Add exam-style question calculator

This commit is contained in:
hz
2026-07-23 05:19:12 -05:00
parent ba155fd38a
commit 50f07a77a5
8 changed files with 673 additions and 4 deletions
+12
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@@ -0,0 +1,12 @@
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<rect width="16" height="20" x="4" y="2" rx="2"/>
<line x1="8" x2="16" y1="6" y2="6"/>
<line x1="16" x2="16" y1="14" y2="18"/>
<path d="M16 10h.01"/>
<path d="M12 10h.01"/>
<path d="M8 10h.01"/>
<path d="M12 14h.01"/>
<path d="M8 14h.01"/>
<path d="M12 18h.01"/>
<path d="M8 18h.01"/>
</svg>

After

Width:  |  Height:  |  Size: 494 B

+43
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dy8lr6snglfpm"
path="res://.godot/imported/calculator.svg-0f64f216f45259cc59d80d23ea9a79a8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/icons/lucide/calculator.svg"
dest_files=["res://.godot/imported/calculator.svg-0f64f216f45259cc59d80d23ea9a79a8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
+448
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@@ -0,0 +1,448 @@
extends PanelContainer
const Style := preload("res://scripts/ui/ui_style.gd")
const Brand := preload("res://scripts/ui/medmind_style.gd")
const MAX_ENTRY_LENGTH := 16
var display_label: Label
var operation_label: Label
var keypad_buttons: Array[Button] = []
var entry := "0"
var accumulator := 0.0
var pending_operator := ""
var waiting_for_operand := true
var last_operator := ""
var last_operand := 0.0
var has_last_operation := false
var error_state := false
var drag_active := false
var drag_offset := Vector2.ZERO
var has_been_positioned := false
func _ready() -> void:
name = "CalculatorPanel"
visible = false
top_level = true
mouse_filter = Control.MOUSE_FILTER_STOP
custom_minimum_size = Vector2(310, 390)
size = custom_minimum_size
_build_ui()
if not get_viewport().size_changed.is_connected(_on_viewport_size_changed):
get_viewport().size_changed.connect(_on_viewport_size_changed)
_on_viewport_size_changed()
refresh_theme_controls()
_refresh_display()
func open_panel() -> void:
visible = true
move_to_front()
if not has_been_positioned:
var viewport_size := get_viewport_rect().size
position = Vector2(maxf(12.0, viewport_size.x - size.x - 24.0), 72.0)
has_been_positioned = true
_clamp_to_viewport()
func close_panel() -> void:
visible = false
drag_active = false
func toggle_panel() -> void:
if visible:
close_panel()
else:
open_panel()
func reset_calculation() -> void:
entry = "0"
accumulator = 0.0
pending_operator = ""
waiting_for_operand = true
last_operator = ""
last_operand = 0.0
has_last_operation = false
error_state = false
_refresh_display()
func press_token(token: String) -> void:
if token.length() == 1 and token.is_valid_int():
_enter_digit(token)
return
match token:
".":
_enter_decimal()
"+", "−", "×", "÷":
_set_operator(token)
"=":
_equals()
"%":
_apply_unary("percent")
"√":
_apply_unary("sqrt")
"±":
_apply_unary("sign")
"⌫":
_backspace()
"AC":
reset_calculation()
func get_display_text() -> String:
return entry
func refresh_theme_controls() -> void:
if display_label == null:
return
var dark := UIThemeService.is_dark_mode()
add_theme_stylebox_override("panel", Brand.content_card_box(dark, true, Brand.ROYAL_BLUE))
display_label.add_theme_color_override("font_color", Brand.text_color(dark))
operation_label.add_theme_color_override("font_color", Brand.muted_color(dark))
for button in keypad_buttons:
var accent := Brand.ROYAL_BLUE if str(button.get_meta("calculator_token", "")) in ["+", "−", "×", "÷", "="] else Brand.SLATE
button.add_theme_stylebox_override("normal", Brand.badge_box(dark, accent))
button.add_theme_stylebox_override("hover", Brand.badge_box(dark, Brand.TEAL))
button.add_theme_stylebox_override("pressed", Brand.badge_box(dark, Brand.PURPLE))
button.add_theme_color_override("font_color", Brand.text_color(dark))
func _build_ui() -> void:
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 10)
margin.add_theme_constant_override("margin_right", 10)
margin.add_theme_constant_override("margin_top", 12)
margin.add_theme_constant_override("margin_bottom", 14)
add_child(margin)
var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 10)
margin.add_child(content)
