Files
step3/scripts/ui/rz_slot_machine_screen.gd
T
hz 94de696af1 Fix shield icon rendering, move slot machine to a movable panel
The shield icon's dark/mushy rendering was caused by disabled mipmaps
on all 6 slot-machine icon textures (inherited from the flat lucide
icon convention, wrong for these gradient-heavy assets) - at small
display sizes this caused aliasing that hit the shield's fine detail
(RZ lettering, metallic bevels) hardest since the other icons are
bolder/simpler shapes. Enabling mipmaps/generate on all 6 fixes it;
confirmed by rendering the actual in-game presentation size before
and after, not just eyeballing the source file.

Also converts the slot machine from a full standalone screen (sidebar
nav entry, main.gd-managed) into a movable/draggable floating panel
opened from the question-player toolbar, mirroring the existing
calculator panel exactly: same top_level+custom title-bar-drag+
viewport-clamp mechanics, same open/close/toggle API, instantiated
once alongside the calculator and closed on session hide. Shrunk the
cabinet and restacked the rewards list below it (was beside it) to
fit a toolbox-sized floating panel instead of a full page, wrapped in
a ScrollContainer for any overflow.

Removed the sidebar entry and screens[] registration from main.gd and
the now-dead routing case from navigation_routes.gd.
2026-07-30 05:18:51 -05:00

778 lines
28 KiB
GDScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
extends PanelContainer
const Brand := preload("res://scripts/ui/medmind_style.gd")
const STAR_ICON := preload("res://assets/icons/lucide/star.svg")
const CLOCK_ICON := preload("res://assets/icons/lucide/clock-3.svg")
const CABINET_FRAME := preload("res://assets/slot_machine/cabinet_frame.png")
const LEVER_TEXTURE := preload("res://assets/slot_machine/lever.png")
const SLOT_COIN := preload("res://assets/slot_machine/slot_coin.png")
const SLOT_GEM := preload("res://assets/slot_machine/slot_gem.png")
const SLOT_POTION := preload("res://assets/slot_machine/slot_potion.png")
const SLOT_SHIELD := preload("res://assets/slot_machine/slot_shield.png")
const SLOT_COIN_STACK := preload("res://assets/slot_machine/slot_coin_stack.png")
const SLOT_GIFT := preload("res://assets/slot_machine/slot_gift.png")
const REEL_SYMBOLS := [SLOT_COIN, SLOT_GEM, SLOT_POTION, SLOT_SHIELD, SLOT_COIN_STACK, SLOT_GIFT]
# fraction-of-image rect of the cabinet's empty reel window, measured against cabinet_frame.png
const WINDOW_RECT := Rect2(0.203, 0.246, 0.591, 0.604)
const REWARD_ICONS := {
"jackpot": {"texture": SLOT_COIN, "modulate": false},
"epic": {"texture": SLOT_GEM, "modulate": false},
"great": {"texture": SLOT_SHIELD, "modulate": false},
"exam_token": {"texture": CLOCK_ICON, "modulate": true},
"qbank_reset": {"texture": SLOT_GIFT, "modulate": false},
"nice": {"texture": SLOT_COIN_STACK, "modulate": false},
"good_luck": {"texture": SLOT_COIN, "modulate": false, "tint": true},
}
const MACHINE_SIZE := 380.0
const CELL := 44.0
var main: Control
var drag_active := false
var drag_offset := Vector2.ZERO
var has_been_positioned := false
var subtitle_label: Label
var machine_root: Control
var lever_button: TextureButton
var reel_states: Array = []
var win_up_to_card: PanelContainer
var win_up_to_label: Label
var cost_card: PanelContainer
var cost_value_label: Label
var auto_card: PanelContainer
var spin_button: Button
var auto_spin_toggle: CheckButton
var status_label: Label
var rewards_list: VBoxContainer
var footer_card: PanelContainer
var footer_icon_panel: PanelContainer
var footer_icon: TextureRect
var footer_heading: Label
var footer_description: Label
var _spinning := false
func _ready() -> void:
name = "RzSlotMachinePanel"
visible = false
top_level = true
mouse_filter = Control.MOUSE_FILTER_STOP
custom_minimum_size = Vector2(460, 680)
size = custom_minimum_size
_build_ui()
if not get_viewport().size_changed.is_connected(_on_viewport_size_changed):
get_viewport().size_changed.connect(_on_viewport_size_changed)
_on_viewport_size_changed()
CreditsService.credits_changed.connect(_refresh_spin_button)
CreditsService.spin_config_loaded.connect(_refresh_rewards)
UIThemeService.theme_changed.connect(func(_dark: bool): refresh_theme_controls())
refresh_theme_controls()
_refresh_rewards()
_refresh_spin_button()
func open_panel() -> void:
visible = true
move_to_front()
if not has_been_positioned:
var viewport_size := get_viewport_rect().size
