Add real session-history navigation (Previous/Next/Shuffle), compact
side panels, and a segmented progress row to match the mockup layout.
Flashcards now opens straight into Study, with library management
moved into the Options menu ("Manage Flashcards") and Export hidden
from the UI (Import stays). Shuffle is backed by a real, due-before-new
randomized pick on the backend, not a decorative toggle.
Study screen now matches the provided mockup's layout: a "Current
Deck" panel with a circular mastery-progress ring, and a "Spaced
Repetition" panel (New/Due/Learning/Review counts, streak, daily
goal) on either side of the card. Kept the app's real global sidebar
rather than the mockup's own nav, per direction.
Mastery/Streak/Daily Goal weren't tracked anywhere, so this adds real
backend support rather than showing fabricated numbers:
- Mastered = graduated to review state AND FSRS stability >= 21 days
(FlashcardScheduleStore.MasteryStabilityDaysThreshold), stricter
than the plain Review-state count
- CurrentStreakDays = consecutive UTC days with a review, computed
from review-log timestamps in the new pure FlashcardScheduling
.ComputeStreakDays (unit tested, habit-streak semantics: doesn't
reset to 0 the instant a new day starts before today's first review)
- DailyGoal/ReviewsToday reuse the account's existing ReviewsPerDay
setting rather than inventing a new one
Also removes the exit "X" button in favor of the same Escape/pause
menu the question-player flow uses (main.gd's shared app_menu, with
an "Exit Study Session" action), and adds a new circular_progress.gd
reusable ring control plus a real "Options" menu (bury/suspend the
current card) wired to schedule endpoints that had no UI before.
Adds a full flashcards system: FSRS-based scheduling, cloze/basic
card types, CSV import/export, media storage, and study UI, wired
into navigation and the dashboard alongside existing question flows.