Files
step3/scripts/ui/ccs_cases_2/doctor_office.gd
T

985 lines
37 KiB
GDScript

extends Control
signal choice_selected(choice_id: String)
signal interview_continue_requested
signal physical_exam_selected(exam_code: String)
signal physical_exam_finish_requested
signal debrief_return_requested
signal debrief_repeat_requested
const CHOICE_NORMAL := preload("res://assets/ccs_cases_2/images/doctor/dialogue-choice-normal.png")
const CHOICE_HOVER := preload("res://assets/ccs_cases_2/images/doctor/dialogue-choice-hover.png")
const CHOICE_PRESSED := preload("res://assets/ccs_cases_2/images/doctor/dialogue-choice-pressed.png")
const CHOICE_CROP := Rect2(80.0, 200.0, 1610.0, 485.0)
const CHOICES_PER_PAGE := 4
const DIALOGUE_PAGE_MIN_CHARS := 32
const DIALOGUE_PAGE_MAX_CHARS := 82
const DIALOGUE_BUBBLE_MIN_HEIGHT := 130.0
const DIALOGUE_BUBBLE_MAX_HEIGHT := 240.0
const DIALOGUE_BUBBLE_VERTICAL_CHROME := 95.0
@onready var hour_hand: Node2D = $ClockMount/HourHand
@onready var minute_hand: Node2D = $ClockMount/MinuteHand
@onready var second_hand: Node2D = $ClockMount/SecondHand
@onready var patient: TextureRect = $Patient
@onready var dialogue_bubble: Control = $DialogueBubble
@onready var dialogue_text: RichTextLabel = $DialogueBubble/Text
@onready var dialogue_continue_hint: Label = $DialogueBubble/ContinueHint
@onready var choice_area: Control = $DialogueChoiceArea
@onready var choice_container: HBoxContainer = $DialogueChoiceArea/DialogueChoices
@onready var choice_pager: HBoxContainer = $DialogueChoiceArea/ChoicePager
@onready var previous_page_button: Button = $DialogueChoiceArea/ChoicePager/Previous
@onready var page_label: Label = $DialogueChoiceArea/ChoicePager/Page
@onready var next_page_button: Button = $DialogueChoiceArea/ChoicePager/Next
@onready var computer_launcher: Button = $ComputerLauncher
@onready var computer_overlay: Control = $ComputerOverlay
@onready var computer_close_button: Button = $ComputerOverlay/Close
@onready var vitals_launcher: Button = $ComputerOverlay/VitalsLauncher
@onready var vitals_window: PanelContainer = $ComputerOverlay/VitalsWindow
@onready var vitals_close_button: Button = $ComputerOverlay/VitalsWindow/Margin/Content/Header/Close
@onready var vitals_header: HBoxContainer = $ComputerOverlay/VitalsWindow/Margin/Content/Header
@onready var vitals_rows: GridContainer = $ComputerOverlay/VitalsWindow/Margin/Content/Rows
@onready var vitals_empty: Label = $ComputerOverlay/VitalsWindow/Margin/Content/Empty
@onready var medical_history_launcher: Button = $ComputerOverlay/MedicalHistoryLauncher
@onready var medical_history_window: PanelContainer = $ComputerOverlay/MedicalHistoryWindow
@onready var medical_history_header: HBoxContainer = $ComputerOverlay/MedicalHistoryWindow/Margin/Content/Header
@onready var medical_history_close_button: Button = $ComputerOverlay/MedicalHistoryWindow/Margin/Content/Header/Close
@onready var medical_history_text: Label = $ComputerOverlay/MedicalHistoryWindow/Margin/Content/Text
var blink_tween: Tween
var dialogue_tween: Tween
var clock_seconds := 9.0 * 60.0 * 60.0
var debrief_panel: PanelContainer
var physical_exam_panel: PanelContainer
var physical_exam_grid: GridContainer
var physical_exam_finding_title: Label
var physical_exam_finding_text: Label
var physical_exam_status: Label
var physical_exam_finish_button: Button
var physical_exam_buttons := {}
var experience_mode := "management"
var pending_choices: Array = []
var available_choices: Array = []
var choice_page := 0
var dialogue_pages: Array[String] = []
var dialogue_page_index := 0
var dialogue_characters_per_second := 35.0
var dialogue_reveal_complete := false
var dialogue_layout_generation := 0
var dialogue_input_enabled := true
var computer_available := true
var computer_drag_window: Control
var computer_drag_offset := Vector2.ZERO
var computer_window_z := 2
func _ready() -> void:
previous_page_button.pressed.connect(_change_choice_page.bind(-1))
next_page_button.pressed.connect(_change_choice_page.bind(1))
computer_launcher.pressed.connect(open_computer)
computer_close_button.pressed.connect(close_computer)
vitals_launcher.pressed.connect(open_vitals)
vitals_close_button.pressed.connect(close_vitals)
medical_history_launcher.pressed.connect(open_medical_history)
