Lock submitted simulation answers
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@@ -1163,19 +1163,22 @@ func on_hide() -> void:
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slot_machine_panel.close_panel()
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func _save_simulation_current_response() -> void:
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func _save_simulation_current_response(is_submitted := false) -> void:
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if BlockSessionService.session_kind != "simulation":
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return
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if bool(current_answer.get("is_submitted", false)) and not is_submitted:
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return
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var question := BlockSessionService.get_current_question()
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if question.is_empty():
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return
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current_answer = BlockSessionService.answer_current(selected_choice, eliminated, flagged)
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current_answer = BlockSessionService.answer_current(selected_choice, eliminated, flagged, is_submitted)
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ExamSimulationService.save_response(
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str(question.get("id", "")),
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selected_choice,
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eliminated,
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flagged,
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int(BlockSessionService.get_current_elapsed_seconds()))
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int(BlockSessionService.get_current_elapsed_seconds()),
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is_submitted)
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func _on_simulation_state_changed() -> void:
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@@ -1577,7 +1580,7 @@ func _toggle_eliminate_selected() -> void:
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func _submit_or_next() -> void:
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if BlockSessionService.session_kind == "simulation":
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_save_simulation_current_response()
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_save_simulation_current_response(not selected_choice.is_empty())
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if BlockSessionService.current_index + 1 < BlockSessionService.active_questions.size():
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BlockSessionService.move_next()
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_load_question()
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@@ -3373,7 +3376,9 @@ func _apply_saved_choice_state() -> void:
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func _is_correct_answer_locked() -> bool:
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return bool(current_answer.get("is_correct", false))
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return bool(current_answer.get("is_correct", false)) or (
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BlockSessionService.session_kind == "simulation" and
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bool(current_answer.get("is_submitted", false)))
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func _refresh_submit_state() -> void:
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