Commit Graph
3 Commits
Author SHA1 Message Date
hz 1bc7fbfb3c Generate real glossy reel-symbol art and close the visual gap further
Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
2026-07-30 01:54:45 -05:00
hz bcb411bed8 Make the slot machine its own sidebar entry; rework its visuals
Moves Slot Machine into the sidebar's account section (alongside RZ
Shop/Settings/Log out) instead of being reachable only from the shop -
removes the shop's promo banner and the screen's "Back to Shop" link
accordingly.

Also closes a chunk of the visual gap against the mockup: a proper
cabinet-style panel (arched top corners, glowing border), a light
"screen" panel holding a real 3x3 reel grid instead of 3 single icons,
a decorative lever, an "RZ" marquee, and the cost/spin/auto-spin
controls each in their own bordered box. Added two new vendored icons
(gem, flask-conical) for reel variety and reward-list icons.
2026-07-30 01:20:24 -05:00
hz 1860e6ede6 Add an RZ Coin slot machine
Adds a spend-coins-for-a-random-reward mini-game reachable from the
shop. Backend mirrors the store's existing atomic/idempotent purchase
pattern (SpinAsync in CreditStore.cs) with a server-authoritative,
weighted reward roll and a rolling per-user spin-rate guard; odds are
served from GET /api/credits/spin-config so the client never hardcodes
numbers that could drift from the real payout table. The mockup's
"Streak Protector" reward was swapped for a real Exam Simulation Token
since streaks aren't currently a persisted, protectable concept.

Also fixes two latent bugs surfaced while building this:
- credits_service.gd's operation-id builder referenced a nonexistent
  AuthState.user_id (should be .username), throwing on every credit
  action.
- _post() silently no-op'd with no signal when signed out, which
  combined with a GDScript closure gotcha (lambdas capture outer
  locals by value, so reassigning inside one never reached the
  caller) meant a spin attempted while unauthenticated could hang
  forever instead of surfacing an error.
2026-07-30 00:29:49 -05:00