position = Vector2(maxf(12.0, viewport_size.x - size.x - 24.0), 72.0)
has_been_positioned = true
_clamp_to_viewport()
CreditsService.refresh()
CreditsService.fetch_spin_config()
_refresh_rewards()
_refresh_spin_button()
func close_panel() -> void:
visible = false
drag_active = false
func toggle_panel() -> void:
if visible:
close_panel()
else:
open_panel()
func _build_ui() -> void:
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 12)
margin.add_theme_constant_override("margin_right", 12)
margin.add_theme_constant_override("margin_top", 12)
margin.add_theme_constant_override("margin_bottom", 14)
add_child(margin)
var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 10)
margin.add_child(content)
_build_title_bar(content)
var scroll := ScrollContainer.new()
scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
content.add_child(scroll)
var scroll_content := VBoxContainer.new()
scroll_content.add_theme_constant_override("separation", 14)
scroll_content.size_flags_horizontal = Control.SIZE_EXPAND_FILL
scroll.add_child(scroll_content)
subtitle_label = Label.new()
subtitle_label.text = "Test your luck and win exciting rewards!"
subtitle_label.add_theme_font_override("font", Brand.font)
subtitle_label.add_theme_font_size_override("font_size", 13)
subtitle_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
scroll_content.add_child(subtitle_label)
_build_machine(scroll_content)
_build_controls(scroll_content)
_build_rewards_section(scroll_content)
_build_footer(scroll_content)
status_label = Label.new()
status_label.add_theme_font_override("font", Brand.font)
status_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
status_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
scroll_content.add_child(status_label)
func _build_title_bar(content: VBoxContainer) -> void:
var title_bar := HBoxContainer.new()
title_bar.name = "SlotMachineTitleBar"
title_bar.mouse_filter = Control.MOUSE_FILTER_STOP
title_bar.custom_minimum_size.y = 34
title_bar.gui_input.connect(_on_title_bar_gui_input)
content.add_child(title_bar)
var title := Label.new()
title.text = "RZ Slot Machine"
title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
title.mouse_filter = Control.MOUSE_FILTER_IGNORE
title.add_theme_font_override("font", Brand.font)
title.add_theme_font_size_override("font_size", 18)
title_bar.add_child(title)
var close := Button.new()
close.name = "SlotMachineClose"
close.text = "×"
close.tooltip_text = "Close slot machine"
close.custom_minimum_size = Vector2(36, 32)
close.focus_mode = Control.FOCUS_NONE
close.pressed.connect(close_panel)
title_bar.add_child(close)
func _build_machine(parent: Control) -> void:
var center := CenterContainer.new()
parent.add_child(center)
machine_root = Control.new()
machine_root.custom_minimum_size = Vector2(MACHINE_SIZE, MACHINE_SIZE)
center.add_child(machine_root)
var frame := TextureRect.new()
frame.texture = CABINET_FRAME
frame.set_anchors_preset(Control.PRESET_FULL_RECT)
frame.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
frame.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
frame.mouse_filter = Control.MOUSE_FILTER_IGNORE
machine_root.add_child(frame)
var window := Control.new()
window.anchor_left = WINDOW_RECT.position.x
window.anchor_top = WINDOW_RECT.position.y
window.anchor_right = WINDOW_RECT.position.x + WINDOW_RECT.size.x
window.anchor_bottom = WINDOW_RECT.position.y + WINDOW_RECT.size.y
window.mouse_filter = Control.MOUSE_FILTER_IGNORE
machine_root.add_child(window)
var reel_center := CenterContainer.new()
reel_center.set_anchors_preset(Control.PRESET_FULL_RECT)
window.add_child(reel_center)
var reels_grid := HBoxContainer.new()
reels_grid.add_theme_constant_override("separation", 10)
reel_center.add_child(reels_grid)
reel_states.clear()
for _column_index in range(3):
var clip := Control.new()
clip.clip_contents = true
clip.custom_minimum_size = Vector2(CELL, CELL * 3)
reels_grid.add_child(clip)
var strip := VBoxContainer.new()
strip.add_theme_constant_override("separation", 0)
clip.add_child(strip)
var icons: Array = []
for _row_index in range(4):
var icon := TextureRect.new()
icon.texture = REEL_SYMBOLS[randi() % REEL_SYMBOLS.size()]
icon.custom_minimum_size = Vector2(CELL, CELL)
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
strip.add_child(icon)
icons.append(icon)
reel_states.append({
"strip": strip,
"icons": icons,
"step": CELL,
"speed": 420.0,
"spinning": false,
