diff --git a/scenes/ccs_cases_2/doctor_office.tscn b/scenes/ccs_cases_2/doctor_office.tscn index 0941630..1174050 100644 --- a/scenes/ccs_cases_2/doctor_office.tscn +++ b/scenes/ccs_cases_2/doctor_office.tscn @@ -155,15 +155,15 @@ anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -330.0 -offset_top = -50.0 -offset_right = -72.0 -offset_bottom = -24.0 +offset_top = -60.0 +offset_right = -90.0 +offset_bottom = -32.0 grow_horizontal = 0 grow_vertical = 0 mouse_filter = 2 theme_override_colors/font_color = Color(0.12, 0.22, 0.28, 0.82) theme_override_font_sizes/font_size = 15 -text = "Click to continue ▼" +text = "Click to continue" horizontal_alignment = 2 vertical_alignment = 1 diff --git a/scripts/ui/ccs_cases_2/doctor_office.gd b/scripts/ui/ccs_cases_2/doctor_office.gd index 1dc8691..4bc17b6 100644 --- a/scripts/ui/ccs_cases_2/doctor_office.gd +++ b/scripts/ui/ccs_cases_2/doctor_office.gd @@ -119,7 +119,7 @@ func _show_dialogue_page() -> void: dialogue_text.text = dialogue_pages[dialogue_page_index] dialogue_text.visible_ratio = 0.0 dialogue_reveal_complete = false - dialogue_continue_hint.text = "Click to continue ▼" + dialogue_continue_hint.text = "Click to continue" dialogue_continue_hint.visible = true dialogue_bubble.visible = true dialogue_bubble.grab_focus() @@ -190,7 +190,7 @@ func complete_dialogue_reveal() -> void: func _on_dialogue_reveal_finished() -> void: dialogue_tween = null dialogue_reveal_complete = true - dialogue_continue_hint.text = "Click to continue ▼" + dialogue_continue_hint.text = "Click to continue" dialogue_continue_hint.visible = true diff --git a/tests/ccs_cases_2_ui_test.gd b/tests/ccs_cases_2_ui_test.gd index f461c7b..5b1fe00 100644 --- a/tests/ccs_cases_2_ui_test.gd +++ b/tests/ccs_cases_2_ui_test.gd @@ -93,7 +93,7 @@ func _run() -> void: _assert(is_equal_approx(screen.active_scene.dialogue_text.offset_left, 96.0), "patient dialogue should retain the increased left inset") _assert(_bubble_matches_content(screen.active_scene), "the speech bubble should size itself to the wrapped response page") _assert(screen.active_scene.dialogue_continue_hint.visible, "the continuation prompt should remain visible while text is typing") - _assert(screen.active_scene.dialogue_continue_hint.text == "Click to continue ▼", "every dialogue page should use consistent continuation wording") + _assert(screen.active_scene.dialogue_continue_hint.text == "Click to continue", "every dialogue page should use supported continuation wording") var outside_click := _left_click(screen.active_scene.get_global_rect().end + Vector2(50.0, 50.0)) screen.active_scene._input(outside_click) _assert(not screen.active_scene.dialogue_reveal_complete, "clicks outside the doctor scene should not affect dialogue")