extends Control signal dialogue_choice_selected(index: int, text: String) const CHOICE_NORMAL := preload("res://assets/ccs_cases_2/images/doctor/dialogue-choice-normal.png") const CHOICE_HOVER := preload("res://assets/ccs_cases_2/images/doctor/dialogue-choice-hover.png") const CHOICE_PRESSED := preload("res://assets/ccs_cases_2/images/doctor/dialogue-choice-pressed.png") const CHOICE_CROP := Rect2(80.0, 200.0, 1610.0, 485.0) @onready var hour_hand: Node2D = $ClockMount/HourHand @onready var minute_hand: Node2D = $ClockMount/MinuteHand @onready var second_hand: Node2D = $ClockMount/SecondHand @onready var patient: TextureRect = $Patient @onready var dialogue_bubble: Control = $DialogueBubble @onready var dialogue_text: Label = $DialogueBubble/Text @onready var choice_container: VBoxContainer = $DialogueChoices var blink_tween: Tween var dialogue_tween: Tween func _ready() -> void: _update_clock() _schedule_patient_blink() show_patient_dialogue("Hello, doctor.") show_dialogue_choices([ "What brings you in today?", "How are you feeling today?", ]) func _process(_delta: float) -> void: _update_clock() func _update_clock() -> void: var time := Time.get_time_dict_from_system() var unix_time := Time.get_unix_time_from_system() var second := float(time.second) + fmod(unix_time, 1.0) var minute := float(time.minute) + second / 60.0 var hour := float(time.hour % 12) + minute / 60.0 hour_hand.rotation = TAU * hour / 12.0 minute_hand.rotation = TAU * minute / 60.0 second_hand.rotation = TAU * second / 60.0 func _schedule_patient_blink() -> void: blink_tween = create_tween() blink_tween.tween_interval(randf_range(2.8, 5.2)) blink_tween.tween_method(_set_patient_blink, 0.0, 1.0, 0.075).set_trans( Tween.TRANS_SINE ).set_ease(Tween.EASE_IN) blink_tween.tween_interval(0.045) blink_tween.tween_method(_set_patient_blink, 1.0, 0.0, 0.10).set_trans( Tween.TRANS_SINE ).set_ease(Tween.EASE_OUT) blink_tween.tween_callback(_schedule_patient_blink) func _set_patient_blink(amount: float) -> void: patient.material.set_shader_parameter("blink_amount", amount) func show_patient_dialogue(text: String, characters_per_second: float = 35.0) -> void: if dialogue_tween and dialogue_tween.is_valid(): dialogue_tween.kill() dialogue_text.text = text dialogue_text.visible_ratio = 0.0 dialogue_bubble.visible = true _resize_dialogue_bubble() var reveal_duration := float(text.length()) / maxf(characters_per_second, 1.0) dialogue_tween = create_tween() dialogue_tween.tween_property(dialogue_text, "visible_ratio", 1.0, reveal_duration) func hide_patient_dialogue() -> void: if dialogue_tween and dialogue_tween.is_valid(): dialogue_tween.kill() dialogue_bubble.visible = false func is_patient_dialogue_visible() -> bool: return dialogue_bubble.visible func _resize_dialogue_bubble() -> void: # Label wrapping is calculated from the fixed text width immediately after # assignment, so explicit newlines and automatic wraps both affect height. var line_count := maxi(dialogue_text.get_line_count(), 1) var target_height := clampf(110.0 + line_count * 30.0, 140.0, 320.0) dialogue_bubble.size.y = target_height func show_dialogue_choices(options: Array[String]) -> void: hide_dialogue_choices() var stack_height := options.size() * 97.0 + 8.0 choice_container.offset_top = -4.0 - stack_height for index in options.size(): var option_text := options[index] var button := TextureButton.new() button.custom_minimum_size = Vector2(420.0, 105.0) button.ignore_texture_size = true button.stretch_mode = TextureButton.STRETCH_SCALE button.texture_normal = _crop_choice_texture(CHOICE_NORMAL) button.texture_hover = _crop_choice_texture(CHOICE_HOVER) button.texture_pressed = _crop_choice_texture(CHOICE_PRESSED) button.self_modulate = Color(1.0, 1.0, 1.0, 0.86) button.focus_mode = Control.FOCUS_ALL button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND button.mouse_entered.connect(_on_choice_hover.bind(button, true)) button.mouse_exited.connect(_on_choice_hover.bind(button, false)) button.button_down.connect(_on_choice_pressed_visual.bind(button, true)) button.button_up.connect(_on_choice_pressed_visual.bind(button, false)) button.pressed.connect(_on_dialogue_choice_pressed.bind(index, option_text)) var label := Label.new() label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) label.offset_left = 48.0 label.offset_top = 14.0 label.offset_right = -48.0 label.offset_bottom = -14.0 label.mouse_filter = Control.MOUSE_FILTER_IGNORE label.add_theme_color_override("font_color", Color(0.055, 0.105, 0.145)) label.add_theme_font_size_override("font_size", 19) label.text = option_text label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER button.add_child(label) choice_container.add_child(button) choice_container.visible = not options.is_empty() func hide_dialogue_choices() -> void: for child in choice_container.get_children(): child.queue_free() choice_container.visible = false func _crop_choice_texture(source: Texture2D) -> AtlasTexture: var cropped := AtlasTexture.new() cropped.atlas = source cropped.region = CHOICE_CROP cropped.filter_clip = true return cropped func _on_choice_hover(button: TextureButton, hovered: bool) -> void: button.self_modulate = ( Color(1.08, 1.05, 0.96, 0.94) if hovered else Color(1.0, 1.0, 1.0, 0.86) ) func _on_choice_pressed_visual(button: TextureButton, pressed: bool) -> void: button.position.y += 2.0 if pressed else -2.0 func _on_dialogue_choice_pressed(index: int, option_text: String) -> void: dialogue_choice_selected.emit(index, option_text) hide_dialogue_choices()