Files
step3/tests/ccs_cases_2_ui_test.gd

100 lines
4.0 KiB
GDScript

extends SceneTree
var failures := 0
class ScreenHost extends Control:
var shown_screen := ""
func show_screen(screen_name: String, _payload: Variant = null) -> void:
shown_screen = screen_name
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var prior_environment: String = ProjectSettings.get_setting("step3/deployment_environment", "development")
ProjectSettings.set_setting("step3/deployment_environment", "uat")
var main_screen = load("res://scripts/ui/main.gd").new()
root.add_child(main_screen)
await process_frame
var nav_button := main_screen.sidebar.find_child("NavCcsCases2", true, false) as Button
_assert(nav_button != null and nav_button.visible, "UAT should expose a CCS Cases 2 navigation item")
_assert(main_screen.screens.has("ccs_cases_2"), "UAT should register the graphical CCS screen")
main_screen.queue_free()
await process_frame
ProjectSettings.set_setting("step3/deployment_environment", prior_environment)
var service = root.get_node("CCSService")
var prior_attempt: Dictionary = service.attempt.duplicate(true)
var prior_cases: Array = service.cases.duplicate(true)
var prior_origin: String = service.launch_origin
var host := ScreenHost.new()
host.size = Vector2(1200.0, 700.0)
root.add_child(host)
var screen = load("res://scripts/ui/ccs_cases_2_screen.gd").new()
screen.main = host
host.add_child(screen)
await process_frame
service.cases = [
{"externalId": "interactive", "title": "Interactive case", "system": "Endocrine", "difficulty": 2, "realTimeMinutes": 20, "interactiveInterviewAvailable": true},
{"externalId": "legacy", "title": "Legacy case", "interactiveInterviewAvailable": false}
]
service.attempt = {}
screen.cases_loaded = true
screen.active_loaded = true
screen._render_state()
await process_frame
_assert(screen.current_view == "case_selection", "CCS Cases 2 should begin with compatible case selection")
_assert(screen.case_list.get_child_count() == 1, "legacy cases should be excluded from graphical selection")
service.attempt = _sample_attempt(false)
screen._render_state()
await process_frame
_assert(screen.current_view == "doctor_office", "an active interactive attempt should open the doctor office")
_assert(screen.active_scene.dialogue_text.text == "Hello, doctor.", "the patient bubble should use the server-provided current node")
_assert(screen.active_scene.choice_container.get_child_count() == 1, "the scene should render server-provided dialogue choices")
_assert(is_equal_approx(screen.stage_root.scale.x, screen.stage_root.scale.y), "the graphical stage should preserve its aspect ratio")
service.attempt = _sample_attempt(true)
screen._on_attempt_changed()
await process_frame
_assert(screen.active_scene.dialogue_text.text == "Okay, doctor.", "attempt updates should advance the rendered patient response")
_assert(screen.active_scene.choice_container.get_child_count() == 1, "terminal dialogue should expose the management handoff")
screen.active_scene.interview_continue_requested.emit()
_assert(host.shown_screen == "ccs_player", "terminal dialogue should hand off the same attempt to the CCS player")
screen.on_hide()
await process_frame
_assert(screen.active_scene == null, "hiding CCS Cases 2 should release the doctor scene")
host.queue_free()
service.attempt = prior_attempt
service.cases = prior_cases
service.launch_origin = prior_origin
await process_frame
quit(1 if failures > 0 else 0)
func _sample_attempt(completed: bool) -> Dictionary:
var node := {
"id": "done" if completed else "greeting",
"patientText": "Okay, doctor." if completed else "Hello, doctor.",
"isTerminal": completed,
"choices": [] if completed else [{"id": "ask_reason", "text": "What brings you in?", "nextNodeId": "done"}]
}
return {
"id": "attempt-1", "state": "active", "revision": 1,
"openingCompleted": completed,
"interview": {"currentNodeId": node.id, "currentNode": node, "visitedChoiceIds": [], "completed": completed}
}
func _assert(condition: bool, message: String) -> void:
if condition:
return
failures += 1
push_error(message)