Add an RZ Coin slot machine
Adds a spend-coins-for-a-random-reward mini-game reachable from the shop. Backend mirrors the store's existing atomic/idempotent purchase pattern (SpinAsync in CreditStore.cs) with a server-authoritative, weighted reward roll and a rolling per-user spin-rate guard; odds are served from GET /api/credits/spin-config so the client never hardcodes numbers that could drift from the real payout table. The mockup's "Streak Protector" reward was swapped for a real Exam Simulation Token since streaks aren't currently a persisted, protectable concept. Also fixes two latent bugs surfaced while building this: - credits_service.gd's operation-id builder referenced a nonexistent AuthState.user_id (should be .username), throwing on every credit action. - _post() silently no-op'd with no signal when signed out, which combined with a GDScript closure gotcha (lambdas capture outer locals by value, so reassigning inside one never reached the caller) meant a spin attempted while unauthenticated could hang forever instead of surfacing an error.
This commit is contained in:
@@ -0,0 +1,517 @@
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extends VBoxContainer
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const Brand := preload("res://scripts/ui/medmind_style.gd")
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const STAR_ICON := preload("res://assets/icons/lucide/star.svg")
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const SHIELD_ICON := preload("res://assets/icons/lucide/shield.svg")
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const CLOCK_ICON := preload("res://assets/icons/lucide/clock-3.svg")
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const RESET_ICON := preload("res://assets/icons/lucide/rotate-ccw.svg")
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const REEL_SYMBOLS := [STAR_ICON, SHIELD_ICON, CLOCK_ICON, RESET_ICON]
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const ICON_BY_REWARD_KEY := {
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"jackpot": "star",
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"epic": "star",
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"great": "star",
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"exam_token": "clock-3",
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"qbank_reset": "rotate-ccw",
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"nice": "star",
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"good_luck": "star",
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}
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var main: Control
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var subtitle_label: Label
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var back_button: Button
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var machine_panel: PanelContainer
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var reel_icons: Array = []
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var win_up_to_label: Label
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var cost_value_label: Label
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var spin_button: Button
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var auto_spin_toggle: CheckButton
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var status_label: Label
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var rewards_list: VBoxContainer
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var footer_card: PanelContainer
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var footer_icon_panel: PanelContainer
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var footer_icon: TextureRect
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var footer_heading: Label
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var footer_description: Label
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var _spinning := false
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func _ready() -> void:
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size_flags_horizontal = Control.SIZE_EXPAND_FILL
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size_flags_vertical = Control.SIZE_EXPAND_FILL
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add_theme_constant_override("separation", 18)
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_build_header()
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var body := HBoxContainer.new()
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body.add_theme_constant_override("separation", 18)
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body.size_flags_vertical = Control.SIZE_EXPAND_FILL
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add_child(body)
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_build_machine(body)
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_build_rewards_panel(body)
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status_label = Label.new()
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status_label.add_theme_font_override("font", Brand.font)
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status_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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add_child(status_label)
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_build_footer()
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CreditsService.credits_changed.connect(_refresh_spin_button)
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CreditsService.spin_config_loaded.connect(_refresh_rewards)
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UIThemeService.theme_changed.connect(func(_dark: bool): _refresh_theme_controls())
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_refresh_rewards()
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_refresh_spin_button()
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func on_show(_payload: Variant = null) -> void:
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CreditsService.refresh()
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CreditsService.fetch_spin_config()
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_refresh_rewards()
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_refresh_spin_button()
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func _build_header() -> void:
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back_button = Button.new()
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back_button.text = "← Back to Shop"
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back_button.add_theme_font_override("font", Brand.font)
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back_button.flat = true
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back_button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
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back_button.pressed.connect(func(): main.show_screen("rz_store"))
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add_child(back_button)
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var title := Label.new()
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title.text = "RZ Coin Slot Machine"
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title.add_theme_font_override("font", Brand.font)
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title.add_theme_font_size_override("font_size", 30)
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add_child(title)
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subtitle_label = Label.new()
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subtitle_label.text = "Test your luck and win exciting rewards!"
