Adds a spend-coins-for-a-random-reward mini-game reachable from the shop. Backend mirrors the store's existing atomic/idempotent purchase pattern (SpinAsync in CreditStore.cs) with a server-authoritative, weighted reward roll and a rolling per-user spin-rate guard; odds are served from GET /api/credits/spin-config so the client never hardcodes numbers that could drift from the real payout table. The mockup's "Streak Protector" reward was swapped for a real Exam Simulation Token since streaks aren't currently a persisted, protectable concept. Also fixes two latent bugs surfaced while building this: - credits_service.gd's operation-id builder referenced a nonexistent AuthState.user_id (should be .username), throwing on every credit action. - _post() silently no-op'd with no signal when signed out, which combined with a GDScript closure gotcha (lambdas capture outer locals by value, so reassigning inside one never reached the caller) meant a spin attempted while unauthenticated could hang forever instead of surfacing an error.
184 lines
6.5 KiB
C#
184 lines
6.5 KiB
C#
using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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namespace QuestionsApi.Models;
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public static class CreditEconomy
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{
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public const int RollingEarningLimit = 20;
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public static readonly TimeSpan EarningWindow = TimeSpan.FromHours(24);
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public const string ExamTokenSku = "exam_token_1";
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public const string QBankResetTokenSku = "qbank_reset_1";
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public const int ExamTokenPrice = 100;
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public const int QBankResetTokenPrice = 300;
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public static readonly IReadOnlyList<RzStoreProduct> Products =
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[
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new()
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{
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Sku = ExamTokenSku,
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Name = "Exam Simulation Token",
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Description = "Starts one new full exam simulation.",
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CoinPrice = ExamTokenPrice,
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Grant = RzStoreGrant.ExamToken
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},
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new()
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{
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Sku = QBankResetTokenSku,
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Name = "QBank Reset Token",
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Description = "Makes every QBank question eligible again without erasing progress.",
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CoinPrice = QBankResetTokenPrice,
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Grant = RzStoreGrant.QBankResetToken
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}
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];
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public static RzStoreProduct? FindProduct(string sku) =>
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Products.FirstOrDefault(value => value.Sku.Equals(sku, StringComparison.Ordinal));
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}
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public static class SlotMachineEconomy
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{
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public const int SpinCost = 50;
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public const int RollingSpinLimit = 200;
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public static readonly TimeSpan SpinWindow = TimeSpan.FromHours(24);
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public static readonly IReadOnlyList<SpinReward> Rewards =
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[
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new() { Key = "jackpot", Label = "10,000 RZ Coins", Description = "Jackpot!", Grant = RzStoreGrant.Coins, CoinAmount = 10000, Probability = 0.005 },
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new() { Key = "epic", Label = "2,000 RZ Coins", Description = "Epic Reward", Grant = RzStoreGrant.Coins, CoinAmount = 2000, Probability = 0.02 },
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new() { Key = "great", Label = "500 RZ Coins", Description = "Great Reward", Grant = RzStoreGrant.Coins, CoinAmount = 500, Probability = 0.10 },
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new() { Key = "exam_token", Label = "Exam Simulation Token", Description = "Starts one new full exam simulation.", Grant = RzStoreGrant.ExamToken, Probability = 0.15 },
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new() { Key = "qbank_reset", Label = "QBank Reset Token", Description = "Makes every QBank question eligible again.", Grant = RzStoreGrant.QBankResetToken, Probability = 0.20 },
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new() { Key = "nice", Label = "100 RZ Coins", Description = "Nice!", Grant = RzStoreGrant.Coins, CoinAmount = 100, Probability = 0.30 },
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new() { Key = "good_luck", Label = "50 RZ Coins", Description = "Good luck!", Grant = RzStoreGrant.Coins, CoinAmount = 50, Probability = 0.225 },
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];
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public static SpinReward RollReward(double roll)
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{
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var cumulative = 0.0;
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foreach (var reward in Rewards)
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{
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cumulative += reward.Probability;
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if (roll < cumulative) return reward;
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}
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return Rewards[^1];
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}
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public static SpinReward? FindReward(string key) =>
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Rewards.FirstOrDefault(value => value.Key.Equals(key, StringComparison.Ordinal));
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}
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public enum RzStoreGrant { ExamToken, QBankResetToken, Coins }
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public sealed class SpinReward
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{
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public string Key { get; set; } = "";
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public string Label { get; set; } = "";
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public string Description { get; set; } = "";
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public RzStoreGrant Grant { get; set; }
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public int CoinAmount { get; set; }
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public double Probability { get; set; }
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}
