Restrict progression features to UAT
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@@ -8,6 +8,8 @@ func _initialize() -> void:
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func _run() -> void:
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var prior_environment: String = ProjectSettings.get_setting("step3/deployment_environment", "development")
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ProjectSettings.set_setting("step3/deployment_environment", "uat")
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var dashboard_service = root.get_node("DashboardService")
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var mission_service = root.get_node("DailyMissionService")
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var weekly_goal_service = root.get_node("WeeklyGoalService")
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@@ -51,9 +53,25 @@ func _run() -> void:
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_assert(dashboard.trend_chart.points.size() == 30, "chart should retain all 30 calendar points")
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dashboard.queue_free()
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await process_frame
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ProjectSettings.set_setting("step3/deployment_environment", "prd")
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var production_dashboard = load("res://scripts/ui/dashboard_screen.gd").new()
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production_dashboard.size = Vector2(1280, 900)
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root.add_child(production_dashboard)
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await process_frame
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production_dashboard._render()
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await process_frame
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_assert(production_dashboard.mission_content == null, "production should omit daily mission UI")
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_assert(production_dashboard.weekly_goal_content == null, "production should omit weekly goal UI")
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_assert(production_dashboard.rank_content == null, "production should omit clinical progression UI")
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_assert(production_dashboard.mastery_rows.is_empty(), "production should render legacy system performance instead of mastery actions")
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_assert(production_dashboard.system_list.get_child_count() == 14, "production should retain the system performance breakdown")
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production_dashboard.queue_free()
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dashboard_service.data = prior_data
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mission_service.state = prior_missions
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weekly_goal_service.state = prior_weekly_goal
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ProjectSettings.set_setting("step3/deployment_environment", prior_environment)
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await process_frame
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quit(1 if failures > 0 else 0)
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@@ -206,7 +206,7 @@ func _test_resolved_followup_stays_expanded_and_toggles() -> void:
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_assert(content.find_child("FollowupOption_A", true, false) != null, "the resolved follow-up should retain its selected option")
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_assert(content.find_child("FollowupOption_B", true, false) != null, "the resolved follow-up should retain its correct option")
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var verdict := content.find_child("FollowupVerdict", true, false) as Label
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_assert(verdict != null and verdict.text == "Incorrect", "the resolved follow-up should show whether the answer was correct")
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_assert(verdict != null and verdict.text.is_empty(), "an incorrect follow-up should rely on its red answer treatment instead of redundant verdict text")
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if toggle != null:
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toggle.pressed.emit()
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_assert(bool(player.followup_states["B"].get("collapsed", false)), "the minimize toggle should collapse the follow-up")
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@@ -297,10 +297,8 @@ func _test_review_followup_is_optional_and_single_attempt() -> void:
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player.review_followups_section.add_child(player.review_followups_content)
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player._render_review_followups()
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_assert(not player.next_button.disabled, "optional review follow-ups must not lock Next")
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player._answer_review_followup(0, "B")
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_assert(bool(player.review_followup_states[0].get("answered", false)), "a review follow-up should record its first response")
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player._answer_review_followup(0, "A")
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_assert(player.review_followup_states[0].get("selected_choice_id", "") == "B", "review follow-ups should accept only one attempt")
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_assert(not player.review_followups_section.visible, "generic post-answer review follow-ups should remain retired")
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_assert(player.review_followup_states.is_empty(), "retired generic follow-ups should not create answer state")
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player.review_followups_section.free()
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player.next_button.free()
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player.free()
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@@ -0,0 +1,104 @@
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extends SceneTree
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const FeatureFlags := preload("res://scripts/config/feature_flags.gd")
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var failures := 0
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class ScreenHost extends Control:
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var shown_screen := ""
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func show_screen(screen_name: String, _payload: Variant = null) -> void:
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shown_screen = screen_name
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var prior_environment: String = ProjectSettings.get_setting("step3/deployment_environment", "development")
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ProjectSettings.set_setting("step3/deployment_environment", "uat")
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_assert(FeatureFlags.progression_enabled(), "UAT should enable progression")
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for environment in ["prd", "production", "development", "unknown"]:
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ProjectSettings.set_setting("step3/deployment_environment", environment)
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_assert(not FeatureFlags.progression_enabled(), "%s should not enable progression" % environment)
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ProjectSettings.set_setting("step3/deployment_environment", "prd")
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var received: Array = []
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var credits = root.get_node("CreditsService")
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var prior_credits: int = credits.credits
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var prior_loaded: bool = credits.loaded
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var capture := func(amount: int, reason: String): received.append([amount, reason])
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credits.award_received.connect(capture)
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credits.apply_award_response({"credits": {"credits": 123}, "creditAwards": [{
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"amount": 10, "reasonCode": "rank_promotion", "description": "Advanced rank"
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}]})
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_assert(received.is_empty(), "production should suppress progression award notifications")
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_assert(credits.credits == 123, "production should still apply balances containing progression awards")
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credits.apply_award_response({"creditAwards": [{
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"amount": 2, "reasonCode": "qbank_difficult_correct", "description": "Difficult question correct"
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}]})
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_assert(received.size() == 1, "production should retain ordinary learning reward notifications")
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credits.award_received.disconnect(capture)
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credits.credits = prior_credits
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credits.loaded = prior_loaded
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var production_setup = load("res://scripts/ui/block_setup.gd").new()
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var screen_host := ScreenHost.new()
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root.add_child(screen_host)
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production_setup.main = screen_host
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root.add_child(production_setup)
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await process_frame
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_assert(not production_setup.goal_row.visible, "production block setup should hide progression finish lines")
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var question_bank = root.get_node("QuestionBankService")
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var prior_questions: Array = question_bank.questions.duplicate(true)
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question_bank.questions = [_sample_question()]
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production_setup.selected_system = "All Systems"
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production_setup.size_spin.value = 5
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production_setup._start_block()
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_assert(screen_host.shown_screen == "player", "production should launch a classic block directly")
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_assert(root.get_node("StudySessionService").active_session_id.is_empty(), "production classic blocks should not create progression sessions")
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root.get_node("BlockSessionService").finish_block()
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question_bank.questions = prior_questions
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production_setup.queue_free()
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screen_host.queue_free()
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var production_profile = load("res://scripts/ui/progress_profile.gd").new()
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root.add_child(production_profile)
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await process_frame
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_assert(production_profile.progression_content == null, "production profile should omit clinical progression")
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production_profile.queue_free()
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ProjectSettings.set_setting("step3/deployment_environment", "uat")
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var uat_setup = load("res://scripts/ui/block_setup.gd").new()
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root.add_child(uat_setup)
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await process_frame
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_assert(uat_setup.goal_row.visible, "UAT block setup should retain progression finish lines")
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uat_setup.queue_free()
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ProjectSettings.set_setting("step3/deployment_environment", prior_environment)
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await process_frame
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quit(1 if failures > 0 else 0)
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func _sample_question() -> Dictionary:
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var choices: Array = []
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for index in 5:
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choices.append({"id": String.chr(65 + index), "text": "Choice %d" % index})
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return {
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"external_id": "progression-flag-test",
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"system": "Cardiovascular",
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"stem": "Test stem",
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"lead_in": "Choose an answer.",
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"choices": choices,
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"correct_choice_id": "A",
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}
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func _assert(condition: bool, message: String) -> void:
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if condition:
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return
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failures += 1
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push_error(message)
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@@ -0,0 +1 @@
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uid://cl00e10sgfqei
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