Generate real glossy reel-symbol art and close the visual gap further

Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
This commit is contained in:
hz
2026-07-30 01:54:45 -05:00
parent bcb411bed8
commit 1bc7fbfb3c
13 changed files with 468 additions and 54 deletions
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<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
<defs>
<linearGradient id="shieldBody" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#7fb4ff"/>
<stop offset="55%" stop-color="#2563eb"/>
<stop offset="100%" stop-color="#12377a"/>
</linearGradient>
</defs>
<path d="M32 4 52 12v16c0 16-9 26-20 32C21 54 12 44 12 28V12Z" fill="url(#shieldBody)" stroke="#0b1f4d" stroke-width="1.5"/>
<path d="M32 4 52 12v6L32 10 12 18v-6Z" fill="#ffffff" opacity="0.25"/>
<path d="M24 30h16v6l-8 10-8-10Z" fill="#ffffff" opacity="0.9"/>
</svg>

After

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