"stop_requested": false,
"target_texture": null,
"recycles_after_target": -1,
"done": true,
})
lever_button = TextureButton.new()
lever_button.texture_normal = LEVER_TEXTURE
lever_button.ignore_texture_size = true
lever_button.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
lever_button.anchor_left = 0.80
lever_button.anchor_right = 1.06
lever_button.anchor_top = 0.24
lever_button.anchor_bottom = 0.88
lever_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
lever_button.tooltip_text = "Pull to spin"
lever_button.resized.connect(func(): lever_button.pivot_offset = Vector2(lever_button.size.x * 0.5, lever_button.size.y * 0.92))
lever_button.pressed.connect(_on_lever_pulled)
machine_root.add_child(lever_button)
func _build_controls(parent: Control) -> void:
var dark := UIThemeService.is_dark_mode()
win_up_to_card = PanelContainer.new()
win_up_to_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
parent.add_child(win_up_to_card)
var win_margin := MarginContainer.new()
win_margin.add_theme_constant_override("margin_left", 14)
win_margin.add_theme_constant_override("margin_right", 14)
win_margin.add_theme_constant_override("margin_top", 10)
win_margin.add_theme_constant_override("margin_bottom", 10)
win_up_to_card.add_child(win_margin)
win_up_to_label = Label.new()
win_up_to_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
win_up_to_label.add_theme_font_override("font", Brand.font)
win_up_to_label.add_theme_font_size_override("font_size", 14)
win_up_to_label.add_theme_color_override("font_color", Brand.text_color(dark))
win_margin.add_child(win_up_to_label)
var controls_row := HBoxContainer.new()
controls_row.add_theme_constant_override("separation", 10)
parent.add_child(controls_row)
cost_card = PanelContainer.new()
cost_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
controls_row.add_child(cost_card)
var cost_margin := MarginContainer.new()
cost_margin.add_theme_constant_override("margin_left", 10)
cost_margin.add_theme_constant_override("margin_right", 10)
cost_margin.add_theme_constant_override("margin_top", 6)
cost_margin.add_theme_constant_override("margin_bottom", 6)
cost_card.add_child(cost_margin)
var cost_box := VBoxContainer.new()
cost_box.add_theme_constant_override("separation", 0)
cost_margin.add_child(cost_box)
var cost_caption := Label.new()
cost_caption.text = "Cost per spin"
cost_caption.add_theme_font_override("font", Brand.font)
cost_caption.add_theme_font_size_override("font_size", 10)
cost_caption.add_theme_color_override("font_color", Brand.muted_color(dark))
cost_box.add_child(cost_caption)
cost_value_label = Label.new()
cost_value_label.add_theme_font_override("font", Brand.font)
cost_value_label.add_theme_font_size_override("font_size", 14)
cost_value_label.add_theme_color_override("font_color", Brand.text_color(dark))
cost_box.add_child(cost_value_label)
spin_button = Button.new()
spin_button.text = "Spin"
spin_button.custom_minimum_size = Vector2(110, 52)
spin_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
spin_button.size_flags_vertical = Control.SIZE_SHRINK_CENTER
spin_button.add_theme_font_override("font", Brand.font)
spin_button.add_theme_font_size_override("font_size", 16)
_style_spin_button()
spin_button.pressed.connect(_on_spin_pressed)
controls_row.add_child(spin_button)
auto_card = PanelContainer.new()
auto_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
controls_row.add_child(auto_card)
var auto_margin := MarginContainer.new()
auto_margin.add_theme_constant_override("margin_left", 10)
auto_margin.add_theme_constant_override("margin_right", 10)
auto_margin.add_theme_constant_override("margin_top", 6)
auto_margin.add_theme_constant_override("margin_bottom", 6)
auto_card.add_child(auto_margin)
var auto_box := VBoxContainer.new()
auto_box.add_theme_constant_override("separation", 0)
auto_margin.add_child(auto_box)
auto_spin_toggle = CheckButton.new()
auto_spin_toggle.text = "Auto Spin"
auto_spin_toggle.add_theme_font_override("font", Brand.font)
auto_box.add_child(auto_spin_toggle)
var auto_caption := Label.new()
auto_caption.text = "10 spins"
auto_caption.add_theme_font_override("font", Brand.font)
auto_caption.add_theme_font_size_override("font_size", 10)
auto_caption.add_theme_color_override("font_color", Brand.muted_color(dark))
auto_box.add_child(auto_caption)
var info_label := Label.new()
info_label.text = "All rewards are instant and sent to your account."
