extends SceneTree var failures := 0 func _initialize() -> void: call_deferred("_run") func _run() -> void: var host := Control.new() host.size = Vector2(240, 720) root.add_child(host) var selector = load("res://scripts/ui/study_selector.gd").new() selector.size = host.size host.add_child(selector) await process_frame selector._show_stage("step3") selector._refresh_grid_columns() await process_frame _assert(selector.stage_scroll != null, "study selection should scroll vertically on short web viewports") _assert(selector.stage_scroll.horizontal_scroll_mode == ScrollContainer.SCROLL_MODE_DISABLED, "study selection should never introduce horizontal scrolling") _assert(selector.mode_grid.columns == 1, "phone-width mode cards should use one column") _assert(selector.stage_content.get_combined_minimum_size().x <= host.size.x, "phone-width study content should fit inside the web canvas (minimum %.1f px)" % selector.stage_content.get_combined_minimum_size().x) for card in selector.responsive_cards: _assert(card.custom_minimum_size.x == 0.0, "phone-width cards should release their desktop minimum width") for row in selector.responsive_card_rows: _assert(row.vertical, "phone-width card content should stack instead of clipping") var main_screen = load("res://scripts/ui/main.gd").new() main_screen.size = host.size host.add_child(main_screen) await process_frame main_screen._update_responsive_layout() _assert(main_screen.theme_button.custom_minimum_size == Vector2(44, 44), "the theme toggle should keep a stable square footprint") _assert(main_screen.theme_button.size.x >= 44.0 and main_screen.theme_button.size.y >= 44.0, "the theme toggle should not collapse into an oval") _assert(not main_screen.user_label.visible and not main_screen.account_chevron_button.visible, "nonessential account controls should collapse on phone-width headers") host.queue_free() await process_frame quit(1 if failures > 0 else 0) func _assert(condition: bool, message: String) -> void: if condition: return failures += 1 push_error(message)