medical_history_close_button.pressed.connect(close_medical_history)
vitals_header.gui_input.connect(_on_computer_window_header_input.bind(vitals_window, vitals_close_button))
medical_history_header.gui_input.connect(_on_computer_window_header_input.bind(
medical_history_window, medical_history_close_button))
vitals_window.gui_input.connect(_on_computer_window_input.bind(vitals_window))
medical_history_window.gui_input.connect(_on_computer_window_input.bind(medical_history_window))
resized.connect(_resize_computer_windows)
_style_vitals_window()
_style_computer_window(medical_history_window)
_style_desktop_shortcut(vitals_launcher)
_style_desktop_shortcut(medical_history_launcher)
_resize_computer_windows()
_update_clock()
_schedule_patient_blink()
hide_patient_dialogue()
hide_dialogue_choices()
func _process(_delta: float) -> void:
pass
func _update_clock() -> void:
var hour_value := floori(clock_seconds / 3600.0)
var minute_value := floori(fmod(clock_seconds, 3600.0) / 60.0)
var second_value := fmod(clock_seconds, 60.0)
var second := float(second_value)
var minute := float(minute_value) + second / 60.0
var hour := float(hour_value % 12) + minute / 60.0
hour_hand.rotation = TAU * hour / 12.0
minute_hand.rotation = TAU * minute / 60.0
second_hand.rotation = TAU * second / 60.0
func configure_presentation(
presentation: Dictionary, simulated_start: String, simulated_minute: int,
vitals: Dictionary = {}, medical_history: String = "") -> void:
if str(presentation.get("patientAssetKey", "")) != "patient_44_white_male":
push_warning("Unsupported CCS patient asset key; using the office default.")
var date_time := Time.get_datetime_dict_from_datetime_string(simulated_start, false)
if not date_time.is_empty():
clock_seconds = float(int(date_time.get("hour", 9)) * 3600 + int(date_time.get("minute", 0)) * 60)
clock_seconds += float(simulated_minute * 60)
_update_clock()
_render_vitals(vitals)
medical_history_text.text = medical_history.strip_edges() \
if not medical_history.strip_edges().is_empty() \
else "No past medical history is available."
func configure_experience_mode(value: String) -> void:
experience_mode = value
func _schedule_patient_blink() -> void:
blink_tween = create_tween()
blink_tween.tween_interval(randf_range(2.8, 5.2))
blink_tween.tween_method(_set_patient_blink, 0.0, 1.0, 0.075).set_trans(
Tween.TRANS_SINE
).set_ease(Tween.EASE_IN)
blink_tween.tween_interval(0.045)
blink_tween.tween_method(_set_patient_blink, 1.0, 0.0, 0.10).set_trans(
Tween.TRANS_SINE
).set_ease(Tween.EASE_OUT)
blink_tween.tween_callback(_schedule_patient_blink)
func _set_patient_blink(amount: float) -> void:
patient.material.set_shader_parameter("blink_amount", amount)
func show_patient_dialogue(text: String, characters_per_second: float = 35.0) -> void:
if dialogue_tween and dialogue_tween.is_valid():
dialogue_tween.kill()
dialogue_pages = _split_dialogue_pages(text)
dialogue_page_index = 0
dialogue_characters_per_second = characters_per_second
_show_dialogue_page()
func _show_dialogue_page() -> void:
if dialogue_tween and dialogue_tween.is_valid():
dialogue_tween.kill()
if dialogue_pages.is_empty():
complete_response_transition()
return
dialogue_text.text = dialogue_pages[dialogue_page_index]
dialogue_text.visible_ratio = 0.0
dialogue_reveal_complete = false
dialogue_continue_hint.text = "Click to continue"
dialogue_continue_hint.visible = true
dialogue_bubble.visible = true
dialogue_bubble.grab_focus()
dialogue_layout_generation += 1
call_deferred("_prepare_dialogue_page", dialogue_layout_generation)
func _prepare_dialogue_page(generation: int) -> void:
if generation != dialogue_layout_generation or not dialogue_bubble.visible \
or dialogue_reveal_complete:
return
var measured_height := dialogue_text.get_content_height() + DIALOGUE_BUBBLE_VERTICAL_CHROME
dialogue_bubble.size.y = clampf(
measured_height, DIALOGUE_BUBBLE_MIN_HEIGHT, DIALOGUE_BUBBLE_MAX_HEIGHT)
var reveal_duration := float(dialogue_text.text.length()) / maxf(dialogue_characters_per_second, 1.0)
dialogue_tween = create_tween()
dialogue_tween.tween_property(dialogue_text, "visible_ratio", 1.0, reveal_duration)
dialogue_tween.finished.connect(_on_dialogue_reveal_finished)
func hide_patient_dialogue() -> void:
if dialogue_tween and dialogue_tween.is_valid():