info_label.add_theme_font_override("font", Brand.font)
info_label.add_theme_font_size_override("font_size", 10)
info_label.add_theme_color_override("font_color", Brand.muted_color(dark))
info_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
parent.add_child(info_label)
func _build_rewards_section(parent: Control) -> void:
var dark := UIThemeService.is_dark_mode()
var panel := PanelContainer.new()
panel.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
parent.add_child(panel)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 14)
margin.add_theme_constant_override("margin_right", 14)
margin.add_theme_constant_override("margin_top", 12)
margin.add_theme_constant_override("margin_bottom", 12)
panel.add_child(margin)
var column := VBoxContainer.new()
column.add_theme_constant_override("separation", 10)
margin.add_child(column)
var heading := Label.new()
heading.text = "Possible Rewards"
heading.add_theme_font_override("font", Brand.font)
heading.add_theme_font_size_override("font_size", 15)
heading.add_theme_color_override("font_color", Brand.text_color(dark))
column.add_child(heading)
rewards_list = VBoxContainer.new()
rewards_list.add_theme_constant_override("separation", 8)
column.add_child(rewards_list)
func _build_footer(parent: Control) -> void:
var dark := UIThemeService.is_dark_mode()
footer_card = PanelContainer.new()
footer_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
parent.add_child(footer_card)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 14)
margin.add_theme_constant_override("margin_right", 14)
margin.add_theme_constant_override("margin_top", 10)
margin.add_theme_constant_override("margin_bottom", 10)
footer_card.add_child(margin)
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 12)
margin.add_child(row)
footer_icon_panel = PanelContainer.new()
footer_icon_panel.custom_minimum_size = Vector2(32, 32)
footer_icon_panel.size_flags_vertical = Control.SIZE_SHRINK_CENTER
footer_icon_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, Brand.ROYAL_BLUE, 16))
footer_icon = TextureRect.new()
footer_icon.texture = STAR_ICON
footer_icon.custom_minimum_size = Vector2(16, 16)
footer_icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
footer_icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
footer_icon.modulate = Brand.ROYAL_BLUE
footer_icon_panel.add_child(footer_icon)
row.add_child(footer_icon_panel)
var copy := VBoxContainer.new()
copy.size_flags_horizontal = Control.SIZE_EXPAND_FILL
copy.size_flags_vertical = Control.SIZE_SHRINK_CENTER
copy.add_theme_constant_override("separation", 2)
footer_heading = Label.new()
footer_heading.text = "How it works"
footer_heading.add_theme_font_override("font", Brand.font)
footer_heading.add_theme_font_size_override("font_size", 14)
footer_heading.add_theme_color_override("font_color", Brand.text_color(dark))
copy.add_child(footer_heading)
footer_description = Label.new()
footer_description.text = "Spend RZ Coins to spin the slot machine. Win coins, boosts, tokens, and more!"
