Fix deployment_environment default so the debugger reads UAT

project.godot's API URLs already pointed at UAT (us3q.ranaze.com), but
deployment_environment itself was still "development" - a leftover
label that never matched the actual origin. Since the UAT-only feature
gates (Dynamic Questions, CCS Cases, Flashcards) check for the literal
"uat" value, running from the Godot editor/debugger hid all three even
though it's UAT in every other respect.

Set it to "uat" to match reality, and update the two places that
sed-patch this value at build time (web/Dockerfile for the UAT/PRD web
builds, tools/export_steam_release.sh for the Steam build) so they
still match the source string they're replacing.
This commit is contained in:
hz
2026-07-25 00:30:14 -05:00
parent c1a71b1192
commit b7b290c63b
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ textures/vram_compression/import_etc2_astc=true
[step3]
deployment_environment="development"
deployment_environment="uat"
questions_api_url="https://us3q.ranaze.com/api/questions/search"
question_reports_api_url="https://us3q.ranaze.com/api/question-reports"
app_feedback_api_url="https://us3q.ranaze.com/api/app-feedback"