dialogue_tween.kill()
dialogue_layout_generation += 1
dialogue_bubble.visible = false
dialogue_continue_hint.visible = false
dialogue_pages = []
dialogue_page_index = 0
dialogue_reveal_complete = false
pending_choices = []
func is_patient_dialogue_visible() -> bool:
return dialogue_bubble.visible
func configure_interview(node: Dictionary) -> void:
computer_available = true
computer_launcher.visible = not computer_overlay.visible
if debrief_panel != null and is_instance_valid(debrief_panel):
debrief_panel.queue_free()
debrief_panel = null
var next_choices: Array
if bool(node.get("isTerminal", false)):
next_choices = [{
"id": "__continue",
"text": "Begin Physical Examination" if experience_mode == "graphical_interview" else "Continue to Patient Management"
}]
else:
next_choices = node.get("choices", [])
hide_dialogue_choices()
if bool(node.get("suppressPatientText", false)):
hide_patient_dialogue()
show_dialogue_choices(next_choices)
return
pending_choices = next_choices
show_patient_dialogue(str(node.get("patientText", "")))
func complete_dialogue_reveal() -> void:
if dialogue_reveal_complete:
return
if dialogue_tween and dialogue_tween.is_valid():
dialogue_tween.kill()
dialogue_layout_generation += 1
dialogue_text.visible_ratio = 1.0
_on_dialogue_reveal_finished()
func _on_dialogue_reveal_finished() -> void:
dialogue_tween = null
dialogue_reveal_complete = true
dialogue_continue_hint.text = "Click to continue"
dialogue_continue_hint.visible = true
func advance_dialogue() -> void:
if not dialogue_bubble.visible:
return
if not dialogue_reveal_complete:
complete_dialogue_reveal()
return
if dialogue_page_index < dialogue_pages.size() - 1:
dialogue_page_index += 1
_show_dialogue_page()
return
complete_response_transition()
func complete_response_transition() -> void:
var choices := pending_choices
pending_choices = []
dialogue_bubble.visible = false
dialogue_continue_hint.visible = false
dialogue_pages = []
dialogue_page_index = 0
dialogue_reveal_complete = false
show_dialogue_choices(choices)
func _input(event: InputEvent) -> void:
if computer_overlay.visible:
return
if _event_targets_computer_launcher(event):
return
if not dialogue_input_enabled or not dialogue_bubble.visible:
return
var should_advance := false
if event is InputEventMouseButton:
should_advance = event.button_index == MOUSE_BUTTON_LEFT and event.pressed \
and get_global_rect().has_point(event.position)
elif event is InputEventScreenTouch:
should_advance = event.pressed and get_global_rect().has_point(event.position)
elif event is InputEventKey:
should_advance = event.pressed and not event.echo \
and event.keycode in [KEY_ENTER, KEY_KP_ENTER, KEY_SPACE]
if not should_advance:
return
advance_dialogue()
get_viewport().set_input_as_handled()
func set_dialogue_input_enabled(enabled: bool) -> void:
dialogue_input_enabled = enabled
func open_computer() -> void:
if not computer_available or computer_overlay.visible:
return
computer_overlay.visible = true
computer_launcher.visible = false
if dialogue_tween and dialogue_tween.is_valid():
dialogue_tween.pause()
computer_close_button.grab_focus()
func close_computer() -> bool:
if not computer_overlay.visible:
return false
close_vitals()
close_medical_history()
computer_overlay.visible = false
computer_launcher.visible = computer_available
if dialogue_tween and dialogue_tween.is_valid():
dialogue_tween.play()
return true
func is_computer_open() -> bool:
return computer_overlay.visible
func close_transient_overlay() -> bool:
var top_window := _topmost_computer_window()
if top_window == vitals_window:
return close_vitals()
if top_window == medical_history_window:
return close_medical_history()
return close_computer()
func open_vitals() -> void:
if not computer_overlay.visible:
return
vitals_window.visible = true
_bring_computer_window_to_front(vitals_window)
vitals_close_button.grab_focus()
func close_vitals() -> bool:
if not vitals_window.visible:
return false
if computer_drag_window == vitals_window:
computer_drag_window = null
vitals_window.visible = false
return true
func is_vitals_open() -> bool:
return vitals_window.visible
func open_medical_history() -> void:
if not computer_overlay.visible:
return
medical_history_window.visible = true
_bring_computer_window_to_front(medical_history_window)