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public sealed class RzStoreProduct
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{
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public string Sku { get; set; } = "";
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public string Name { get; set; } = "";
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public string Description { get; set; } = "";
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public int CoinPrice { get; set; }
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public RzStoreGrant Grant { get; set; }
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}
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public sealed class CreditEvent
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{
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public string OperationId { get; set; } = "";
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public DateTime CreatedUtc { get; set; }
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}
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public sealed class CreditPurchaseEvent
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{
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public string OperationId { get; set; } = "";
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public string Sku { get; set; } = "";
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public int CoinCost { get; set; }
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public DateTime CreatedUtc { get; set; }
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}
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public sealed class SpinEvent
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{
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public string OperationId { get; set; } = "";
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public string RewardKey { get; set; } = "";
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public int CoinsWon { get; set; }
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public DateTime CreatedUtc { get; set; }
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}
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public sealed class UserCreditAccount
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{
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[BsonId]
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[BsonRepresentation(BsonType.ObjectId)]
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public string? Id { get; set; }
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public string UserId { get; set; } = "";
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public int Credits { get; set; }
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public int ExamTokens { get; set; }
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public int QBankResetTokens { get; set; }
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public int BankCycle { get; set; }
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public bool InitialExamGrantApplied { get; set; }
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public List<CreditEvent> RecentEarnings { get; set; } = [];
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public List<CreditPurchaseEvent> Purchases { get; set; } = [];
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public List<SpinEvent> Spins { get; set; } = [];
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public List<CreditEvent> RecentSpins { get; set; } = [];
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public List<string> AppliedOperations { get; set; } = [];
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public DateTime UpdatedUtc { get; set; } = DateTime.UtcNow;
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}
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public sealed class CreditStatusResponse
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{
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public int Credits { get; set; }
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public int EarnedInRollingWindow { get; set; }
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public int RemainingEarningCapacity { get; set; }
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public int RollingWindowHours { get; set; } = 24;
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public int ExamTokens { get; set; }
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public int QBankResetTokens { get; set; }
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public int BankCycle { get; set; }
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public IReadOnlyList<RzStoreProduct> Products { get; set; } = CreditEconomy.Products;
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}
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public sealed class CreditPurchaseRequest
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{
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public string Sku { get; set; } = "";
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public string OperationId { get; set; } = "";
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}
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public sealed class QBankResetRequest
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{
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public string Confirmation { get; set; } = "";
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public string OperationId { get; set; } = "";
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}
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public sealed class SpinRequest
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{
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public string OperationId { get; set; } = "";
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}
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public enum CreditOperationResult { Succeeded, InsufficientCredits, InsufficientTokens, OperationConflict, RateLimited }
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public sealed class CreditOperationResponse
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{
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public CreditOperationResult Result { get; set; }
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public CreditStatusResponse Status { get; set; } = new();
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}
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public sealed class SpinConfigResponse
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{
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public int SpinCost { get; set; } = SlotMachineEconomy.SpinCost;
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public IReadOnlyList<SpinReward> Rewards { get; set; } = SlotMachineEconomy.Rewards;
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}
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public sealed class SpinResponse
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{
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public CreditOperationResult Result { get; set; }
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public string RewardKey { get; set; } = "";
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public string RewardLabel { get; set; } = "";
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public int CoinsWon { get; set; }
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public CreditStatusResponse Status { get; set; } = new();
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}
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