Files
step3/api/QuestionsApi.Tests/FlashcardSchedulerTests.cs
hz 48a8c8361d Add flashcards feature with spaced repetition scheduling
Adds a full flashcards system: FSRS-based scheduling, cloze/basic
card types, CSV import/export, media storage, and study UI, wired
into navigation and the dashboard alongside existing question flows.
2026-07-21 15:08:52 -05:00

153 lines
6.1 KiB
C#

using FSRS.Core.Constants;
using QuestionsApi.Models;
using QuestionsApi.Services.Flashcards;
using Xunit;
namespace QuestionsApi.Tests;
// Validates FsrsFlashcardScheduler against the official FSRS formulas (not just against the
// library's own outputs), using the exact weights FSRS.Core 1.0.7 ships via FsrsConstants so
// this keeps validating the formula even if the shipped defaults are ever bumped upstream.
//
// S0(rating) = w[(int)rating - 1] (initial stability)
// D0(rating) = clamp(w4 - (e^(w5*((int)rating-1)) - 1), 1, 10) (initial difficulty)
// I(r, S) = round(S) when desired_retention == the FSRS reference retention (0.9), because
// the interval formula collapses to the stability itself at that specific retention.
public sealed class FlashcardSchedulerTests
{
private static readonly double[] W = FsrsConstants.DefaultParameters;
private static readonly DateTime Start = new(2024, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private static FlashcardSchedule NewSchedule() => new()
{
UserId = "user-1",
NoteId = "note-1",
State = FlashcardScheduleStates.New,
DueUtc = Start,
LastReviewUtc = null
};
[Theory]
[InlineData(FlashcardRatings.Again, 0)]
[InlineData(FlashcardRatings.Hard, 1)]
[InlineData(FlashcardRatings.Good, 2)]
[InlineData(FlashcardRatings.Easy, 3)]
public void InitialStability_MatchesFsrsFormula(string rating, int weightIndex)
{
var scheduler = new FsrsFlashcardScheduler();
var result = scheduler.Review(NewSchedule(), rating, Start, 0);
Assert.Equal(W[weightIndex], result.Stability, precision: 6);
}
[Theory]
[InlineData(FlashcardRatings.Again, 1)]
[InlineData(FlashcardRatings.Hard, 2)]
[InlineData(FlashcardRatings.Good, 3)]
[InlineData(FlashcardRatings.Easy, 4)]
public void InitialDifficulty_MatchesFsrsFormula(string rating, int fsrsRatingValue)
{
var scheduler = new FsrsFlashcardScheduler();
var result = scheduler.Review(NewSchedule(), rating, Start, 0);
var expected = Math.Clamp(W[4] - (Math.Exp(W[5] * (fsrsRatingValue - 1)) - 1), 1, 10);
Assert.Equal(expected, result.Difficulty, precision: 6);
}
[Fact]
public void Interval_EqualsRoundedNewStability_AtPinnedDesiredRetention()
{
// At desired_retention == 0.9 (the reference retention baked into the FSRS interval
// formula), I(0.9, S) reduces to S regardless of the decay parameter - this holds for
// any state, so it's a strong end-to-end check that both the stability update and the
// interval formula are wired correctly, without hand-deriving decay/factor constants.
var scheduler = new FsrsFlashcardScheduler();
var schedule = NewSchedule();
var t = Start;
foreach (var rating in new[] { FlashcardRatings.Good, FlashcardRatings.Good, FlashcardRatings.Good })
{
var result = scheduler.Review(schedule, rating, t, 0);
schedule = ToSchedule(schedule, result);
t = result.DueUtc;
}
var final = scheduler.Review(schedule, FlashcardRatings.Good, t, 0);
var intervalDays = (final.DueUtc - t).TotalDays;
Assert.Equal(Math.Round(final.Stability, MidpointRounding.AwayFromZero), Math.Round(intervalDays), precision: 6);
}
[Fact]
public void MaximumInterval_NeverExceeds36500Days()
{
var scheduler = new FsrsFlashcardScheduler();
var schedule = NewSchedule();
schedule.State = FlashcardScheduleStates.Review;
schedule.Stability = 1_000_000;
schedule.Difficulty = 5;
schedule.DueUtc = Start;
schedule.LastReviewUtc = Start.AddDays(-1);
var result = scheduler.Review(schedule, FlashcardRatings.Good, Start, 0);
Assert.True((result.DueUtc - Start).TotalDays <= FsrsFlashcardScheduler.MaximumIntervalDays);
}
[Fact]
public void Again_MovesToRelearning_AndReducesStabilityBelowPriorReview()
{
var scheduler = new FsrsFlashcardScheduler();
var schedule = NewSchedule();
var t = Start;
FlashcardScheduleResult result = null!;
foreach (var rating in new[] { FlashcardRatings.Good, FlashcardRatings.Good })
{
result = scheduler.Review(schedule, rating, t, 0);
schedule = ToSchedule(schedule, result);
t = result.DueUtc;
}
var stabilityBeforeLapse = schedule.Stability;
var lapsed = scheduler.Review(schedule, FlashcardRatings.Again, t, 0);
Assert.Equal(FlashcardScheduleStates.Relearning, lapsed.State);
Assert.True(lapsed.Stability < stabilityBeforeLapse);
}
[Fact]
public void PreviewRatingOptions_ReturnsAllFourRatings_WithNonDecreasingDueDates()
{
var scheduler = new FsrsFlashcardScheduler();
var schedule = NewSchedule();
schedule.State = FlashcardScheduleStates.Review;
schedule.Stability = 10;
schedule.Difficulty = 5;
schedule.LastReviewUtc = Start.AddDays(-10);
schedule.DueUtc = Start;
var options = scheduler.PreviewRatingOptions(schedule, Start);
Assert.Equal(FlashcardRatings.All.Length, options.Count);
Assert.Equal(FlashcardRatings.All.ToHashSet(), options.Select(o => o.Rating).ToHashSet());
var again = options.Single(o => o.Rating == FlashcardRatings.Again).DueUtc;
var hard = options.Single(o => o.Rating == FlashcardRatings.Hard).DueUtc;
var good = options.Single(o => o.Rating == FlashcardRatings.Good).DueUtc;
var easy = options.Single(o => o.Rating == FlashcardRatings.Easy).DueUtc;
Assert.True(again <= hard);
Assert.True(hard <= good);
Assert.True(good <= easy);
}
private static FlashcardSchedule ToSchedule(FlashcardSchedule prior, FlashcardScheduleResult result) => new()
{
UserId = prior.UserId,
NoteId = prior.NoteId,
Variant = prior.Variant,
State = result.State,
Step = result.Step,
Stability = result.Stability,
Difficulty = result.Difficulty,
DueUtc = result.DueUtc,
LastReviewUtc = result.LastReviewUtc
};
}