Rebuild flashcard study screen from mockup, with real backend-backed stats
Study screen now matches the provided mockup's layout: a "Current Deck" panel with a circular mastery-progress ring, and a "Spaced Repetition" panel (New/Due/Learning/Review counts, streak, daily goal) on either side of the card. Kept the app's real global sidebar rather than the mockup's own nav, per direction. Mastery/Streak/Daily Goal weren't tracked anywhere, so this adds real backend support rather than showing fabricated numbers: - Mastered = graduated to review state AND FSRS stability >= 21 days (FlashcardScheduleStore.MasteryStabilityDaysThreshold), stricter than the plain Review-state count - CurrentStreakDays = consecutive UTC days with a review, computed from review-log timestamps in the new pure FlashcardScheduling .ComputeStreakDays (unit tested, habit-streak semantics: doesn't reset to 0 the instant a new day starts before today's first review) - DailyGoal/ReviewsToday reuse the account's existing ReviewsPerDay setting rather than inventing a new one Also removes the exit "X" button in favor of the same Escape/pause menu the question-player flow uses (main.gd's shared app_menu, with an "Exit Study Session" action), and adds a new circular_progress.gd reusable ring control plus a real "Options" menu (bury/suspend the current card) wired to schedule endpoints that had no UI before.
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@@ -138,6 +138,38 @@ public sealed class FlashcardScheduleStore
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public Task<long> CountReviewsSinceAsync(string userId, DateTime sinceUtc) =>
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_reviewLogs.CountDocumentsAsync(v => v.UserId == userId && v.ReviewedUtc >= sinceUtc && v.UndoneUtc == null);
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public Task<long> CountByStateAsync(string userId, IReadOnlyCollection<string> noteIds, string state) =>
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noteIds.Count == 0
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? Task.FromResult(0L)
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: _schedules.CountDocumentsAsync(v => v.UserId == userId
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&& noteIds.Contains(v.NoteId)
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&& v.State == state
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&& !v.IsSuspended);
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// A card counts toward "mastered" once it has graduated to long-term review and reached a
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// stability (FSRS's estimate of days until retention drops to ~90%) past this threshold -
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// the same rough "won't need attention again soon" cutoff several SRS apps use for a mastery
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// stat. Kept separate from the plain Review-state count, which includes recently-graduated
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// cards still building stability.
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public const double MasteryStabilityDaysThreshold = 21.0;
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public Task<long> CountMasteredAsync(string userId, IReadOnlyCollection<string> noteIds) =>
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noteIds.Count == 0
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? Task.FromResult(0L)
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: _schedules.CountDocumentsAsync(v => v.UserId == userId
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&& noteIds.Contains(v.NoteId)
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&& v.State == FlashcardScheduleStates.Review
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&& !v.IsSuspended
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&& v.Stability >= MasteryStabilityDaysThreshold);
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// Bounded lookback (streaks longer than this are vanishingly rare and this keeps the query
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// cheap); returns raw timestamps so the caller can compute consecutive-day streaks in the
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// user's own calendar-day semantics.
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public Task<List<DateTime>> GetReviewTimestampsSinceAsync(string userId, DateTime sinceUtc) =>
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_reviewLogs.Find(v => v.UserId == userId && v.ReviewedUtc >= sinceUtc && v.UndoneUtc == null)
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.Project(v => v.ReviewedUtc)
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.ToListAsync();
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public async Task<int> CountNewIntroducedSinceAsync(string userId, DateTime sinceUtc) =>
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checked((int)await _reviewLogs.CountDocumentsAsync(v => v.UserId == userId
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&& v.ReviewedUtc >= sinceUtc && v.UndoneUtc == null && v.Before.State == FlashcardScheduleStates.New));
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