footer_description.add_theme_font_override("font", Brand.font)
footer_description.add_theme_font_size_override("font_size", 11)
footer_description.add_theme_color_override("font_color", Brand.muted_color(dark))
footer_description.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
copy.add_child(footer_description)
row.add_child(copy)
func refresh_theme_controls() -> void:
var dark := UIThemeService.is_dark_mode()
add_theme_stylebox_override("panel", Brand.content_card_box(dark, true, Brand.ROYAL_BLUE))
subtitle_label.add_theme_color_override("font_color", Brand.muted_color(dark))
win_up_to_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
win_up_to_label.add_theme_color_override("font_color", Brand.text_color(dark))
cost_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
cost_value_label.add_theme_color_override("font_color", Brand.text_color(dark))
auto_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
footer_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
footer_icon_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, Brand.ROYAL_BLUE, 16))
footer_heading.add_theme_color_override("font_color", Brand.text_color(dark))
footer_description.add_theme_color_override("font_color", Brand.muted_color(dark))
_refresh_rewards()
func _reward_color(key: String) -> Color:
match key:
"jackpot": return Brand.AMBER
"epic": return Brand.PURPLE
"great": return Brand.ROYAL_BLUE
"exam_token": return Brand.ROYAL_BLUE
"qbank_reset": return Brand.SUCCESS
"nice": return Brand.SKY_BLUE
"good_luck": return Brand.SLATE
_: return Brand.ROYAL_BLUE
func _refresh_rewards() -> void:
if cost_value_label == null:
return
var dark := UIThemeService.is_dark_mode()
cost_value_label.text = "%d RZ Coins" % CreditsService.spin_cost
var max_coins := 0
for reward_variant in CreditsService.spin_rewards:
if typeof(reward_variant) != TYPE_DICTIONARY:
continue
max_coins = maxi(max_coins, int((reward_variant as Dictionary).get("coinAmount", 0)))
win_up_to_label.text = "Win up to %s RZ Coins!" % _format_thousands(max_coins) if max_coins > 0 else ""
for child in rewards_list.get_children():
child.queue_free()
for reward_variant in CreditsService.spin_rewards:
if typeof(reward_variant) != TYPE_DICTIONARY:
continue
var reward: Dictionary = reward_variant
rewards_list.add_child(_build_reward_row(dark, reward))
func _build_reward_row(dark: bool, reward: Dictionary) -> HBoxContainer:
var key := str(reward.get("key", ""))
var accent := _reward_color(key)
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 10)
var icon_panel := PanelContainer.new()
icon_panel.custom_minimum_size = Vector2(34, 34)
icon_panel.size_flags_vertical = Control.SIZE_SHRINK_CENTER
icon_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, accent, 17))
var icon := TextureRect.new()
var spec: Dictionary = REWARD_ICONS.get(key, {"texture": SLOT_COIN, "modulate": false})
icon.texture = spec.get("texture")
icon.custom_minimum_size = Vector2(20, 20)
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
if spec.get("modulate", false):
icon.modulate = accent
elif spec.get("tint", false):
icon.modulate = Color("94a3b8")
icon_panel.add_child(icon)
row.add_child(icon_panel)
var copy := VBoxContainer.new()
copy.size_flags_horizontal = Control.SIZE_EXPAND_FILL
copy.size_flags_vertical = Control.SIZE_SHRINK_CENTER
copy.add_theme_constant_override("separation", 0)
var label := Label.new()
label.text = str(reward.get("label", ""))
label.add_theme_font_override("font", Brand.font)
label.add_theme_font_size_override("font_size", 12)
label.add_theme_color_override("font_color", Brand.text_color(dark))
copy.add_child(label)
var description := Label.new()
description.text = str(reward.get("description", ""))
description.add_theme_font_override("font", Brand.font)
description.add_theme_font_size_override("font_size", 10)
description.add_theme_color_override("font_color", Brand.muted_color(dark))
copy.add_child(description)
row.add_child(copy)
var percent_label := Label.new()
percent_label.text = "%s%%" % _format_percent(float(reward.get("probability", 0.0)) * 100.0)
percent_label.add_theme_font_override("font", Brand.font)
percent_label.add_theme_font_size_override("font_size", 12)
percent_label.add_theme_color_override("font_color", accent)
row.add_child(percent_label)
return row
func _refresh_spin_button() -> void:
if spin_button == null:
return
var disabled := _spinning or CreditsService.credits < CreditsService.spin_cost
spin_button.disabled = disabled
lever_button.disabled = disabled
func _on_lever_pulled() -> void:
_play_lever_pull_animation()
_on_spin_pressed()
func _play_lever_pull_animation() -> void:
var tween := create_tween()
tween.tween_property(lever_button, "rotation_degrees", -20.0, 0.1).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
tween.tween_property(lever_button, "rotation_degrees", 0.0, 0.3).set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT)
func _on_spin_pressed() -> void:
if _spinning:
return
_spinning = true
_refresh_spin_button()
var spin_count := 10 if auto_spin_toggle.button_pressed else 1
for _i in range(spin_count):
if CreditsService.credits < CreditsService.spin_cost:
break
var should_continue := await _do_one_spin()
if not should_continue:
break
_spinning = false
_refresh_spin_button()
func _do_one_spin() -> bool:
for state in reel_states:
state["stop_requested"] = false
state["target_texture"] = null
state["recycles_after_target"] = -1
state["done"] = false
_spin_reel(state)
var result := await _await_spin_result()
if not result.get("ok", false):
for state in reel_states:
state["target_texture"] = REEL_SYMBOLS[randi() % REEL_SYMBOLS.size()]
state["stop_requested"] = true
await _await_reels_done()
status_label.text = str(result.get("message", "The spin could not be completed."))
