Files
step3/scripts/ui/navigation_routes.gd
T
hz 1860e6ede6 Add an RZ Coin slot machine
Adds a spend-coins-for-a-random-reward mini-game reachable from the
shop. Backend mirrors the store's existing atomic/idempotent purchase
pattern (SpinAsync in CreditStore.cs) with a server-authoritative,
weighted reward roll and a rolling per-user spin-rate guard; odds are
served from GET /api/credits/spin-config so the client never hardcodes
numbers that could drift from the real payout table. The mockup's
"Streak Protector" reward was swapped for a real Exam Simulation Token
since streaks aren't currently a persisted, protectable concept.

Also fixes two latent bugs surfaced while building this:
- credits_service.gd's operation-id builder referenced a nonexistent
  AuthState.user_id (should be .username), throwing on every credit
  action.
- _post() silently no-op'd with no signal when signed out, which
  combined with a GDScript closure gotcha (lambdas capture outer
  locals by value, so reassigning inside one never reached the
  caller) meant a spin attempted while unauthenticated could hang
  forever instead of surfacing an error.
2026-07-30 00:29:49 -05:00

37 lines
1.1 KiB
GDScript

extends RefCounted
static func key_for_screen(screen_name: String, payload: Variant = null) -> String:
var key := "home"
if screen_name == "dashboard":
key = "home"
elif screen_name == "selection":
key = "question_bank" if str(payload) == "question_bank" else "home"
elif screen_name in ["map", "setup", "review"]:
key = "study_plan" if screen_name == "map" else "question_bank"
elif screen_name == "player":
key = "dynamic_questions" if BlockSessionService.session_kind == "dynamic" else "question_bank"
elif screen_name == "dynamic_questions":
key = "dynamic_questions"
elif screen_name.begins_with("simulation_"):
key = "exams"
elif screen_name.begins_with("ccs_"):
key = "ccs"
elif screen_name.begins_with("flashcards_"):
key = "flashcards"
elif screen_name == "profile":
key = "performance"
elif screen_name == "settings":
key = "settings"
elif screen_name == "notes":
key = "notes"
elif screen_name == "bookmarks":
key = "bookmarks"
elif screen_name == "donations":
key = "donations"
elif screen_name == "rz_store":
key = "rz_store"
elif screen_name == "slot_machine":
key = "rz_store"
return key