extends SceneTree # Drives the flashcards study screen's reveal/grading render logic and keyboard mapping # directly (no network): the screen is added to the tree so _ready() builds its controls and # wires the FlashcardService signal connections, but no method that would send an HTTP # request (submit_review/request_next_card) is invoked. var failures := 0 func _initialize() -> void: var Study := load("res://scripts/ui/flashcards_study.gd") var screen = Study.new() screen._build() # Keyboard grading shortcuts: 1-4 map to Again/Hard/Good/Easy; everything else is inert. _assert(Study.rating_for_keycode(KEY_1) == "again", "1 should grade Again") _assert(Study.rating_for_keycode(KEY_2) == "hard", "2 should grade Hard") _assert(Study.rating_for_keycode(KEY_3) == "good", "3 should grade Good") _assert(Study.rating_for_keycode(KEY_4) == "easy", "4 should grade Easy") _assert(Study.rating_for_keycode(KEY_5) == "", "keys outside 1-4 should not grade a card") # Basic card: front-first, then reveal shows answer + extra and the four graded options. screen.current_note = {"type": "basic", "prompt": "2 + 2 = ?", "answer": "4", "extra": "Basic arithmetic"} screen.current_card = {"id": "card-1", "variant": 0, "revision": 1} screen.rating_options = [ {"rating": "again", "intervalLabel": "<1m"}, {"rating": "hard", "intervalLabel": "6m"}, {"rating": "good", "intervalLabel": "1d"}, {"rating": "easy", "intervalLabel": "4d"} ] screen._render_card() _assert(screen.front_label.text == "2 + 2 = ?", "the front should show only the prompt before reveal") _assert(screen.reveal_button.visible, "the reveal button should be visible before the answer is shown") _assert(not screen.grade_row.visible, "grading buttons should be hidden before reveal") _assert(not screen.back_label.visible, "the back should stay hidden before reveal") screen._reveal() _assert(screen.back_label.text == "4\n\nBasic arithmetic", "reveal should show the answer plus extra") _assert(screen.grade_row.visible, "grading buttons should appear after reveal") _assert(not screen.reveal_button.visible, "the reveal button should hide once the card is revealed") _assert(screen.grade_buttons["good"].text.contains("1d"), "each grade button should show its computed next interval") # Cloze card: only the card's own variant is hidden on the front; back reveals everything. screen.current_note = {"type": "cloze", "prompt": "{{c1::Paris}} is the capital of France", "answer": "", "extra": ""} screen.current_card = {"id": "card-2", "variant": 1, "revision": 1} screen.revealed = false screen._render_card() _assert(screen.front_label.text == "[...] is the capital of France", "cloze front should hide only its own variant") screen._reveal() _assert(screen.back_label.text == "Paris is the capital of France", "cloze back should reveal every deletion") screen.free() quit(1 if failures > 0 else 0) func _assert(condition: bool, message: String) -> void: if condition: return failures += 1 push_error(message)