var title_bar := HBoxContainer.new()
title_bar.name = "CalculatorTitleBar"
title_bar.mouse_filter = Control.MOUSE_FILTER_STOP
title_bar.custom_minimum_size.y = 34
title_bar.gui_input.connect(_on_title_bar_gui_input)
content.add_child(title_bar)
var title := Label.new()
title.text = "Calculator"
title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
title.mouse_filter = Control.MOUSE_FILTER_IGNORE
Brand.apply_font(title)
title.add_theme_font_size_override("font_size", 18)
title_bar.add_child(title)
var close := Button.new()
close.name = "CalculatorClose"
close.text = "×"
close.tooltip_text = "Close calculator"
close.custom_minimum_size = Vector2(36, 32)
close.focus_mode = Control.FOCUS_NONE
close.pressed.connect(close_panel)
title_bar.add_child(close)
var display_panel := PanelContainer.new()
display_panel.custom_minimum_size.y = 78
display_panel.add_theme_stylebox_override("panel", Style.panel_box(Color("101b31"), Style.CYAN))
content.add_child(display_panel)
var display_margin := MarginContainer.new()
display_margin.add_theme_constant_override("margin_left", 12)
display_margin.add_theme_constant_override("margin_right", 12)
display_margin.add_theme_constant_override("margin_top", 8)
display_margin.add_theme_constant_override("margin_bottom", 8)
display_panel.add_child(display_margin)
var display_stack := VBoxContainer.new()
display_margin.add_child(display_stack)
operation_label = Label.new()
operation_label.name = "CalculatorOperation"
operation_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
operation_label.add_theme_font_size_override("font_size", 13)
Brand.apply_font(operation_label)
display_stack.add_child(operation_label)
display_label = Label.new()
display_label.name = "CalculatorDisplay"
display_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
display_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
display_label.add_theme_font_size_override("font_size", 28)
Brand.apply_font(display_label)
display_stack.add_child(display_label)
var keypad := GridContainer.new()
keypad.name = "CalculatorKeypad"
keypad.columns = 4
keypad.add_theme_constant_override("h_separation", 6)
keypad.add_theme_constant_override("v_separation", 8)
content.add_child(keypad)
var tokens := [
"AC", "⌫", "±", "√",
"7", "8", "9", "÷",
"4", "5", "6", "×",
"1", "2", "3", "−",
"%", "0", ".", "+",
"", "", "", "="
]
for token in tokens:
var button := Button.new()
button.custom_minimum_size = Vector2(44, 45)
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.focus_mode = Control.FOCUS_NONE
if token == "":
button.visible = false
keypad.add_child(button)
continue
button.text = token
button.set_meta("calculator_token", token)
button.tooltip_text = _token_tooltip(token)
button.add_theme_font_size_override("font_size", 18)
Brand.apply_font(button)
UISoundService.set_button_sound(button, "toggle")
button.pressed.connect(press_token.bind(token))
keypad.add_child(button)
keypad_buttons.append(button)
func _input(event: InputEvent) -> void:
if not visible or not (event is InputEventKey):
return
var key_event := event as InputEventKey
if not key_event.pressed or key_event.echo:
return
var token := ""
if key_event.keycode == KEY_ESCAPE:
close_panel()
get_viewport().set_input_as_handled()
return
if key_event.keycode in [KEY_ENTER, KEY_KP_ENTER]:
token = "="
elif key_event.keycode == KEY_BACKSPACE:
token = "⌫"
elif key_event.keycode == KEY_DELETE:
token = "AC"
elif key_event.unicode > 0:
var character := String.chr(key_event.unicode)
match character:
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ".", "%", "=":
token = character
"+": token = "+"
"-": token = "−"
"*", "x", "X": token = "×"
"/": token = "÷"
"c", "C": token = "AC"
if token == "":
return
press_token(token)
get_viewport().set_input_as_handled()
func _enter_digit(digit: String) -> void:
if error_state:
reset_calculation()
if waiting_for_operand:
entry = digit
waiting_for_operand = false
elif entry == "0":
entry = digit
elif entry.length() < MAX_ENTRY_LENGTH:
entry += digit
_refresh_display()
func _enter_decimal() -> void:
if error_state:
reset_calculation()
if waiting_for_operand:
entry = "0."
waiting_for_operand = false
elif not "." in entry and entry.length() < MAX_ENTRY_LENGTH:
entry += "."