medical_history_close_button.grab_focus()
func close_medical_history() -> bool:
if not medical_history_window.visible:
return false
if computer_drag_window == medical_history_window:
computer_drag_window = null
medical_history_window.visible = false
return true
func is_medical_history_open() -> bool:
return medical_history_window.visible
func _render_vitals(vitals: Dictionary) -> void:
for child in vitals_rows.get_children():
vitals_rows.remove_child(child)
child.queue_free()
var rows := _build_vital_rows(vitals)
for row in rows:
var name_label := Label.new()
name_label.custom_minimum_size.x = 230.0
name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
name_label.add_theme_font_size_override("font_size", 19)
name_label.add_theme_color_override("font_color", Color(0.18, 0.25, 0.31))
name_label.text = "%s:" % str(row.get("label", "Vital sign"))
vitals_rows.add_child(name_label)
var value_label := Label.new()
value_label.custom_minimum_size.x = 230.0
value_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
value_label.add_theme_font_size_override("font_size", 19)
value_label.add_theme_color_override("font_color", Color(0.04, 0.09, 0.13))
value_label.text = str(row.get("value", ""))
value_label.autowrap_mode = TextServer.AUTOWRAP_OFF
value_label.clip_text = true
vitals_rows.add_child(value_label)
vitals_rows.visible = not rows.is_empty()
vitals_empty.visible = rows.is_empty()
_resize_computer_windows()
func _build_vital_rows(vitals: Dictionary) -> Array[Dictionary]:
var rows: Array[Dictionary] = []
var displayed := {}
_append_vital(rows, displayed, vitals, "temperature", "Temperature")
_append_vital(rows, displayed, vitals, "pulse", "Pulse")
_append_vital(rows, displayed, vitals, "respirations", "Respiratory rate")
var blood_pressure := str(vitals.get("bloodPressure", "")).strip_edges()
if not blood_pressure.is_empty():
displayed["bloodPressure"] = true
var pattern := RegEx.create_from_string("^\\s*([^/]+)\\s*/\\s*([0-9.]+)(.*)$")
var matched := pattern.search(blood_pressure)
if matched:
var suffix := matched.get_string(3).strip_edges()
var unit_suffix := " %s" % suffix if not suffix.is_empty() else ""
rows.append({"label": "Blood pressure, systolic", "value": matched.get_string(1).strip_edges() + unit_suffix})
rows.append({"label": "Blood pressure, diastolic", "value": matched.get_string(2).strip_edges() + unit_suffix})
else:
rows.append({"label": "Blood pressure", "value": blood_pressure})
_append_vital(rows, displayed, vitals, "oxygenSaturation", "Oxygen saturation")
_append_vital(rows, displayed, vitals, "height", "Height")
_append_vital(rows, displayed, vitals, "weight", "Weight")
_append_vital(rows, displayed, vitals, "bmi", "Body Mass Index")
var remaining_keys: Array = vitals.keys()
remaining_keys.sort()
for raw_key in remaining_keys:
var key := str(raw_key)
if not displayed.has(key):
_append_vital(rows, displayed, vitals, key, _friendly_vital_name(key))
return rows
func _append_vital(
rows: Array[Dictionary], displayed: Dictionary, vitals: Dictionary,
key: String, label: String) -> void:
displayed[key] = true
var value := str(vitals.get(key, "")).strip_edges()
if not value.is_empty():
rows.append({"label": label, "value": value})
func _friendly_vital_name(key: String) -> String:
var result := ""
for index in key.length():
var character := key[index]
if index > 0 and character == character.to_upper() and character != character.to_lower():
result += " "
result += character
return result.capitalize()
func _style_vitals_window() -> void:
_style_computer_window(vitals_window)
func _style_computer_window(window: PanelContainer) -> void:
var panel_style := StyleBoxFlat.new()
panel_style.bg_color = Color(0.97, 0.98, 0.99, 0.98)
panel_style.border_color = Color(0.12, 0.24, 0.34, 0.9)
panel_style.set_border_width_all(3)
panel_style.set_corner_radius_all(14)
panel_style.shadow_color = Color(0.0, 0.0, 0.0, 0.35)
panel_style.shadow_size = 18
window.add_theme_stylebox_override("panel", panel_style)
func _style_desktop_shortcut(button: Button) -> void:
var normal := StyleBoxEmpty.new()
var hover := StyleBoxFlat.new()
hover.bg_color = Color(0.82, 0.91, 0.97, 0.18)
hover.border_color = Color(0.9, 0.96, 1.0, 0.5)
hover.set_border_width_all(1)
hover.set_corner_radius_all(8)