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subtitle_label.add_theme_font_override("font", Brand.font)
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subtitle_label.add_theme_font_size_override("font_size", 14)
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subtitle_label.add_theme_color_override("font_color", Brand.muted_color(UIThemeService.is_dark_mode()))
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add_child(subtitle_label)
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func _build_machine(parent: Control) -> void:
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var dark := UIThemeService.is_dark_mode()
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machine_panel = PanelContainer.new()
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machine_panel.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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machine_panel.add_theme_stylebox_override("panel", Brand.content_card_box(dark, true, Brand.ROYAL_BLUE))
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parent.add_child(machine_panel)
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var margin := MarginContainer.new()
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margin.add_theme_constant_override("margin_left", 20)
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margin.add_theme_constant_override("margin_right", 20)
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margin.add_theme_constant_override("margin_top", 18)
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margin.add_theme_constant_override("margin_bottom", 18)
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machine_panel.add_child(margin)
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var column := VBoxContainer.new()
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column.add_theme_constant_override("separation", 14)
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margin.add_child(column)
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var reels_row := HBoxContainer.new()
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reels_row.add_theme_constant_override("separation", 12)
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reels_row.alignment = BoxContainer.ALIGNMENT_CENTER
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column.add_child(reels_row)
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reel_icons.clear()
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for _i in range(3):
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var reel_panel := PanelContainer.new()
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reel_panel.custom_minimum_size = Vector2(84, 84)
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reel_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, Brand.ROYAL_BLUE, 12))
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var icon := TextureRect.new()
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icon.texture = STAR_ICON
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icon.modulate = Brand.AMBER
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icon.custom_minimum_size = Vector2(40, 40)
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icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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icon.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
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icon.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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reel_panel.add_child(icon)
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reels_row.add_child(reel_panel)
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reel_icons.append(icon)
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win_up_to_label = Label.new()
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win_up_to_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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win_up_to_label.add_theme_font_override("font", Brand.font)
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win_up_to_label.add_theme_font_size_override("font_size", 15)
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win_up_to_label.add_theme_color_override("font_color", Brand.text_color(dark))
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column.add_child(win_up_to_label)
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var controls_row := HBoxContainer.new()
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controls_row.add_theme_constant_override("separation", 14)
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column.add_child(controls_row)
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var cost_box := VBoxContainer.new()
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cost_box.add_theme_constant_override("separation", 0)
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var cost_caption := Label.new()
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cost_caption.text = "Cost per spin"
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cost_caption.add_theme_font_override("font", Brand.font)
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cost_caption.add_theme_font_size_override("font_size", 11)
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cost_caption.add_theme_color_override("font_color", Brand.muted_color(dark))
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cost_box.add_child(cost_caption)
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cost_value_label = Label.new()
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cost_value_label.add_theme_font_override("font", Brand.font)
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cost_value_label.add_theme_font_size_override("font_size", 15)
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cost_value_label.add_theme_color_override("font_color", Brand.text_color(dark))
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cost_box.add_child(cost_value_label)
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controls_row.add_child(cost_box)
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spin_button = Button.new()
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spin_button.text = "Spin"
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spin_button.custom_minimum_size = Vector2(120, 44)
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spin_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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spin_button.add_theme_font_override("font", Brand.font)
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_style_spin_button()
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spin_button.pressed.connect(_on_spin_pressed)
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controls_row.add_child(spin_button)
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var auto_box := VBoxContainer.new()
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auto_box.add_theme_constant_override("separation", 0)
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auto_spin_toggle = CheckButton.new()
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auto_spin_toggle.text = "Auto Spin"
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auto_spin_toggle.add_theme_font_override("font", Brand.font)
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auto_box.add_child(auto_spin_toggle)
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var auto_caption := Label.new()
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auto_caption.text = "10 spins"
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auto_caption.add_theme_font_override("font", Brand.font)
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auto_caption.add_theme_font_size_override("font_size", 11)
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auto_caption.add_theme_color_override("font_color", Brand.muted_color(dark))
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auto_box.add_child(auto_caption)
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controls_row.add_child(auto_box)
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var info_label := Label.new()
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info_label.text = "All rewards are instant and sent to your account."