_refresh_display()
func _set_operator(operator: String) -> void:
if error_state:
return
var current := _entry_value()
if pending_operator != "" and not waiting_for_operand:
if not _perform_operation(pending_operator, current):
return
else:
accumulator = current
pending_operator = operator
waiting_for_operand = true
has_last_operation = false
_refresh_display()
func _equals() -> void:
if error_state:
return
if pending_operator != "":
var operand := accumulator if waiting_for_operand else _entry_value()
var operator := pending_operator
if not _perform_operation(operator, operand):
return
last_operator = operator
last_operand = operand
has_last_operation = true
pending_operator = ""
elif has_last_operation:
if not _perform_operation(last_operator, last_operand):
return
else:
return
waiting_for_operand = true
_refresh_display()
func _apply_unary(operation: String) -> void:
if error_state:
return
var value := _entry_value()
match operation:
"percent":
value /= 100.0
"sqrt":
if value < 0.0:
_set_error()
return
value = sqrt(value)
"sign":
value = -value
entry = _format_number(value)
if pending_operator == "":
accumulator = value
waiting_for_operand = false
_refresh_display()
func _backspace() -> void:
if error_state:
reset_calculation()
return
if waiting_for_operand:
return
entry = entry.left(entry.length() - 1)
if entry in ["", "-"]:
entry = "0"
waiting_for_operand = true
_refresh_display()
func _perform_operation(operator: String, operand: float) -> bool:
var result := accumulator
match operator:
"+": result += operand
"−": result -= operand
"×": result *= operand
"÷":
if is_zero_approx(operand):
_set_error()
return false
result /= operand
if is_nan(result) or is_inf(result):
_set_error()
return false
accumulator = result
entry = _format_number(result)
return true
func _entry_value() -> float:
return entry.to_float()
func _format_number(value: float) -> String:
if is_zero_approx(value):
return "0"
var formatted := String.num(value, 12)
if "." in formatted:
while formatted.ends_with("0"):
formatted = formatted.left(formatted.length() - 1)
if formatted.ends_with("."):
formatted = formatted.left(formatted.length() - 1)
if formatted.length() > MAX_ENTRY_LENGTH:
formatted = String.num_scientific(value).replace("e+", "e")
return formatted
func _set_error() -> void:
entry = "Error"
error_state = true
pending_operator = ""
waiting_for_operand = true
has_last_operation = false
_refresh_display()
func _refresh_display() -> void:
if display_label == null:
return
display_label.text = entry
operation_label.text = ("%s %s" % [_format_number(accumulator), pending_operator]) if pending_operator != "" else ""
func _on_title_bar_gui_input(event: InputEvent) -> void:
var touch_event := event as InputEventScreenTouch
if touch_event != null:
drag_active = touch_event.pressed
if drag_active:
drag_offset = touch_event.position
get_viewport().set_input_as_handled()
return
var touch_drag := event as InputEventScreenDrag
if touch_drag != null and drag_active:
global_position += touch_drag.relative
_clamp_to_viewport()
get_viewport().set_input_as_handled()
return
var mouse_event := event as InputEventMouseButton
if mouse_event != null and mouse_event.button_index == MOUSE_BUTTON_LEFT:
drag_active = mouse_event.pressed
if drag_active:
drag_offset = mouse_event.global_position - global_position
get_viewport().set_input_as_handled()
return
var motion := event as InputEventMouseMotion
if motion != null and drag_active:
global_position = motion.global_position - drag_offset
_clamp_to_viewport()
get_viewport().set_input_as_handled()
func _on_viewport_size_changed() -> void:
var viewport_size := get_viewport_rect().size
custom_minimum_size.x = minf(310.0, maxf(216.0, viewport_size.x - 24.0))
size.x = custom_minimum_size.x
_clamp_to_viewport()
func _clamp_to_viewport() -> void:
if not is_inside_tree():
return
var viewport_size := get_viewport_rect().size
position.x = clampf(position.x, 12.0, maxf(12.0, viewport_size.x - size.x - 12.0))
position.y = clampf(position.y, 12.0, maxf(12.0, viewport_size.y - size.y - 12.0))
func _token_tooltip(token: String) -> String:
return {
"AC": "Clear calculation",
"⌫": "Backspace",
"±": "Change sign",
"√": "Square root",
"%": "Convert to percent",
"÷": "Divide",
"×": "Multiply",
"−": "Subtract",
"+": "Add",
"=": "Equals"
}.get(token, token)
+1
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@@ -0,0 +1 @@
uid://dssyep5a2sime
+33 -1
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@@ -3,6 +3,7 @@ extends VBoxContainer
const Style := preload("res://scripts/ui/ui_style.gd") const Style := preload("res://scripts/ui/ui_style.gd")
const Brand := preload("res://scripts/ui/medmind_style.gd") const Brand := preload("res://scripts/ui/medmind_style.gd")
const FlashcardPrefillDialog := preload("res://scripts/ui/flashcard_prefill_dialog.gd") const FlashcardPrefillDialog := preload("res://scripts/ui/flashcard_prefill_dialog.gd")
const CalculatorPanel := preload("res://scripts/ui/calculator_panel.gd")
const CLEAR_HIGHLIGHT_DARK_ICON := preload("res://assets/icons/medmind/clear-highlight-dark.svg") const CLEAR_HIGHLIGHT_DARK_ICON := preload("res://assets/icons/medmind/clear-highlight-dark.svg")
const CLEAR_HIGHLIGHT_LIGHT_ICON := preload("res://assets/icons/medmind/clear-highlight-light.svg") const CLEAR_HIGHLIGHT_LIGHT_ICON := preload("res://assets/icons/medmind/clear-highlight-light.svg")
const LABS_DARK_ICON := preload("res://assets/icons/medmind/labs-dark.svg") const LABS_DARK_ICON := preload("res://assets/icons/medmind/labs-dark.svg")
@@ -81,6 +82,7 @@ var skip_button: Button
var text_smaller_button: Button var text_smaller_button: Button
var text_larger_button: Button var text_larger_button: Button
var labs_button: Button var labs_button: Button
var calculator_button: Button
var clear_highlight_button: Button var clear_highlight_button: Button
var flag_button: Button var flag_button: Button
var report_button: Button var report_button: Button
@@ -109,6 +111,7 @@ var feedback_fog: ColorRect
var labs_overlay: Control var labs_overlay: Control
var labs_panel: PanelContainer var labs_panel: PanelContainer
var labs_content: VBoxContainer var labs_content: VBoxContainer
var calculator_panel
var report_overlay: Control var report_overlay: Control
var report_panel: PanelContainer var report_panel: PanelContainer
var report_form_content: VBoxContainer var report_form_content: VBoxContainer
@@ -258,6 +261,19 @@ func _ready() -> void:
text_larger_button.pressed.connect(func(): _adjust_question_text_scale(TEXT_SCALE_STEP)) text_larger_button.pressed.connect(func(): _adjust_question_text_scale(TEXT_SCALE_STEP))
question_toolbar.add_child(text_larger_button) question_toolbar.add_child(text_larger_button)
calculator_button = Button.new()
calculator_button.name = "CalculatorButton"
calculator_button.tooltip_text = "Open calculator"
calculator_button.icon = preload("res://assets/icons/lucide/calculator.svg")
calculator_button.custom_minimum_size = Vector2(44, 44)
calculator_button.add_theme_constant_override("icon_max_width", 22)
calculator_button.alignment = HORIZONTAL_ALIGNMENT_CENTER
calculator_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
calculator_button.focus_mode = Control.FOCUS_NONE
UISoundService.set_button_sound(calculator_button, "open")
calculator_button.pressed.connect(_toggle_calculator)
question_toolbar.add_child(calculator_button)
labs_button = Button.new() labs_button = Button.new()
labs_button.tooltip_text = "Review lab results" labs_button.tooltip_text = "Review lab results"
labs_button.custom_minimum_size = Vector2(44, 44) labs_button.custom_minimum_size = Vector2(44, 44)
@@ -574,6 +590,8 @@ func _ready() -> void:
add_child(feedback_fog) add_child(feedback_fog)
_build_labs_modal() _build_labs_modal()
calculator_panel = CalculatorPanel.new()
add_child(calculator_panel)
_build_report_modal() _build_report_modal()
_build_media_viewer() _build_media_viewer()
resized.connect(_fit_modal_panels) resized.connect(_fit_modal_panels)
@@ -909,7 +927,7 @@ func _apply_question_theme() -> void:
var navigator_heading := navigator_popup.find_child("NavigatorHeading", true, false) as Label var navigator_heading := navigator_popup.find_child("NavigatorHeading", true, false) as Label
