Add server-authoritative RZ Coin rewards
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using MongoDB.Driver;
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using QuestionsApi.Models;
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namespace QuestionsApi.Services;
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public sealed class MasteryAwardService
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{
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private readonly IMongoCollection<QuestionAttempt> _attempts;
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private readonly IMongoCollection<QuestionReviewAttempt> _reviews;
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private readonly IMongoCollection<ReviewQueueItem> _queue;
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private readonly QuestionStore _questions;
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private readonly CreditStore _credits;
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private readonly TimeProvider _clock;
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public MasteryAwardService(MongoDatabaseProvider mongo, QuestionStore questions, CreditStore credits, TimeProvider clock)
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{
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_attempts = mongo.Database.GetCollection<QuestionAttempt>("QuestionAttempts");
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_reviews = mongo.Database.GetCollection<QuestionReviewAttempt>("QuestionReviewAttempts");
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_queue = mongo.Database.GetCollection<ReviewQueueItem>("ReviewQueueItems");
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_questions = questions;
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_credits = credits;
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_clock = clock;
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}
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public async Task PrepareAsync(string userId)
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{
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if (await _credits.IsMasteryBaselineAppliedAsync(userId)) return;
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var states = await CurrentStatesAsync(userId);
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await _credits.InitializeMasteryBaselineAsync(userId, states.SelectMany(BaselineOperations));
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}
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public async Task<List<CreditAward>> AwardPromotionsAsync(string userId)
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{
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var awards = new List<CreditAward>();
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var applied = await _credits.GetAppliedOperationsAsync(userId);
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foreach (var system in await CurrentStatesAsync(userId))
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{
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foreach (var state in EarnedStates(system.MasteryState))
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{
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var spec = AwardSpec(state);
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if (applied.Contains(Operation(system.System, state))) continue;
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var result = await _credits.AwardAsync(userId, new CreditAwardRequest(
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Operation(system.System, state), spec.Amount, spec.Reason, spec.Description,
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"step3_system", system.System, false));
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if (result.Award is not null) awards.Add(result.Award);
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applied.Add(Operation(system.System, state));
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}
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}
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return awards;
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}
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private async Task<List<DashboardSystemPerformance>> CurrentStatesAsync(string userId)
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{
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var attempts = await _attempts.Find(value => value.UserId == userId).ToListAsync();
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var reviews = await _reviews.Find(value => value.UserId == userId).ToListAsync();
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var queue = await _queue.Find(value => value.UserId == userId).ToListAsync();
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var ids = attempts.Select(value => value.QuestionExternalId)
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.Concat(reviews.Select(value => value.QuestionExternalId))
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.Concat(queue.Select(value => value.QuestionExternalId));
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var questions = await _questions.GetByExternalIdsAsync(ids);
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return MasteryCalculator.Calculate(attempts, reviews, queue, questions, _clock.GetUtcNow().UtcDateTime);
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}
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private static IEnumerable<string> BaselineOperations(DashboardSystemPerformance system) =>
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EarnedStates(system.MasteryState).Select(state => Operation(system.System, state));
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private static IEnumerable<string> EarnedStates(string state)
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{
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if (state is MasteryStates.Practicing or MasteryStates.Strong or MasteryStates.Mastered)
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yield return MasteryStates.Practicing;
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if (state is MasteryStates.Strong or MasteryStates.Mastered)
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yield return MasteryStates.Strong;
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if (state is MasteryStates.Mastered)
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yield return MasteryStates.Mastered;
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}
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private static string Operation(string system, string state) =>
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$"mastery:{system.ToLowerInvariant().Replace(' ', '_')}:{state}";
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private static (int Amount, string Reason, string Description) AwardSpec(string state) => state switch
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{
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MasteryStates.Practicing => (3, CreditReasonCodes.MasteryPracticing, "System advanced to Practicing"),
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MasteryStates.Strong => (5, CreditReasonCodes.MasteryStrong, "System advanced to Strong"),
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_ => (10, CreditReasonCodes.MasteryMastered, "System advanced to Mastered")
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};
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}
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