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info_label.add_theme_font_override("font", Brand.font)
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info_label.add_theme_font_size_override("font_size", 11)
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info_label.add_theme_color_override("font_color", Brand.muted_color(dark))
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info_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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column.add_child(info_label)
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func _build_rewards_panel(parent: Control) -> void:
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var dark := UIThemeService.is_dark_mode()
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var panel := PanelContainer.new()
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panel.custom_minimum_size = Vector2(280, 0)
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panel.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
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parent.add_child(panel)
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var margin := MarginContainer.new()
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margin.add_theme_constant_override("margin_left", 16)
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margin.add_theme_constant_override("margin_right", 16)
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margin.add_theme_constant_override("margin_top", 14)
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margin.add_theme_constant_override("margin_bottom", 14)
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panel.add_child(margin)
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var column := VBoxContainer.new()
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column.add_theme_constant_override("separation", 10)
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margin.add_child(column)
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var heading := Label.new()
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heading.text = "Possible Rewards"
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heading.add_theme_font_override("font", Brand.font)
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heading.add_theme_font_size_override("font_size", 16)
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heading.add_theme_color_override("font_color", Brand.text_color(dark))
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column.add_child(heading)
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rewards_list = VBoxContainer.new()
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rewards_list.add_theme_constant_override("separation", 10)
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column.add_child(rewards_list)
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func _build_footer() -> void:
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var dark := UIThemeService.is_dark_mode()
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footer_card = PanelContainer.new()
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footer_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
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add_child(footer_card)
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var margin := MarginContainer.new()
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margin.add_theme_constant_override("margin_left", 16)
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margin.add_theme_constant_override("margin_right", 16)
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margin.add_theme_constant_override("margin_top", 12)
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margin.add_theme_constant_override("margin_bottom", 12)
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footer_card.add_child(margin)
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 14)
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margin.add_child(row)
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footer_icon_panel = PanelContainer.new()
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footer_icon_panel.custom_minimum_size = Vector2(36, 36)
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footer_icon_panel.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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footer_icon_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, Brand.ROYAL_BLUE, 18))
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footer_icon = TextureRect.new()
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footer_icon.texture = STAR_ICON
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footer_icon.custom_minimum_size = Vector2(18, 18)
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footer_icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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footer_icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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footer_icon.modulate = Brand.ROYAL_BLUE
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footer_icon_panel.add_child(footer_icon)
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row.add_child(footer_icon_panel)
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var copy := VBoxContainer.new()
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copy.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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copy.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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copy.add_theme_constant_override("separation", 2)
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footer_heading = Label.new()
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footer_heading.text = "How it works"
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footer_heading.add_theme_font_override("font", Brand.font)
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footer_heading.add_theme_font_size_override("font_size", 15)
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footer_heading.add_theme_color_override("font_color", Brand.text_color(dark))
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copy.add_child(footer_heading)
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footer_description = Label.new()
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footer_description.text = "Spend RZ Coins to spin the slot machine. Win coins, boosts, tokens, and more!"
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footer_description.add_theme_font_override("font", Brand.font)
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footer_description.add_theme_font_size_override("font_size", 12)
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footer_description.add_theme_color_override("font_color", Brand.muted_color(dark))
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footer_description.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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copy.add_child(footer_description)
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row.add_child(copy)
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func _refresh_theme_controls() -> void:
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var dark := UIThemeService.is_dark_mode()
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subtitle_label.add_theme_color_override("font_color", Brand.muted_color(dark))
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machine_panel.add_theme_stylebox_override("panel", Brand.content_card_box(dark, true, Brand.ROYAL_BLUE))
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win_up_to_label.add_theme_color_override("font_color", Brand.text_color(dark))
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cost_value_label.add_theme_color_override("font_color", Brand.text_color(dark))
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footer_card.add_theme_stylebox_override("panel", Brand.content_card_box(dark, false))
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footer_icon_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, Brand.ROYAL_BLUE, 18))
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footer_heading.add_theme_color_override("font_color", Brand.text_color(dark))
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footer_description.add_theme_color_override("font_color", Brand.muted_color(dark))
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_refresh_rewards()
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func _reward_color(key: String) -> Color:
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match key:
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"jackpot": return Brand.AMBER
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"epic": return Brand.PURPLE
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"great": return Brand.ROYAL_BLUE
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"exam_token": return Brand.ROYAL_BLUE
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"qbank_reset": return Brand.SUCCESS
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"nice": return Brand.SKY_BLUE
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"good_luck": return Brand.SLATE
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_: return Brand.ROYAL_BLUE
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func _refresh_rewards() -> void:
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var dark := UIThemeService.is_dark_mode()
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cost_value_label.text = "%d RZ Coins" % CreditsService.spin_cost
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var max_coins := 0
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for reward_variant in CreditsService.spin_rewards:
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if typeof(reward_variant) != TYPE_DICTIONARY:
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continue
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max_coins = maxi(max_coins, int((reward_variant as Dictionary).get("coinAmount", 0)))
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win_up_to_label.text = "Win up to %s RZ Coins!" % _format_thousands(max_coins) if max_coins > 0 else ""
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for child in rewards_list.get_children():
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child.queue_free()
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for reward_variant in CreditsService.spin_rewards:
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if typeof(reward_variant) != TYPE_DICTIONARY:
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continue
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var reward: Dictionary = reward_variant
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rewards_list.add_child(_build_reward_row(dark, reward))
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func _build_reward_row(dark: bool, reward: Dictionary) -> HBoxContainer:
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var key := str(reward.get("key", ""))
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var accent := _reward_color(key)
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 10)
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var icon_panel := PanelContainer.new()
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icon_panel.custom_minimum_size = Vector2(32, 32)
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icon_panel.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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icon_panel.add_theme_stylebox_override("panel", Brand.icon_circle_box(dark, accent, 16))
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var icon := TextureRect.new()
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icon.texture = load("res://assets/icons/lucide/%s.svg" % str(ICON_BY_REWARD_KEY.get(key, "star")))
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icon.custom_minimum_size = Vector2(16, 16)
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icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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icon.modulate = accent
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icon_panel.add_child(icon)
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row.add_child(icon_panel)
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var copy := VBoxContainer.new()
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copy.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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copy.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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copy.add_theme_constant_override("separation", 0)
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var label := Label.new()
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label.text = str(reward.get("label", ""))
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label.add_theme_font_override("font", Brand.font)
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label.add_theme_font_size_override("font_size", 13)
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label.add_theme_color_override("font_color", Brand.text_color(dark))
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copy.add_child(label)
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var description := Label.new()
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description.text = str(reward.get("description", ""))
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description.add_theme_font_override("font", Brand.font)
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description.add_theme_font_size_override("font_size", 11)
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description.add_theme_color_override("font_color", Brand.muted_color(dark))
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copy.add_child(description)
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row.add_child(copy)
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var percent_label := Label.new()
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percent_label.text = "%s%%" % _format_percent(float(reward.get("probability", 0.0)) * 100.0)
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percent_label.add_theme_font_override("font", Brand.font)
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percent_label.add_theme_font_size_override("font_size", 13)