if navigator_heading != null: if navigator_heading != null:
navigator_heading.add_theme_color_override("font_color", Brand.text_color(dark)) navigator_heading.add_theme_color_override("font_color", Brand.text_color(dark))
for control in [text_smaller_button, text_larger_button, bookmark_button, notes_button, flashcard_button, app_feedback_button]: for control in [text_smaller_button, text_larger_button, calculator_button, bookmark_button, notes_button, flashcard_button, app_feedback_button]:
if control == null: if control == null:
continue continue
var active: bool = control == bookmark_button and BookmarkService.is_bookmarked(str(BlockSessionService.get_current_question().get("id", ""))) var active: bool = control == bookmark_button and BookmarkService.is_bookmarked(str(BlockSessionService.get_current_question().get("id", "")))
@@ -923,6 +941,8 @@ func _apply_question_theme() -> void:
_style_asset_toolbar_button(report_button, REPORT_QUESTION_DARK_ICON if dark else REPORT_QUESTION_LIGHT_ICON, dark) _style_asset_toolbar_button(report_button, REPORT_QUESTION_DARK_ICON if dark else REPORT_QUESTION_LIGHT_ICON, dark)
_style_asset_toolbar_button(flag_button, FLAG_DARK_ICON if dark else FLAG_LIGHT_ICON, dark, flagged) _style_asset_toolbar_button(flag_button, FLAG_DARK_ICON if dark else FLAG_LIGHT_ICON, dark, flagged)
_style_theme_toggle_button(dark) _style_theme_toggle_button(dark)
if calculator_panel != null:
calculator_panel.refresh_theme_controls()
if skip_button != null: if skip_button != null:
skip_button.add_theme_stylebox_override("normal", _toolbar_box(dark)) skip_button.add_theme_stylebox_override("normal", _toolbar_box(dark))
skip_button.add_theme_stylebox_override("hover", _toolbar_box(dark, true)) skip_button.add_theme_stylebox_override("hover", _toolbar_box(dark, true))
@@ -963,6 +983,9 @@ func on_hide() -> void:
_hide_media_viewer() _hide_media_viewer()
_hide_report_modal(true) _hide_report_modal(true)
_hide_labs_modal() _hide_labs_modal()
if calculator_panel != null:
calculator_panel.close_panel()
calculator_panel.reset_calculation()
func _save_simulation_current_response() -> void: func _save_simulation_current_response() -> void:
@@ -1049,6 +1072,8 @@ func _input(event: InputEvent) -> void:
_hide_labs_modal() _hide_labs_modal()
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
return return
if calculator_panel != null and calculator_panel.visible and event is InputEventKey:
return
if not visible or pending_correct_advance or stem_label == null: if not visible or pending_correct_advance or stem_label == null:
return return
@@ -2038,9 +2063,16 @@ func _refresh_toolbar_state() -> void:
var bookmark_value := BookmarkService.is_bookmarked(bookmark_question_id) var bookmark_value := BookmarkService.is_bookmarked(bookmark_question_id)
var bookmark_pending := BookmarkService.is_pending(bookmark_question_id) var bookmark_pending := BookmarkService.is_pending(bookmark_question_id)
bookmark_button.tooltip_text = ("Saved; waiting to sync" if bookmark_pending else "Remove bookmark") if bookmark_value else ("Removal waiting to sync" if bookmark_pending else "Save question") bookmark_button.tooltip_text = ("Saved; waiting to sync" if bookmark_pending else "Remove bookmark") if bookmark_value else ("Removal waiting to sync" if bookmark_pending else "Save question")
if calculator_button != null:
calculator_button.visible = true
_apply_question_theme() _apply_question_theme()
func _toggle_calculator() -> void:
if calculator_panel != null:
calculator_panel.toggle_panel()
func _toggle_bookmark_current_question() -> void: func _toggle_bookmark_current_question() -> void:
var question := BlockSessionService.get_current_question() var question := BlockSessionService.get_current_question()
if not question.is_empty(): if not question.is_empty():
+126
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@@ -0,0 +1,126 @@
extends SceneTree
var failures := 0
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
_test_basic_arithmetic()
_test_decimal_and_chained_operations()
