adding resources
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@@ -6,17 +6,19 @@ namespace LocationsApi.Services;
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public class LocationService
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{
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private readonly IMongoCollection<Location> _locations;
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private readonly ResourceService _resources;
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private readonly int _homeMinDistance;
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private readonly int _homeSearchRadius;
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private readonly int _visibilityDepth;
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public LocationService(IConfiguration cfg)
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public LocationService(IConfiguration cfg, ResourceService resources)
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{
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var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
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var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
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var client = new MongoClient(connectionString);
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var database = client.GetDatabase(databaseName);
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_locations = database.GetCollection<Location>("Locations");
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_resources = resources;
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_homeMinDistance = int.TryParse(cfg["World:HomeMinDistance"], out var minDistance) ? Math.Max(1, minDistance) : 8;
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_homeSearchRadius = int.TryParse(cfg["World:HomeSearchRadius"], out var searchRadius) ? Math.Max(_homeMinDistance, searchRadius) : 80;
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_visibilityDepth = int.TryParse(cfg["World:VisibilityDepth"], out var visibilityDepth) ? Math.Max(0, visibilityDepth) : 3;
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@@ -117,6 +119,7 @@ public class LocationService
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var existingHome = await GetHomeAsync(username);
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if (existingHome is not null)
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{
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await _resources.EnsureAsync(username);
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return existingHome;
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}
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@@ -138,6 +141,7 @@ public class LocationService
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var home = await TryCreateHomeAsync(username, candidate.q, candidate.r);
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if (home is not null)
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{
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await _resources.EnsureAsync(username);
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return home;
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}
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@@ -0,0 +1,89 @@
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using LocationsApi.Models;
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using MongoDB.Driver;
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namespace LocationsApi.Services;
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public class ResourceService
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{
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private readonly IMongoCollection<PlayerResources> _resources;
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private readonly int _startingGold;
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private readonly int _headquartersGoldPerMinute;
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public ResourceService(IConfiguration cfg)
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{
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var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
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var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
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var client = new MongoClient(connectionString);
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var database = client.GetDatabase(databaseName);
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_resources = database.GetCollection<PlayerResources>("PlayerResources");
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_startingGold = int.TryParse(cfg["Resources:StartingGold"], out var startingGold) ? Math.Max(0, startingGold) : 100;
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_headquartersGoldPerMinute = int.TryParse(cfg["Resources:HeadquartersGoldPerMinute"], out var goldPerMinute)
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? Math.Max(0, goldPerMinute)
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: 10;
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_resources.Indexes.CreateOne(new CreateIndexModel<PlayerResources>(
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Builders<PlayerResources>.IndexKeys.Ascending(x => x.Username),
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new CreateIndexOptions { Unique = true }));
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}
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public async Task<PlayerResources> EnsureAsync(string username)
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{
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var now = DateTime.UtcNow;
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var update = Builders<PlayerResources>.Update
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.SetOnInsert(x => x.Username, username)
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.SetOnInsert(x => x.Gold, _startingGold)
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.SetOnInsert(x => x.CreatedAtUtc, now)
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.SetOnInsert(x => x.LastGoldGeneratedAtUtc, now)
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.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute)
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.Set(x => x.UpdatedAtUtc, now);
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var resources = await _resources.FindOneAndUpdateAsync(
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x => x.Username == username,
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update,
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new FindOneAndUpdateOptions<PlayerResources>
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{
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IsUpsert = true,
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ReturnDocument = ReturnDocument.After
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});
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return await ApplyGoldGenerationAsync(resources);
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}
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public async Task<PlayerResources> GetAsync(string username)
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{
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var resources = await EnsureAsync(username);
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return await ApplyGoldGenerationAsync(resources);
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}
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private async Task<PlayerResources> ApplyGoldGenerationAsync(PlayerResources resources)
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{
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if (resources.GoldPerMinute <= 0)
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{
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return resources;
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}
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var now = DateTime.UtcNow;
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var elapsed = now - resources.LastGoldGeneratedAtUtc;
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var elapsedMinutes = (int)Math.Floor(elapsed.TotalMinutes);
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if (elapsedMinutes <= 0)
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{
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return resources;
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}
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var generatedGold = elapsedMinutes * resources.GoldPerMinute;
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var generationTimestamp = resources.LastGoldGeneratedAtUtc.AddMinutes(elapsedMinutes);
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var update = Builders<PlayerResources>.Update
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.Inc(x => x.Gold, generatedGold)
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.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute)
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.Set(x => x.LastGoldGeneratedAtUtc, generationTimestamp)
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.Set(x => x.UpdatedAtUtc, now);
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return await _resources.FindOneAndUpdateAsync(
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x => x.Username == resources.Username,
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update,
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new FindOneAndUpdateOptions<PlayerResources>
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{
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ReturnDocument = ReturnDocument.After
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});
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}
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}
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