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percent_label.add_theme_color_override("font_color", accent)
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row.add_child(percent_label)
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return row
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func _refresh_spin_button() -> void:
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spin_button.disabled = _spinning or CreditsService.credits < CreditsService.spin_cost
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func _on_spin_pressed() -> void:
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if _spinning:
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return
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_spinning = true
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_refresh_spin_button()
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var spin_count := 10 if auto_spin_toggle.button_pressed else 1
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for _i in range(spin_count):
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if CreditsService.credits < CreditsService.spin_cost:
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break
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var should_continue := await _do_one_spin()
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if not should_continue:
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break
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_spinning = false
|
||||
_refresh_spin_button()
|
||||
|
||||
|
||||
func _do_one_spin() -> bool:
|
||||
_animate_reels()
|
||||
var result := await _await_spin_result()
|
||||
if not result.get("ok", false):
|
||||
status_label.text = str(result.get("message", "The spin could not be completed."))
|
||||
status_label.add_theme_color_override("font_color", Brand.MAGENTA)
|
||||
return false
|
||||
|
||||
var reward_label := str(result.get("reward_label", ""))
|
||||
var coins_won := int(result.get("coins_won", 0))
|
||||
status_label.text = "You won: %s" % reward_label
|
||||
status_label.add_theme_color_override("font_color", Brand.SUCCESS)
|
||||
if coins_won > 0:
|
||||
_play_coin_burst(coins_won)
|
||||
elif main != null:
|
||||
var credits_badge: Object = main.get("credits_badge")
|
||||
if credits_badge != null:
|
||||
credits_badge.bump()
|
||||
return true
|
||||
|
||||
|
||||
func _await_spin_result() -> Dictionary:
|
||||
var result := {}
|
||||
var on_resolved := func(reward_key: String, reward_label: String, coins_won: int):
|
||||
result.merge({"ok": true, "reward_key": reward_key, "reward_label": reward_label, "coins_won": coins_won}, true)
|
||||
var on_failed := func(message: String):
|
||||
result.merge({"ok": false, "message": message}, true)
|
||||
CreditsService.spin_resolved.connect(on_resolved, CONNECT_ONE_SHOT)
|
||||
CreditsService.credits_failed.connect(on_failed, CONNECT_ONE_SHOT)
|
||||
CreditsService.spin()
|
||||
var deadline := Time.get_ticks_msec() + 20000
|
||||
while result.is_empty() and Time.get_ticks_msec() < deadline:
|
||||
await get_tree().process_frame
|
||||
if result.is_empty():
|
||||
result = {"ok": false, "message": "The spin timed out. Check your connection and try again."}
|
||||
if CreditsService.spin_resolved.is_connected(on_resolved):
|
||||
CreditsService.spin_resolved.disconnect(on_resolved)
|
||||
if CreditsService.credits_failed.is_connected(on_failed):
|
||||
CreditsService.credits_failed.disconnect(on_failed)
|
||||
return result
|
||||
|
||||
|
||||
func _animate_reels() -> void:
|
||||
for index in range(reel_icons.size()):
|
||||
_spin_one_reel(reel_icons[index], 0.9 + index * 0.25)
|
||||
|
||||
|
||||
func _spin_one_reel(icon: TextureRect, duration: float) -> void:
|
||||
var elapsed := 0.0
|
||||
var interval := 0.06
|
||||
while elapsed < duration:
|
||||
icon.texture = REEL_SYMBOLS[randi() % REEL_SYMBOLS.size()]
|
||||
await get_tree().create_timer(interval).timeout
|
||||
elapsed += interval
|
||||
interval = minf(interval * 1.18, 0.22)
|
||||
icon.texture = STAR_ICON
|
||||
icon.modulate = Brand.AMBER
|
||||
|
||||
|
||||
func _play_coin_burst(coins_won: int) -> void:
|
||||
if main == null:
|
||||
return
|
||||
var credits_badge: Control = main.get("credits_badge")
|
||||
if credits_badge == null or not is_instance_valid(credits_badge):
|
||||
return
|
||||
var origin := machine_panel.get_global_rect().get_center()
|
||||
var target := credits_badge.get_global_rect().get_center()
|
||||
var coin_count := clampi(3 + coins_won / 500, 4, 10)
|
||||
var flight_time := 0.55
|
||||
var stagger := 0.035
|
||||
for index in range(coin_count):
|
||||
var coin := TextureRect.new()
|
||||
coin.texture = STAR_ICON
|
||||
coin.modulate = Brand.AMBER
|
||||
coin.custom_minimum_size = Vector2(16, 16)
|
||||
coin.size = Vector2(16, 16)
|
||||
coin.top_level = true
|
||||
coin.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
coin.pivot_offset = Vector2(8, 8)
|
||||
var jitter := Vector2(randf_range(-24.0, 24.0), randf_range(-16.0, 16.0))
|
||||
coin.global_position = origin + jitter - coin.size * 0.5
|
||||
add_child(coin)
|
||||
var tween := create_tween()
|
||||
tween.tween_interval(index * stagger)
|
||||
tween.set_parallel(true)
|
||||
tween.tween_property(coin, "global_position", target - coin.size * 0.5, flight_time).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
|
||||
tween.tween_property(coin, "scale", Vector2(0.6, 0.6), flight_time).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
|
||||
tween.set_parallel(false)
|
||||
tween.tween_callback(coin.queue_free)
|
||||
var settle_time := (coin_count - 1) * stagger + flight_time
|
||||
get_tree().create_timer(settle_time).timeout.connect(func():
|
||||
if is_instance_valid(credits_badge):
|
||||
credits_badge.bump())
|
||||
|
||||
|
||||
func _style_spin_button() -> void:
|
||||
var normal := StyleBoxFlat.new()
|
||||
normal.bg_color = Brand.ROYAL_BLUE
|
||||
normal.set_corner_radius_all(8)
|
||||
var hover := StyleBoxFlat.new()
|
||||
hover.bg_color = Brand.SKY_BLUE
|
||||
hover.set_corner_radius_all(8)
|
||||
var disabled := StyleBoxFlat.new()
|
||||
disabled.bg_color = Color(Brand.ROYAL_BLUE, 0.35)
|
||||
disabled.set_corner_radius_all(8)
|
||||
spin_button.add_theme_stylebox_override("normal", normal)
|
||||
spin_button.add_theme_stylebox_override("hover", hover)
|
||||
spin_button.add_theme_stylebox_override("pressed", normal)
|
||||
spin_button.add_theme_stylebox_override("disabled", disabled)
|
||||
spin_button.add_theme_color_override("font_color", Brand.DARK_TEXT)
|
||||
spin_button.add_theme_color_override("font_hover_color", Brand.DARK_TEXT)
|
||||
spin_button.add_theme_color_override("font_disabled_color", Color(Brand.DARK_TEXT, 0.7))
|
||||
|
||||
|
||||
func _format_thousands(value: int) -> String:
|
||||
var digits := str(absi(value))
|
||||
var grouped := ""
|
||||
var count := 0
|
||||
for index in range(digits.length() - 1, -1, -1):
|
||||
grouped = digits[index] + grouped
|
||||
count += 1
|
||||
if count % 3 == 0 and index != 0:
|
||||
grouped = "," + grouped
|
||||
return ("-" if value < 0 else "") + grouped
|
||||
|
||||
|
||||
func _format_percent(value: float) -> String:
|
||||
if absf(value - roundf(value)) < 0.001:
|
||||
return str(int(roundf(value)))
|
||||
return "%.1f" % value
|
||||
Reference in New Issue
Block a user