hz
332da7c181
Fix stale-node crash in UI sound auto-wiring
...
node_added already fires once per node as it enters the tree (including
every descendant of a newly-added subtree), so the recursive call_deferred
in _on_node_added was redundant and held a raw Node reference across a
frame boundary. If that node got freed before the deferred call fired
(e.g. a container torn down and rebuilt the same frame), the engine's
message queue couldn't marshal the argument and threw "Cannot convert
argument 1 from Object to Object". Wiring synchronously removes the
window entirely.
Also silences the intentional integer division in _duration_text,
matching the same annotation already applied to _elapsed_simulated_text.
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