extends SceneTree var failures := 0 func _initialize() -> void: var history = load("res://scripts/ui/simulation_history.gd") _assert(history._action_for_state("completed") == "results", "completed simulations should open results") _assert(history._action_for_state("block_active") == "resume", "active blocks should resume") _assert(history._action_for_state("between_blocks") == "resume", "between-block simulations should resume") _assert(history._action_for_state("abandoned") == "none", "abandoned simulations should be read-only") quit(1 if failures > 0 else 0) func _assert(condition: bool, message: String) -> void: if condition: return failures += 1 push_error(message)