_test_percent_and_sign()
_test_square_root()
_test_repeated_equals()
_test_backspace_and_clear()
_test_error_recovery()
await _test_runtime_panel_behavior()
quit(1 if failures > 0 else 0)
func _calculator():
return load("res://scripts/ui/calculator_panel.gd").new()
func _press(calculator, tokens: Array) -> void:
for token in tokens:
calculator.press_token(str(token))
func _test_basic_arithmetic() -> void:
var calculator = _calculator()
_press(calculator, ["9", "+", "6", "="])
_assert(calculator.get_display_text() == "15", "calculator should add operands")
calculator.reset_calculation()
_press(calculator, ["9", "−", "4", "="])
_assert(calculator.get_display_text() == "5", "calculator should subtract operands")
calculator.reset_calculation()
_press(calculator, ["7", "×", "8", "="])
_assert(calculator.get_display_text() == "56", "calculator should multiply operands")
calculator.reset_calculation()
_press(calculator, ["8", "÷", "4", "="])
_assert(calculator.get_display_text() == "2", "calculator should divide operands")
calculator.free()
func _test_decimal_and_chained_operations() -> void:
var calculator = _calculator()
_press(calculator, ["1", ".", "5", "+", "2", ".", "5", "×", "2", "="])
_assert(calculator.get_display_text() == "8", "calculator should evaluate chained handheld operations left to right")
calculator.free()
func _test_percent_and_sign() -> void:
var calculator = _calculator()
_press(calculator, ["5", "%"])
_assert(calculator.get_display_text() == "0.05", "percent should convert the displayed operand to a fraction")
_press(calculator, ["±"])
_assert(calculator.get_display_text() == "-0.05", "sign toggle should negate the displayed operand")
calculator.free()
func _test_square_root() -> void:
var calculator = _calculator()
_press(calculator, ["8", "1", "√"])
_assert(calculator.get_display_text() == "9", "square root should replace the displayed operand")
calculator.free()
func _test_repeated_equals() -> void:
var calculator = _calculator()
_press(calculator, ["5", "+", "2", "=", "="])
_assert(calculator.get_display_text() == "9", "repeated equals should replay the last binary operation")
calculator.free()
func _test_backspace_and_clear() -> void:
var calculator = _calculator()
_press(calculator, ["1", "2", "3", "⌫"])
_assert(calculator.get_display_text() == "12", "backspace should remove the final entry digit")
_press(calculator, ["AC"])
_assert(calculator.get_display_text() == "0", "clear should reset the display")
calculator.free()
func _test_error_recovery() -> void:
var calculator = _calculator()
_press(calculator, ["8", "÷", "0", "="])
_assert(calculator.get_display_text() == "Error", "division by zero should display an error")
_press(calculator, ["4"])
_assert(calculator.get_display_text() == "4", "digit entry should recover from an error")
_press(calculator, ["±", "√"])
_assert(calculator.get_display_text() == "Error", "square root of a negative operand should display an error")
calculator.free()
func _test_runtime_panel_behavior() -> void:
var host := Control.new()
host.size = Vector2(360, 640)
root.add_child(host)
var calculator = _calculator()
host.add_child(calculator)
await process_frame
calculator.open_panel()
await process_frame
_assert(calculator.visible, "calculator should open as a floating panel")
_assert(calculator.size.x <= 336.0, "calculator should fit a narrow web viewport")
_press(calculator, ["2", "+", "3", "="])
calculator.close_panel()
calculator.open_panel()
_assert(calculator.get_display_text() == "5", "closing and reopening should preserve the active-session value")
calculator.position = Vector2(1000, 1000)
calculator._clamp_to_viewport()
_assert(calculator.position.x + calculator.size.x <= calculator.get_viewport_rect().size.x, "calculator dragging should remain horizontally bounded")
_assert(calculator.position.y + calculator.size.y <= calculator.get_viewport_rect().size.y, "calculator dragging should remain vertically bounded")
calculator.reset_calculation()
_assert(calculator.get_display_text() == "0", "session reset should clear calculator state")
host.queue_free()
await process_frame