var pressed := hover.duplicate() as StyleBoxFlat
pressed.bg_color = Color(0.72, 0.86, 0.96, 0.28)
button.add_theme_stylebox_override("normal", normal)
button.add_theme_stylebox_override("hover", hover)
button.add_theme_stylebox_override("pressed", pressed)
button.add_theme_stylebox_override("focus", hover)
func _resize_computer_windows() -> void:
if vitals_window == null or medical_history_window == null:
return
var vital_row_count := vitals_rows.get_child_count() / 2
var vitals_content_height := clampf(180.0 + float(vital_row_count) * 36.0, 300.0, 540.0)
var vitals_size := Vector2(
minf(720.0, maxf(320.0, size.x - 48.0)),
minf(vitals_content_height, maxf(300.0, size.y - 48.0)))
_set_centered_window_rect(vitals_window, vitals_size, Vector2(-55.0, -25.0))
var history_size := Vector2(
minf(560.0, maxf(320.0, size.x - 48.0)),
minf(300.0, maxf(260.0, size.y - 48.0)))
_set_centered_window_rect(medical_history_window, history_size, Vector2(55.0, 25.0))
func _set_centered_window_rect(window: Control, window_size: Vector2, offset: Vector2) -> void:
window.offset_left = -window_size.x * 0.5 + offset.x
window.offset_top = -window_size.y * 0.5 + offset.y
window.offset_right = window_size.x * 0.5 + offset.x
window.offset_bottom = window_size.y * 0.5 + offset.y
_set_computer_window_position(window, window.position)
func _on_computer_window_header_input(
event: InputEvent, window: Control, close_button: Button) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
if close_button.get_global_rect().has_point(event.global_position):
return
computer_drag_window = window
computer_drag_offset = event.global_position - window.global_position
_bring_computer_window_to_front(window)
else:
computer_drag_window = null
window.accept_event()
elif event is InputEventMouseMotion and computer_drag_window == window:
var target_global: Vector2 = event.global_position - computer_drag_offset
_set_computer_window_position(window, target_global - global_position)
window.accept_event()
func _on_computer_window_input(event: InputEvent, window: Control) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
_bring_computer_window_to_front(window)
func _set_vitals_window_position(target: Vector2) -> void:
_set_computer_window_position(vitals_window, target)
func _set_medical_history_window_position(target: Vector2) -> void:
_set_computer_window_position(medical_history_window, target)
func _set_computer_window_position(window: Control, target: Vector2) -> void:
var maximum := Vector2(
maxf(0.0, size.x - window.size.x),
maxf(0.0, size.y - window.size.y))
window.position = Vector2(
clampf(target.x, 0.0, maximum.x),
clampf(target.y, 0.0, maximum.y))
func _bring_computer_window_to_front(window: Control) -> void:
computer_window_z += 1
window.z_index = computer_window_z
func _topmost_computer_window() -> Control:
var top_window: Control
for window in [vitals_window, medical_history_window]:
if window.visible and (top_window == null or window.z_index > top_window.z_index):
top_window = window
return top_window
func _event_targets_computer_launcher(event: InputEvent) -> bool:
if not computer_launcher.visible:
return false
if event is InputEventMouseButton:
return event.button_index == MOUSE_BUTTON_LEFT \
and computer_launcher.get_global_rect().has_point(event.position)
if event is InputEventScreenTouch:
return computer_launcher.get_global_rect().has_point(event.position)
return false
func _split_dialogue_pages(text: String) -> Array[String]:
var normalized := text.strip_edges()
if normalized.is_empty():
return []
var pages: Array[String] = []
var current := ""
for word in normalized.split(" ", false):
var candidate := word if current.is_empty() else "%s %s" % [current, word]
var has_natural_break := current.length() >= DIALOGUE_PAGE_MIN_CHARS \
and _ends_dialogue_phrase(word)
if candidate.length() > DIALOGUE_PAGE_MAX_CHARS and not current.is_empty():
pages.append(current)
current = word
elif has_natural_break:
pages.append(candidate)
current = ""
else:
current = candidate
if not current.is_empty():
pages.append(current)
return pages
func _ends_dialogue_phrase(word: String) -> bool:
return word.ends_with(",") or word.ends_with(";") or word.ends_with(":") \
or word.ends_with(".") or word.ends_with("?") or word.ends_with("!")