status_label.add_theme_color_override("font_color", Brand.MAGENTA)
return false
var reward_key := str(result.get("reward_key", ""))
var reward_texture := _icon_for_reward(reward_key)
for index in range(reel_states.size()):
var state: Dictionary = reel_states[index]
get_tree().create_timer(index * 0.25).timeout.connect(func():
state["target_texture"] = reward_texture
state["stop_requested"] = true)
await _await_reels_done()
var reward_label := str(result.get("reward_label", ""))
var coins_won := int(result.get("coins_won", 0))
status_label.text = "You won: %s" % reward_label
status_label.add_theme_color_override("font_color", Brand.SUCCESS)
if coins_won > 0:
_play_coin_burst(coins_won)
elif main != null:
var credits_badge: Object = main.get("credits_badge")
if credits_badge != null:
credits_badge.bump()
return true
func _icon_for_reward(key: String) -> Texture2D:
var spec: Dictionary = REWARD_ICONS.get(key, {})
var texture: Texture2D = spec.get("texture", SLOT_COIN)
return texture if texture != null else SLOT_COIN
func _await_reels_done() -> void:
while true:
var all_done := true
for state in reel_states:
if not state.get("done", false):
all_done = false
break
if all_done:
return
await get_tree().process_frame
func _await_spin_result() -> Dictionary:
var result := {}
var on_resolved := func(reward_key: String, reward_label: String, coins_won: int):
result.merge({"ok": true, "reward_key": reward_key, "reward_label": reward_label, "coins_won": coins_won}, true)
var on_failed := func(message: String):
result.merge({"ok": false, "message": message}, true)
CreditsService.spin_resolved.connect(on_resolved, CONNECT_ONE_SHOT)
CreditsService.credits_failed.connect(on_failed, CONNECT_ONE_SHOT)
CreditsService.spin()
var deadline := Time.get_ticks_msec() + 20000
while result.is_empty() and Time.get_ticks_msec() < deadline:
await get_tree().process_frame
if result.is_empty():
result = {"ok": false, "message": "The spin timed out. Check your connection and try again."}
if CreditsService.spin_resolved.is_connected(on_resolved):
CreditsService.spin_resolved.disconnect(on_resolved)
if CreditsService.credits_failed.is_connected(on_failed):
CreditsService.credits_failed.disconnect(on_failed)
return result
func _spin_reel(state: Dictionary) -> void:
state["spinning"] = true
var strip: VBoxContainer = state["strip"]
var icons: Array = state["icons"]
var step: float = state["step"]
var speed: float = state["speed"]
while true:
var current_speed: float = speed if state["recycles_after_target"] == -1 else speed * 0.45
strip.position.y -= current_speed * get_process_delta_time()
if strip.position.y <= -step:
strip.position.y += step
var front: TextureRect = icons.pop_front()
strip.move_child(front, strip.get_child_count() - 1)
icons.append(front)
if state["stop_requested"] and state["recycles_after_target"] == -1:
front.texture = state["target_texture"]
state["recycles_after_target"] = 0
else:
front.texture = REEL_SYMBOLS[randi() % REEL_SYMBOLS.size()]
if state["recycles_after_target"] >= 0:
state["recycles_after_target"] += 1
if state["recycles_after_target"] == 2:
strip.position.y = 0.0
break
await get_tree().process_frame
state["spinning"] = false
state["done"] = true
func _play_coin_burst(coins_won: int) -> void:
if main == null:
return
var credits_badge: Control = main.get("credits_badge")
if credits_badge == null or not is_instance_valid(credits_badge):
return
var origin := machine_root.get_global_rect().get_center()
var target := credits_badge.get_global_rect().get_center()
var coin_count := clampi(3 + coins_won / 500, 4, 10)
