Add core game retry flow and question stats

This commit is contained in:
hz
2026-07-10 14:05:57 -05:00
parent 1822c00a3b
commit e991dccbb2
17 changed files with 1036 additions and 80 deletions
+65 -3
View File
@@ -1,15 +1,20 @@
extends Node
const DEFAULT_QUESTIONS_API_URL := "https://s3q.ranaze.com/api/questions/search"
const RETRY_DELAYS := [2, 5, 10, 20, 30]
signal questions_changed
signal questions_load_failed(message: String)
var questions: Array = []
var request: HTTPRequest
var retry_timer: Timer
var questions_api_url := DEFAULT_QUESTIONS_API_URL
var is_loading := false
var last_error := ""
var load_state := "idle"
var retry_attempt := 0
var next_retry_seconds := 0
func _ready() -> void:
questions_api_url = str(ProjectSettings.get_setting("step3/questions_api_url", DEFAULT_QUESTIONS_API_URL))
@@ -17,13 +22,24 @@ func _ready() -> void:
request.request_completed.connect(_on_api_questions_loaded)
add_child(request)
retry_timer = Timer.new()
retry_timer.one_shot = true
retry_timer.timeout.connect(_on_retry_timer_timeout)
add_child(retry_timer)
func load_questions_from_api() -> void:
func load_questions_from_api(reset_retry: bool = true) -> void:
if AuthState.access_token.is_empty():
_set_load_error("Login required before loading questions.")
_set_load_error("Login required before loading questions.", false)
return
if reset_retry:
retry_attempt = 0
next_retry_seconds = 0
retry_timer.stop()
is_loading = true
load_state = "retrying" if retry_attempt > 0 else "loading"
last_error = ""
questions.clear()
questions_changed.emit()
@@ -63,6 +79,31 @@ func _on_api_questions_loaded(result: int, response_code: int, _headers: PackedS
questions = api_questions
last_error = ""
load_state = "ready"
retry_attempt = 0
next_retry_seconds = 0
retry_timer.stop()
questions_changed.emit()
func retry_now() -> void:
retry_attempt = 0
next_retry_seconds = 0
retry_timer.stop()
load_questions_from_api(false)
func clear_questions() -> void:
if request != null:
request.cancel_request()
if retry_timer != null:
retry_timer.stop()
questions.clear()
is_loading = false
last_error = ""
load_state = "idle"
retry_attempt = 0
next_retry_seconds = 0
questions_changed.emit()
@@ -101,14 +142,34 @@ func has_questions() -> bool:
return not questions.is_empty()
func _set_load_error(message: String) -> void:
func _set_load_error(message: String, schedule_retry: bool = true) -> void:
is_loading = false
last_error = message
push_warning(message)
questions_load_failed.emit(message)
if schedule_retry and not AuthState.access_token.is_empty():
_schedule_retry()
else:
load_state = "failed"
next_retry_seconds = 0
questions_changed.emit()
func _schedule_retry() -> void:
var delay_index := retry_attempt
if delay_index >= RETRY_DELAYS.size():
delay_index = RETRY_DELAYS.size() - 1
next_retry_seconds = int(RETRY_DELAYS[delay_index])
retry_attempt += 1
load_state = "retrying"
retry_timer.start(float(next_retry_seconds))
func _on_retry_timer_timeout() -> void:
next_retry_seconds = 0
load_questions_from_api(false)
func _is_valid_question(item: Variant) -> bool:
if typeof(item) != TYPE_DICTIONARY:
return false
@@ -132,6 +193,7 @@ func _normalize_api_question(item: Variant) -> Dictionary:
"correct_choice_id": str(item.get("correctChoiceId", item.get("correct_choice_id", ""))),
"explanation": str(item.get("explanation", "")),
"choice_explanations": item.get("choiceExplanations", item.get("choice_explanations", {})),
"choice_selection_percentages": item.get("choiceSelectionPercentages", item.get("choice_selection_percentages", {})),
"discipline": str(item.get("discipline", "")),
"system": str(item.get("system", "")),
"difficulty": int(item.get("difficulty", 1)),