func set_choices_pending(pending: bool) -> void:
for child in choice_container.get_children():
if child is BaseButton:
child.disabled = pending
previous_page_button.disabled = pending or choice_page <= 0
next_page_button.disabled = pending or choice_page >= _choice_page_count() - 1
func show_dialogue_choices(options: Array) -> void:
hide_dialogue_choices()
available_choices = options.duplicate(true)
choice_page = 0
_render_choice_page()
func _render_choice_page() -> void:
_clear_choice_buttons()
var page_count := _choice_page_count()
if page_count == 0:
choice_area.visible = false
return
choice_page = clampi(choice_page, 0, page_count - 1)
var start_index := choice_page * CHOICES_PER_PAGE
var end_index := mini(start_index + CHOICES_PER_PAGE, available_choices.size())
var visible_choice_count := end_index - start_index
for index in range(start_index, end_index):
var option: Dictionary = available_choices[index]
var choice_id := str(option.get("id", ""))
var option_text := str(option.get("text", ""))
var button := TextureButton.new()
button.set_meta("choice_id", choice_id)
button.custom_minimum_size = Vector2(
0.0 if visible_choice_count == CHOICES_PER_PAGE else 350.0, 136.0)
button.size_flags_horizontal = (
Control.SIZE_EXPAND_FILL if visible_choice_count == CHOICES_PER_PAGE
else Control.SIZE_SHRINK_CENTER)
button.ignore_texture_size = true
button.stretch_mode = TextureButton.STRETCH_SCALE
button.texture_normal = _crop_choice_texture(CHOICE_NORMAL)
button.texture_hover = _crop_choice_texture(CHOICE_HOVER)
button.texture_pressed = _crop_choice_texture(CHOICE_PRESSED)
button.self_modulate = Color(1.0, 1.0, 1.0, 0.86)
button.focus_mode = Control.FOCUS_ALL
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
button.mouse_entered.connect(_on_choice_hover.bind(button, true))
button.mouse_exited.connect(_on_choice_hover.bind(button, false))
button.button_down.connect(_on_choice_pressed_visual.bind(button, true))
button.button_up.connect(_on_choice_pressed_visual.bind(button, false))
button.pressed.connect(_on_dialogue_choice_pressed.bind(choice_id))
var label := Label.new()
label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
label.offset_left = 28.0
label.offset_top = 12.0
label.offset_right = -28.0
label.offset_bottom = -12.0
label.mouse_filter = Control.MOUSE_FILTER_IGNORE
label.add_theme_color_override("font_color", Color(0.055, 0.105, 0.145))
label.add_theme_font_size_override("font_size", _choice_font_size(option_text))
label.text = option_text
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
label.clip_text = true
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
button.add_child(label)
choice_container.add_child(button)
choice_pager.visible = page_count > 1
page_label.text = "Page %d of %d" % [choice_page + 1, page_count]
previous_page_button.disabled = choice_page <= 0
next_page_button.disabled = choice_page >= page_count - 1
choice_area.visible = true
choice_container.visible = true
func hide_dialogue_choices() -> void:
_clear_choice_buttons()
available_choices = []
choice_page = 0
choice_container.visible = false
choice_pager.visible = false
choice_area.visible = false
func _clear_choice_buttons() -> void:
for child in choice_container.get_children():
choice_container.remove_child(child)
child.queue_free()
func _choice_page_count() -> int:
return ceili(float(available_choices.size()) / float(CHOICES_PER_PAGE))
func _change_choice_page(direction: int) -> void:
choice_page = clampi(choice_page + direction, 0, maxi(_choice_page_count() - 1, 0))
_render_choice_page()
func _choice_font_size(text: String) -> int:
if text.length() > 105:
return 15
if text.length() > 75:
return 16
return 17
func _crop_choice_texture(source: Texture2D) -> AtlasTexture:
var cropped := AtlasTexture.new()
cropped.atlas = source
cropped.region = CHOICE_CROP
cropped.filter_clip = true
return cropped
func _on_choice_hover(button: TextureButton, hovered: bool) -> void:
button.self_modulate = (
Color(1.08, 1.05, 0.96, 0.94)
if hovered
else Color(1.0, 1.0, 1.0, 0.86)
)
func _on_choice_pressed_visual(button: TextureButton, pressed: bool) -> void:
button.position.y += 2.0 if pressed else -2.0
func _on_dialogue_choice_pressed(choice_id: String) -> void:
if choice_id == "__continue":
interview_continue_requested.emit()
else:
choice_selected.emit(choice_id)
func show_physical_exam(exams: Array, chart: Array, pending_code: String = "") -> void:
hide_patient_dialogue()
hide_dialogue_choices()
computer_available = true
computer_launcher.visible = not computer_overlay.visible
_ensure_physical_exam_panel()
physical_exam_panel.visible = true
for child in physical_exam_grid.get_children():
physical_exam_grid.remove_child(child)
child.queue_free()
physical_exam_buttons.clear()
var completed := {}
for raw_entry in chart:
var entry: Dictionary = raw_entry
completed[str(entry.get("code", ""))] = entry
var exam_codes := {}
for raw_exam in exams:
var exam: Dictionary = raw_exam
var code := str(exam.get("code", ""))
if code.is_empty():
continue
exam_codes[code] = true
var button := Button.new()
var is_complete := completed.has(code)
button.custom_minimum_size = Vector2(0.0, 48.0)
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.text = "%s%s" % ["[Done] " if is_complete else "", str(exam.get("name", code.capitalize()))]
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.disabled = is_complete or not pending_code.is_empty()
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
button.pressed.connect(_on_physical_exam_pressed.bind(code))
_style_physical_exam_button(button, is_complete)
physical_exam_grid.add_child(button)
physical_exam_buttons[code] = button
var latest_finding: Dictionary = {}
for index in range(chart.size() - 1, -1, -1):
var entry: Dictionary = chart[index]
if exam_codes.has(str(entry.get("code", ""))):
latest_finding = entry
break
if latest_finding.is_empty():
physical_exam_finding_title.text = "Examination Findings"
physical_exam_finding_text.text = "Select an examination component to perform it and review the finding."