var flight_time := 0.55
var stagger := 0.035
for index in range(coin_count):
var coin := TextureRect.new()
coin.texture = SLOT_COIN
coin.custom_minimum_size = Vector2(16, 16)
coin.size = Vector2(16, 16)
coin.top_level = true
coin.mouse_filter = Control.MOUSE_FILTER_IGNORE
coin.pivot_offset = Vector2(8, 8)
var jitter := Vector2(randf_range(-24.0, 24.0), randf_range(-16.0, 16.0))
coin.global_position = origin + jitter - coin.size * 0.5
add_child(coin)
var tween := create_tween()
tween.tween_interval(index * stagger)
tween.set_parallel(true)
tween.tween_property(coin, "global_position", target - coin.size * 0.5, flight_time).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
tween.tween_property(coin, "scale", Vector2(0.6, 0.6), flight_time).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
tween.set_parallel(false)
tween.tween_callback(coin.queue_free)
var settle_time := (coin_count - 1) * stagger + flight_time
get_tree().create_timer(settle_time).timeout.connect(func():
if is_instance_valid(credits_badge):
credits_badge.bump())
func _style_spin_button() -> void:
var normal := StyleBoxFlat.new()
normal.bg_color = Brand.ROYAL_BLUE
normal.set_corner_radius_all(8)
var hover := StyleBoxFlat.new()
hover.bg_color = Brand.SKY_BLUE
hover.set_corner_radius_all(8)
var disabled := StyleBoxFlat.new()
disabled.bg_color = Color(Brand.ROYAL_BLUE, 0.35)
disabled.set_corner_radius_all(8)
spin_button.add_theme_stylebox_override("normal", normal)
spin_button.add_theme_stylebox_override("hover", hover)
spin_button.add_theme_stylebox_override("pressed", normal)
spin_button.add_theme_stylebox_override("disabled", disabled)
spin_button.add_theme_color_override("font_color", Brand.DARK_TEXT)
spin_button.add_theme_color_override("font_hover_color", Brand.DARK_TEXT)
spin_button.add_theme_color_override("font_disabled_color", Color(Brand.DARK_TEXT, 0.7))
func _on_title_bar_gui_input(event: InputEvent) -> void:
var touch_event := event as InputEventScreenTouch
if touch_event != null:
drag_active = touch_event.pressed
if drag_active:
drag_offset = touch_event.position
get_viewport().set_input_as_handled()
return
var touch_drag := event as InputEventScreenDrag
if touch_drag != null and drag_active:
global_position += touch_drag.relative
_clamp_to_viewport()
get_viewport().set_input_as_handled()
return
var mouse_event := event as InputEventMouseButton
if mouse_event != null and mouse_event.button_index == MOUSE_BUTTON_LEFT:
drag_active = mouse_event.pressed
if drag_active:
drag_offset = mouse_event.global_position - global_position
get_viewport().set_input_as_handled()
return
var motion := event as InputEventMouseMotion
if motion != null and drag_active:
global_position = motion.global_position - drag_offset
_clamp_to_viewport()
get_viewport().set_input_as_handled()
func _on_viewport_size_changed() -> void:
_clamp_to_viewport()
func _clamp_to_viewport() -> void:
if not is_inside_tree():
return
var viewport_size := get_viewport_rect().size
position.x = clampf(position.x, 12.0, maxf(12.0, viewport_size.x - size.x - 12.0))
position.y = clampf(position.y, 12.0, maxf(12.0, viewport_size.y - size.y - 12.0))
func _format_thousands(value: int) -> String:
var digits := str(absi(value))
var grouped := ""
var count := 0
for index in range(digits.length() - 1, -1, -1):
grouped = digits[index] + grouped
count += 1
if count % 3 == 0 and index != 0:
grouped = "," + grouped
return ("-" if value < 0 else "") + grouped
func _format_percent(value: float) -> String:
if absf(value - roundf(value)) < 0.001:
return str(int(roundf(value)))
return "%.1f" % value