Info badge: the icon was a PanelContainer using StyleBoxFlat corner
radius to fake a circle, with the radius exceeding half the box size,
causing visible artifacts. Replaced with a custom-drawn Control
(draw_arc) for a clean ring at any size, and added a hover tooltip
explaining what each stat card measures.
Profile: Dictionary.get(key, default) only falls back when the key is
missing, not when it's present with a null value, so a null
displayName rendered as the literal string "<null>" (str(null) in
GDScript) - including pre-filling the edit-profile dialog with it.
Added a shared string_field() helper that treats null the same as
missing, applied everywhere an account/preference string field is
displayed or edited.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
The pause menu (Escape during a question/CCS/flashcards run) only had
Resume/UI Sounds/Exit Run/Log Out. Settings already has an equivalent
"Interface sounds" toggle, so drop the duplicate from the pause menu.
More importantly, "player" and "ccs_player" hide the entire app shell
(header + sidebar), so there was no way to reach Settings or Profile
at all mid-session - add Profile/Settings buttons to the pause menu to
close that gap.
Navigating there follows the existing return_screen payload
convention (already used by simulation_history/results/review) rather
than inventing new navigation infrastructure: _navigate_from_pause()
remembers current_screen_name and passes it through show_screen's
payload. Both screens show a "Back to session" button when that's
set, and hide it otherwise (including on ordinary non-paused visits).
show_screen() unconditionally resumes the question timer via
_close_app_menu() as a side effect of any navigation, so
_navigate_from_pause() re-pauses it immediately when leaving "player" -
the timer then resumes for real, for free, when the user actually
returns via show_screen(return_screen).
progress_profile.gd rebuilds its whole child tree on every theme
toggle (_rebuild -> _build), which would otherwise wipe the button's
visibility - added _refresh_back_to_session_visibility(), called both
after _build() and from on_show(), so it survives a theme change while
paused.
Flipped tests/web_responsive_test.gd's assertion, which previously
required the pause menu NOT to have a Profile button.
Verified end-to-end headlessly: opening the pause menu from a live
"player" session, navigating to Settings and Profile, confirming
current_question_pause_started_at is correctly paused while away and
resumed on return, confirming the back-to-session button appears only
when reached via pause (not on ordinary nav), and confirming it
survives a dark/light theme toggle on the Profile screen.