else:
physical_exam_finding_title.text = str(latest_finding.get("title", "Examination Finding"))
physical_exam_finding_text.text = str(latest_finding.get("text", "No finding was reported."))
set_physical_exam_pending(pending_code)
func set_physical_exam_pending(exam_code: String) -> void:
var pending := not exam_code.is_empty()
for code in physical_exam_buttons:
var button: Button = physical_exam_buttons[code]
button.disabled = pending or button.text.begins_with("[Done]")
physical_exam_finish_button.disabled = pending
physical_exam_status.text = "Performing %s..." % _physical_exam_name(exam_code) if pending else ""
func is_physical_exam_visible() -> bool:
return physical_exam_panel != null and physical_exam_panel.visible
func show_physical_exam_error(message: String) -> void:
set_physical_exam_pending("")
physical_exam_status.text = message
func _ensure_physical_exam_panel() -> void:
if physical_exam_panel != null and is_instance_valid(physical_exam_panel):
return
physical_exam_panel = PanelContainer.new()
physical_exam_panel.name = "PhysicalExamination"
physical_exam_panel.z_index = 50
add_child(physical_exam_panel)
physical_exam_panel.set_anchors_preset(Control.PRESET_FULL_RECT)
physical_exam_panel.offset_left = 44.0
physical_exam_panel.offset_top = 28.0
physical_exam_panel.offset_right = -44.0
physical_exam_panel.offset_bottom = -28.0
var panel_style := StyleBoxFlat.new()
panel_style.bg_color = Color(0.96, 0.97, 0.98, 0.97)
panel_style.border_color = Color(0.12, 0.22, 0.28, 0.9)
panel_style.set_border_width_all(2)
panel_style.set_corner_radius_all(14)
physical_exam_panel.add_theme_stylebox_override("panel", panel_style)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 26)
margin.add_theme_constant_override("margin_top", 22)
margin.add_theme_constant_override("margin_right", 26)
margin.add_theme_constant_override("margin_bottom", 22)
physical_exam_panel.add_child(margin)
var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 10)
margin.add_child(content)
var heading := Label.new()
heading.text = "Physical Examination"
heading.add_theme_font_size_override("font_size", 30)
heading.add_theme_color_override("font_color", Color(0.055, 0.105, 0.145))
content.add_child(heading)
var instructions := Label.new()
instructions.text = "Select one component at a time. Completed examinations are marked below."
instructions.add_theme_font_size_override("font_size", 17)
instructions.add_theme_color_override("font_color", Color(0.18, 0.25, 0.31))
content.add_child(instructions)
var scroll := ScrollContainer.new()
scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
content.add_child(scroll)
physical_exam_grid = GridContainer.new()
physical_exam_grid.name = "ExamComponents"
physical_exam_grid.columns = 2
physical_exam_grid.size_flags_horizontal = Control.SIZE_EXPAND_FILL
physical_exam_grid.add_theme_constant_override("h_separation", 12)
physical_exam_grid.add_theme_constant_override("v_separation", 8)
scroll.add_child(physical_exam_grid)
var divider := HSeparator.new()
content.add_child(divider)
physical_exam_finding_title = Label.new()
physical_exam_finding_title.add_theme_font_size_override("font_size", 21)
physical_exam_finding_title.add_theme_color_override("font_color", Color(0.08, 0.19, 0.27))
content.add_child(physical_exam_finding_title)
physical_exam_finding_text = Label.new()
physical_exam_finding_text.custom_minimum_size.y = 64.0
physical_exam_finding_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
physical_exam_finding_text.add_theme_font_size_override("font_size", 17)
physical_exam_finding_text.add_theme_color_override("font_color", Color(0.06, 0.1, 0.14))
content.add_child(physical_exam_finding_text)
var actions := HBoxContainer.new()
actions.alignment = BoxContainer.ALIGNMENT_END
actions.add_theme_constant_override("separation", 12)
content.add_child(actions)
physical_exam_status = Label.new()
physical_exam_status.size_flags_horizontal = Control.SIZE_EXPAND_FILL
physical_exam_status.add_theme_font_size_override("font_size", 16)
physical_exam_status.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
actions.add_child(physical_exam_status)
physical_exam_finish_button = Button.new()
physical_exam_finish_button.text = "Finish Case"
physical_exam_finish_button.custom_minimum_size = Vector2(170.0, 48.0)
physical_exam_finish_button.pressed.connect(func(): physical_exam_finish_requested.emit())
actions.add_child(physical_exam_finish_button)
func _style_physical_exam_button(button: Button, complete: bool) -> void:
var style := StyleBoxFlat.new()
style.bg_color = Color(0.88, 0.94, 0.97, 0.96) if complete else Color(1.0, 1.0, 1.0, 0.96)
style.border_color = Color(0.19, 0.52, 0.43) if complete else Color(0.45, 0.54, 0.61)