func _assert(condition: bool, message: String) -> void:
if condition:
return
failures += 1
push_error(message)
+1
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@@ -0,0 +1 @@
uid://j08gujwjb7jx
+9 -3
View File
@@ -361,6 +361,8 @@ func _test_player_runtime_construction() -> void:
_assert(player.clear_highlight_button.icon != null, "clear highlights should use the supplied toolbar artwork") _assert(player.clear_highlight_button.icon != null, "clear highlights should use the supplied toolbar artwork")
_assert(player.report_button.icon != null, "report question should use the supplied toolbar artwork") _assert(player.report_button.icon != null, "report question should use the supplied toolbar artwork")
_assert(player.labs_button.icon != null, "lab results should use the supplied toolbar artwork") _assert(player.labs_button.icon != null, "lab results should use the supplied toolbar artwork")
_assert(player.calculator_button != null and player.calculator_button.icon != null, "every question mode should expose the calculator tool")
_assert(player.calculator_panel != null, "question player should construct the floating calculator once")
_assert(player.notes_button != null and player.notes_button.icon != null, "practice questions should expose the notes tool") _assert(player.notes_button != null and player.notes_button.icon != null, "practice questions should expose the notes tool")
for icon_button in [player.clear_highlight_button, player.report_button, player.labs_button]: for icon_button in [player.clear_highlight_button, player.report_button, player.labs_button]:
_assert(icon_button.alignment == HORIZONTAL_ALIGNMENT_CENTER and icon_button.icon_alignment == HORIZONTAL_ALIGNMENT_CENTER, "question toolbar artwork should be horizontally centered") _assert(icon_button.alignment == HORIZONTAL_ALIGNMENT_CENTER and icon_button.icon_alignment == HORIZONTAL_ALIGNMENT_CENTER, "question toolbar artwork should be horizontally centered")
@@ -377,12 +379,16 @@ func _test_player_runtime_construction() -> void:
_assert(player.choice_badges.size() == 5, "question player should construct an answer badge for every visible choice slot") _assert(player.choice_badges.size() == 5, "question player should construct an answer badge for every visible choice slot")
_assert(player.choice_followup_panels[2].get_parent() == player.choice_rows[2], "distractor remediation should remain nested inside its answer choice") _assert(player.choice_followup_panels[2].get_parent() == player.choice_rows[2], "distractor remediation should remain nested inside its answer choice")
var prior_session_kind: String = root.get_node("BlockSessionService").session_kind var prior_session_kind: String = root.get_node("BlockSessionService").session_kind
root.get_node("BlockSessionService").session_kind = "simulation" for session_kind in ["block", "core", "bookmark", "review", "simulation"]:
player._refresh_toolbar_state() root.get_node("BlockSessionService").session_kind = session_kind
_assert(not player.notes_button.visible, "timed simulations should hide the notes tool") player._refresh_toolbar_state()
_assert(player.calculator_button.visible, "%s question sessions should expose the calculator tool" % session_kind)
root.get_node("BlockSessionService").session_kind = "core" root.get_node("BlockSessionService").session_kind = "core"
player._refresh_toolbar_state() player._refresh_toolbar_state()
_assert(player.notes_button.visible, "practice question runs should show the notes tool") _assert(player.notes_button.visible, "practice question runs should show the notes tool")
root.get_node("BlockSessionService").session_kind = "simulation"
player._refresh_toolbar_state()
_assert(not player.notes_button.visible, "timed simulations should hide the notes tool")
root.get_node("BlockSessionService").session_kind = prior_session_kind root.get_node("BlockSessionService").session_kind = prior_session_kind
player.choice_followup_panels[2].visible = true player.choice_followup_panels[2].visible = true
player.locked_wrong_choice_ids = ["C"] player.locked_wrong_choice_ids = ["C"]