Rebuild flashcard study screen from mockup, with real backend-backed stats
Study screen now matches the provided mockup's layout: a "Current Deck" panel with a circular mastery-progress ring, and a "Spaced Repetition" panel (New/Due/Learning/Review counts, streak, daily goal) on either side of the card. Kept the app's real global sidebar rather than the mockup's own nav, per direction. Mastery/Streak/Daily Goal weren't tracked anywhere, so this adds real backend support rather than showing fabricated numbers: - Mastered = graduated to review state AND FSRS stability >= 21 days (FlashcardScheduleStore.MasteryStabilityDaysThreshold), stricter than the plain Review-state count - CurrentStreakDays = consecutive UTC days with a review, computed from review-log timestamps in the new pure FlashcardScheduling .ComputeStreakDays (unit tested, habit-streak semantics: doesn't reset to 0 the instant a new day starts before today's first review) - DailyGoal/ReviewsToday reuse the account's existing ReviewsPerDay setting rather than inventing a new one Also removes the exit "X" button in favor of the same Escape/pause menu the question-player flow uses (main.gd's shared app_menu, with an "Exit Study Session" action), and adds a new circular_progress.gd reusable ring control plus a real "Options" menu (bury/suspend the current card) wired to schedule endpoints that had no UI before.
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@@ -58,7 +58,23 @@ public sealed class FlashcardStudyService(
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var due = checked((int)await schedules.CountDueAsync(userId, noteIds, nowUtc, studyDayStart));
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var newAvailable = Math.Min(checked((int)await schedules.CountNewAsync(userId, noteIds, studyDayStart)), newBudget);
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var reviewedThisWeek = checked((int)await schedules.CountReviewsSinceAsync(userId, weekStartUtc));
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return new FlashcardDashboardCounts { Due = due, NewAvailable = newAvailable, ReviewedThisWeek = reviewedThisWeek };
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var learning = checked((int)await schedules.CountByStateAsync(userId, noteIds, FlashcardScheduleStates.Learning))
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+ checked((int)await schedules.CountByStateAsync(userId, noteIds, FlashcardScheduleStates.Relearning));
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var review = checked((int)await schedules.CountByStateAsync(userId, noteIds, FlashcardScheduleStates.Review));
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var reviewsToday = checked((int)await schedules.CountReviewsSinceAsync(userId, studyDayStart));
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var streakTimestamps = await schedules.GetReviewTimestampsSinceAsync(userId, nowUtc.AddDays(-400));
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var settings = await settingsStore.GetAsync(userId);
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return new FlashcardDashboardCounts
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{
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Due = due,
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NewAvailable = newAvailable,
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ReviewedThisWeek = reviewedThisWeek,
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Learning = learning,
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Review = review,
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CurrentStreakDays = FlashcardScheduling.ComputeStreakDays(streakTimestamps, nowUtc.Date),
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ReviewsToday = reviewsToday,
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DailyGoal = settings.ReviewsPerDay
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};
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}
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public async Task<List<FlashcardDeckSummary>> GetDeckSummariesAsync(string userId, DateTime nowUtc, DateTime studyDayStart)
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@@ -70,17 +86,25 @@ public sealed class FlashcardStudyService(
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var deckNoteIds = (await notes.ListByDeckAsync(userId, deck.Id!)).Select(v => v.Id!).ToList();
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var due = checked((int)await schedules.CountDueAsync(userId, deckNoteIds, nowUtc, studyDayStart));
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var fresh = checked((int)await schedules.CountNewAsync(userId, deckNoteIds, studyDayStart));
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var learning = checked((int)await schedules.CountByStateAsync(userId, deckNoteIds, FlashcardScheduleStates.Learning))
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+ checked((int)await schedules.CountByStateAsync(userId, deckNoteIds, FlashcardScheduleStates.Relearning));
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var review = checked((int)await schedules.CountByStateAsync(userId, deckNoteIds, FlashcardScheduleStates.Review));
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var mastered = checked((int)await schedules.CountMasteredAsync(userId, deckNoteIds));
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result.Add(new FlashcardDeckSummary
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{
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Deck = deck,
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Total = deckNoteIds.Count,
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Due = due,
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New = fresh
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New = fresh,
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Learning = learning,
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Review = review,
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Mastered = mastered
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});
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}
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return result;
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}
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private async Task<List<string>> ResolveNoteIdsAsync(string userId, string deckId)
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{
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var activeNotes = string.IsNullOrWhiteSpace(deckId)
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