style.set_border_width_all(1)
style.set_corner_radius_all(8)
style.set_content_margin_all(12.0)
var hover := style.duplicate() as StyleBoxFlat
hover.border_color = Color(0.16, 0.45, 0.68)
button.add_theme_stylebox_override("normal", style)
button.add_theme_stylebox_override("disabled", style)
button.add_theme_stylebox_override("hover", hover)
button.add_theme_stylebox_override("pressed", hover)
button.add_theme_font_size_override("font_size", 17)
button.add_theme_color_override("font_color", Color(0.06, 0.12, 0.17))
button.add_theme_color_override("font_disabled_color", Color(0.12, 0.31, 0.26) if complete else Color(0.42, 0.47, 0.51))
func _physical_exam_name(code: String) -> String:
if physical_exam_buttons.has(code):
return str(physical_exam_buttons[code].text).trim_prefix("[Done] ")
return "examination"
func _on_physical_exam_pressed(code: String) -> void:
physical_exam_selected.emit(code)
func show_debrief(debrief: Dictionary, score: Dictionary) -> void:
if physical_exam_panel != null and is_instance_valid(physical_exam_panel):
physical_exam_panel.visible = false
computer_available = false
close_computer()
computer_launcher.visible = false
hide_patient_dialogue()
hide_dialogue_choices()
if debrief_panel != null and is_instance_valid(debrief_panel):
debrief_panel.queue_free()
debrief_panel = PanelContainer.new()
debrief_panel.name = "InterviewDebrief"
debrief_panel.z_index = 50
debrief_panel.size = Vector2(870.0, 600.0)
debrief_panel.position = (size - debrief_panel.size) * 0.5
var panel_style := StyleBoxFlat.new()
panel_style.bg_color = Color(0.96, 0.95, 0.91, 0.97)
panel_style.border_color = Color(0.12, 0.22, 0.28, 0.8)
panel_style.set_border_width_all(2)
panel_style.set_corner_radius_all(12)
panel_style.set_content_margin_all(28.0)
debrief_panel.add_theme_stylebox_override("panel", panel_style)
add_child(debrief_panel)
var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 16)
debrief_panel.add_child(content)
var heading := Label.new()
heading.text = "Interview Debrief"
heading.add_theme_font_size_override("font_size", 30)
heading.add_theme_color_override("font_color", Color(0.055, 0.105, 0.145))
content.add_child(heading)
var diagnosis := Label.new()
diagnosis.text = str(debrief.get("likelyDiagnosis", "Interview complete"))
diagnosis.add_theme_font_size_override("font_size", 23)
diagnosis.add_theme_color_override("font_color", Color(0.12, 0.36, 0.27))
diagnosis.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
content.add_child(diagnosis)
var summary := Label.new()
summary.text = str(debrief.get("summary", ""))
summary.add_theme_font_size_override("font_size", 18)
summary.add_theme_color_override("font_color", Color(0.08, 0.12, 0.15))
summary.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
content.add_child(summary)
var score_label := Label.new()
score_label.text = "History coverage: %d%%" % int(round(float(score.get("percent", 0.0))))
score_label.add_theme_font_size_override("font_size", 20)
content.add_child(score_label)
var covered: Array[String] = []
var missed: Array[String] = []
for raw_criterion in score.get("criteria", []):
var criterion: Dictionary = raw_criterion
var title := str(criterion.get("title", "History topic"))
if str(criterion.get("status", "")) == "credited":
covered.append(title)
elif str(criterion.get("status", "")) == "missed":
missed.append(title)
var coverage := Label.new()
coverage.text = "Covered: %s\nMissed optional topics: %s" % [
", ".join(covered), "None" if missed.is_empty() else ", ".join(missed)]
coverage.add_theme_font_size_override("font_size", 16)
coverage.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
content.add_child(coverage)
var points := Label.new()
var teaching_points: Array = debrief.get("teachingPoints", [])
points.text = "Key points\n- " + "\n- ".join(teaching_points) if not teaching_points.is_empty() else ""
points.add_theme_font_size_override("font_size", 17)
points.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
points.size_flags_vertical = Control.SIZE_EXPAND_FILL
content.add_child(points)
var actions := HBoxContainer.new()
actions.alignment = BoxContainer.ALIGNMENT_END
actions.add_theme_constant_override("separation", 12)
content.add_child(actions)
var return_button := Button.new()
return_button.text = "Return to Cases"
return_button.custom_minimum_size = Vector2(190.0, 48.0)
return_button.pressed.connect(func(): debrief_return_requested.emit())
actions.add_child(return_button)
var repeat_button := Button.new()
repeat_button.text = "Repeat Interview"
repeat_button.custom_minimum_size = Vector2(190.0, 48.0)
repeat_button.pressed.connect(func(): debrief_repeat_requested.emit())
actions.add_child(repeat_button)