerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.MineOrePerMinute, _mineOrePerMinute);
await _resources.AddOreGenerationAsync(username, orePerMinute);
}
else if (updated.BuildingType == "Farm")
{
var foodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.FarmFoodPerMinute, _farmFoodPerMinute);
await _resources.AddFoodGenerationAsync(username, foodPerMinute);
}
}
}
@@ -758,6 +776,7 @@ public class LocationService
"logcamp" or "log camp" => "LogCamp",
"mine" => "Mine",
"barracks" => "Barracks",
"farm" => "Farm",
_ => null
};
}
@@ -767,6 +786,7 @@ public class LocationService
{
"LogCamp" => "Forest",
"Mine" => "Ore",
"Farm" => "Field",
"Barracks" => null,
_ => null
};
@@ -777,6 +797,7 @@ public class LocationService
"LogCamp" => GameSettingsService.LogCampBuildSeconds,
"Mine" => GameSettingsService.MineBuildSeconds,
"Barracks" => GameSettingsService.BarracksBuildSeconds,
"Farm" => GameSettingsService.FarmBuildSeconds,
_ => GameSettingsService.LogCampBuildSeconds
};
@@ -786,6 +807,7 @@ public class LocationService
"LogCamp" => _defaultLogCampBuildSeconds,
"Mine" => _defaultMineBuildSeconds,
"Barracks" => _defaultBarracksBuildSeconds,
"Farm" => _defaultFarmBuildSeconds,
_ => 60
};
}