Add study session goals and summaries
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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namespace QuestionsApi.Models;
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public static class StudyGoalTypes
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{
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public const string QuestionCount = "question_count";
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public const string Duration = "duration";
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public const string WeakSystem = "weak_system";
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public const string DueReviews = "due_reviews";
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public const string SimulationBlock = "simulation_block";
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public static readonly HashSet<string> All = [QuestionCount, Duration, WeakSystem, DueReviews, SimulationBlock];
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}
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public static class StudySessionStates
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{
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public const string Active = "active";
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public const string Completed = "completed";
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public const string EndedEarly = "ended_early";
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public const string Interrupted = "interrupted";
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}
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public sealed class StudySession
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{
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[BsonId]
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[BsonRepresentation(BsonType.ObjectId)]
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public string? Id { get; set; }
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public string UserId { get; set; } = "";
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public string ClientSessionId { get; set; } = "";
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public string GoalType { get; set; } = StudyGoalTypes.QuestionCount;
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public string Mode { get; set; } = "Tutor";
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public string Step3System { get; set; } = "";
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public int TargetValue { get; set; } = 10;
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public string State { get; set; } = StudySessionStates.Active;
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public int QuestionsCompleted { get; set; }
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public int Correct { get; set; }
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public int ReviewsCompleted { get; set; }
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public int Recovered { get; set; }
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public int CoinsEarned { get; set; }
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public List<CreditAward> CoinAwards { get; set; } = [];
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public List<string> AppliedEventIds { get; set; } = [];
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public int? InitialMasteryScore { get; set; }
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public string InitialMasteryState { get; set; } = "";
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public int? FinalMasteryScore { get; set; }
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public string FinalMasteryState { get; set; } = "";
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public int? InitialReadiness { get; set; }
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public int? FinalReadiness { get; set; }
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public string SimulationId { get; set; } = "";
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public int? SimulationBlock { get; set; }
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public DateTime CreatedUtc { get; set; }
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public DateTime UpdatedUtc { get; set; }
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public DateTime? TargetEndUtc { get; set; }
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public DateTime? CompletedUtc { get; set; }
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}
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public sealed class CreateStudySessionRequest
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{
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public string ClientSessionId { get; set; } = "";
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public string GoalType { get; set; } = StudyGoalTypes.QuestionCount;
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public int TargetValue { get; set; } = 10;
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public string Mode { get; set; } = "Tutor";
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public string Step3System { get; set; } = "";
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}
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public sealed class StudySessionProgress
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{
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public string Id { get; set; } = "";
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public string State { get; set; } = "";
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public string GoalType { get; set; } = "";
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public int TargetValue { get; set; }
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public int CompletedValue { get; set; }
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public int QuestionsCompleted { get; set; }
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public int SecondsRemaining { get; set; }
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public bool GoalReached { get; set; }
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}
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public sealed class StudySessionSummary
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{
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public string Id { get; set; } = "";
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public string State { get; set; } = "";
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public string GoalType { get; set; } = "";
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public int TargetValue { get; set; }
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public int CompletedValue { get; set; }
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public int QuestionsCompleted { get; set; }
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public int Correct { get; set; }
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public int Accuracy { get; set; }
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public int ReviewsCompleted { get; set; }
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public int Recovered { get; set; }
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public int ElapsedSeconds { get; set; }
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public int CoinsEarned { get; set; }
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public List<CreditAward> CoinAwards { get; set; } = [];
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public string Step3System { get; set; } = "";
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public int? MasteryScoreChange { get; set; }
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public string InitialMasteryState { get; set; } = "";
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public string FinalMasteryState { get; set; } = "";
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public int? ReadinessChange { get; set; }
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public string ReadinessExplanation { get; set; } = "A completed exam simulation is required to update readiness.";
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public bool GoalBonusAwarded { get; set; }
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}
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public sealed class StudySessionEnvelope
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{
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public StudySessionProgress Progress { get; set; } = new();
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public StudySessionSummary? Summary { get; set; }
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}
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