Add freemium access economy and token store

This commit is contained in:
hz
2026-07-27 22:20:21 -05:00
parent 1d5d03a4f6
commit 4bbac27b84
40 changed files with 1807 additions and 37 deletions
+82
View File
@@ -0,0 +1,82 @@
# Access economy
RanaZe is free to install and use on the public web client and on Steam. An
account is required. The server is authoritative for quotas, credits, token
inventory, prices, and grants.
## QBank limits and credits
- Standard QBank use includes 20 completed questions in a rolling 24-hour
window. An answer or skip consumes one slot.
- An eligible first answer in the current QBank cycle earns one credit,
regardless of correctness. Skips and repeat answers earn no credit.
- A user can earn at most 20 credits in a rolling 24-hour window, including
while an unlimited pass is active.
- 100 earned credits can be redeemed for 24 hours of unlimited standard QBank
use. Credits cannot be purchased.
- Paid access tokens stay in inventory until manually activated. Activation
extends from the later of the current time or the current pass expiration.
Other study tools remain free. An unlimited QBank pass changes only the standard
QBank completion limit.
## Product catalog
| SKU | Grant | Price |
| --- | --- | ---: |
| `access_day_1` | one manually activated 24-hour QBank token | $1.00 |
| `access_week_1` | one manually activated 168-hour QBank token | $5.00 |
| `access_month_1` | one manually activated 720-hour QBank token | $20.00 |
| `exam_token_1` | one exam simulation | $1.99 |
| `qbank_reset_1` | one QBank reset | $4.99 |
A reset requires explicit confirmation and is blocked while an exam simulation
is active. It starts a new personal QBank cycle, resets personal QBank rating
and current-cycle performance, and makes questions eligible as new samples.
Existing global aggregate samples are not removed. Bookmarks, notes, and review
content remain.
Existing accounts begin with zero credits and no tokens. Historical attempts
are not backfilled into credits.
## Web checkout
Web purchases use Stripe-hosted Checkout. Configure:
```text
Stripe__SecretKey
Stripe__AccessWebhookSecret
Stripe__AccessSuccessUrl
Stripe__AccessCancelUrl
```
Create separate access webhook endpoints:
- UAT test mode: `https://us3q.ranaze.com/api/access/stripe-webhook`
- production live mode: `https://s3q.ranaze.com/api/access/stripe-webhook`
Each endpoint has a distinct signing secret. Store them as
`UAT_STRIPE_ACCESS_WEBHOOK_SECRET` and
`PRD_STRIPE_ACCESS_WEBHOOK_SECRET` in Gitea. Subscribe both endpoints to
`checkout.session.completed`, `checkout.session.async_payment_succeeded`,
`checkout.session.async_payment_failed`, and `checkout.session.expired`.
Prices and grants are selected from the API catalog; the client never supplies
an amount. Webhook signatures, expected amount, currency, session, and purchase
ownership are verified before an idempotent grant is applied.
## Steam checkout
The Windows Steam export has the `steam` feature flag and routes purchase
requests to the disabled Steam checkout endpoint. It does not expose Stripe
checkout. The endpoint intentionally returns 503 until the Steamworks AppID,
Microtransactions product catalog, server credentials, callbacks,
reconciliation, refund handling, and sandbox tests are implemented.
## Operational checks
Before release, verify all products in Stripe test mode and then live mode.
Exercise duplicate webhook delivery and concurrent quota submissions. Confirm
that data export/deletion includes `UserAccessAccounts` and `AccessPurchases`.
Monitor rejected checkouts, webhook verification failures, unmatched payments,
grant failures, and quota conflicts.