Files
step3/scripts/ui/medmind_style.gd
T

80 lines
2.3 KiB
GDScript

extends RefCounted
const DEEP_NAVY := Color("0b1324")
const ROYAL_BLUE := Color("2563eb")
const SKY_BLUE := Color("38bdf8")
const PURPLE := Color("7c3aed")
const MAGENTA := Color("d946ef")
const TEAL := Color("14b8a6")
const SUCCESS := Color("22c55e")
const AMBER := Color("f59e0b")
const SLATE := Color("94a3b8")
const DARK_TEXT := Color("f8fafc")
const LIGHT_TEXT := Color("0f172a")
static var font: Font = preload("res://assets/fonts/Inter-Variable.ttf")
static func text_color(dark: bool) -> Color:
return DARK_TEXT if dark else LIGHT_TEXT
static func muted_color(dark: bool) -> Color:
return Color("a9b5ca") if dark else Color("53627a")
static func background_color(dark: bool) -> Color:
return DEEP_NAVY if dark else Color("f5f8ff")
static func panel_box(dark: bool) -> StyleBoxFlat:
var box := StyleBoxFlat.new()
box.bg_color = Color("0b1427cc") if dark else Color("ffffffee")
box.border_color = Color("33415d") if dark else Color("d4def0")
box.set_border_width_all(1)
box.set_corner_radius_all(8)
box.content_margin_left = 54
box.content_margin_right = 54
box.content_margin_top = 48
box.content_margin_bottom = 42
return box
static func field_box(dark: bool, focused: bool = false) -> StyleBoxFlat:
var box := StyleBoxFlat.new()
box.bg_color = Color("0d172a") if dark else Color("f8faff")
box.border_color = ROYAL_BLUE if focused else (Color("33415d") if dark else Color("cbd6e8"))
box.set_border_width_all(1)
box.set_corner_radius_all(8)
box.content_margin_left = 18
box.content_margin_right = 18
box.content_margin_top = 15
box.content_margin_bottom = 15
return box
static func secondary_button_box(dark: bool, hover: bool = false) -> StyleBoxFlat:
var box := field_box(dark, hover)
box.bg_color = Color("111b30") if dark else Color("ffffff")
return box
static func gradient_button_box() -> StyleBoxTexture:
var gradient := Gradient.new()
gradient.colors = PackedColorArray([Color("1677ff"), Color("8f3ff4")])
var texture := GradientTexture2D.new()
texture.gradient = gradient
texture.width = 512
texture.height = 64
texture.fill_from = Vector2(0, 0.5)
texture.fill_to = Vector2(1, 0.5)
var box := StyleBoxTexture.new()
box.texture = texture
box.content_margin_top = 14
box.content_margin_bottom = 14
return box
static func apply_font(control: Control) -> void:
control.add_theme_font_override("font", font)