3 Commits
Author SHA1 Message Date
hz 23d573e221 Fix GDScript ternary and shadowed-identifier warnings in dashboard scripts
Godot's static checker can't unify a float branch with a null branch in
a ternary, so point_value() now uses explicit if/return; renaming the
local sign variable to sign_prefix avoids shadowing the builtin sign().
2026-07-26 18:28:55 -05:00
hz 500477b612 Add dashboard performance trends 2026-07-25 22:43:34 -05:00
hz 2dcac51452 Add user progress dashboard 2026-07-18 23:45:38 -05:00