Simplify resolved wrong-answer explanation cards per design feedback

Drop the redundant header row (duplicate percentage badge + collapse
chevron), the "Why this is appropriate/less appropriate:"/"Why this
is incorrect:" heading labels, and the nested sub-box - now that
these cards live inside their own choice's colored border, all of
that was repeating what the color and position already say. Both the
selected-wrong-choice resolved follow-up and the never-selected
distractor cards now just show the plain explanation sentence, with
the leading "Correct."/"Incorrect." verdict word stripped too.

Removing the toggle chevron removes the only way to reach the
collapse/expand behavior, so that machinery (_collapse_resolved_followups,
_toggle_followup_state, the "collapsed" state field) comes out too
rather than linger unreachable.
This commit is contained in:
hz
2026-07-23 04:19:10 -05:00
parent d69a1fd0e3
commit b3a8dec379
2 changed files with 23 additions and 91 deletions
+10 -19
View File
@@ -13,10 +13,9 @@ func _initialize() -> void:
_test_eliminated_choice_uses_rich_text_strikeout()
_test_eliminated_choice_that_is_also_locked_wrong_still_strikes_through()
_test_explanation_highlighting_has_no_status_heading()
_test_collapsed_followup_review_expands()
_test_resolved_followup_has_no_header_or_verdict_prefix()
_test_review_content_normalization()
_test_followup_attempt_order_is_stable()
_test_answer_review_collapses_nested_wrong_followups()
_test_review_followup_is_optional_and_single_attempt()
_test_question_failure_retry_classification()
_test_transient_question_failure_keeps_player_waiting()
@@ -178,7 +177,7 @@ func _test_explanation_highlighting_has_no_status_heading() -> void:
player.free()
func _test_collapsed_followup_review_expands() -> void:
func _test_resolved_followup_has_no_header_or_verdict_prefix() -> void:
var player = load("res://scripts/ui/question_player.gd").new()
var panel := PanelContainer.new()
var content := VBoxContainer.new()
@@ -193,14 +192,16 @@ func _test_collapsed_followup_review_expands() -> void:
player.followup_states["B"] = {
"choice_id": "B", "choice_text": "Wrong answer", "prompt": "Why?",
"selected_option_text": "Finding", "was_correct": false,
"teaching_point": "Review the finding.", "resolved": true, "collapsed": true
"teaching_point": "Incorrect. Review the finding.", "resolved": true
}
player._render_followup_state("B")
var review_button := content.find_child("FollowupToggle", true, false) as Button
_assert(review_button != null, "collapsed follow-up should render a toggle button")
if review_button != null:
review_button.pressed.emit()
_assert(not bool(player.followup_states["B"].get("collapsed", true)), "review button should expand the resolved follow-up")
_assert(content.find_child("FollowupToggle", true, false) == null, "a resolved follow-up should not render a collapse toggle")
var explanation_text := ""
for child in content.get_children():
if child is Label:
explanation_text += child.text
_assert(not explanation_text.contains("Why this is"), "a resolved follow-up should not repeat a 'Why this is...' heading")
_assert(not explanation_text.begins_with("Incorrect."), "a resolved follow-up explanation should not repeat the verdict prefix")
player.choice_buttons[0].free()
player.choice_percent_labels[0].free()
player.choice_top_labels[0].free()
@@ -248,16 +249,6 @@ func _test_followup_attempt_order_is_stable() -> void:
player.free()
func _test_answer_review_collapses_nested_wrong_followups() -> void:
var player = load("res://scripts/ui/question_player.gd").new()
player.followup_states["C"] = {"resolved": true, "collapsed": false, "is_main_correct": false}
player.followup_attempt_order = ["C"]
player._ensure_answer_review_followups()
_assert(bool(player.followup_states["C"].get("collapsed", false)), "resolved distractor remediation should collapse for final review")
_assert(not player.followup_states.has("B"), "the correct answer should not become a distractor-remediation card")
player.free()
func _test_review_followup_is_optional_and_single_attempt() -> void:
var session = root.get_node("BlockSessionService")
var prior_questions: Array = session.active_questions.duplicate(true)