Fix question review interactions
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@@ -8,6 +8,9 @@ func _initialize() -> void:
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_test_reference_url_filter()
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_test_correct_feedback_does_not_auto_advance()
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_test_correct_review_locks_answer_interactions()
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_test_eliminated_choice_uses_rich_text_strikeout()
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_test_explanation_highlighting_has_no_status_heading()
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_test_collapsed_followup_review_expands()
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quit(1 if failures > 0 else 0)
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@@ -74,6 +77,70 @@ func _test_correct_review_locks_answer_interactions() -> void:
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player.free()
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func _test_eliminated_choice_uses_rich_text_strikeout() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.choice_buttons.append(Button.new())
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player.choice_percent_labels.append(Label.new())
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var strike_label := RichTextLabel.new()
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strike_label.bbcode_enabled = true
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player.choice_top_labels.append(strike_label)
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player.choice_followup_panels.append(PanelContainer.new())
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player.eliminated = ["A"]
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player.presented_choices = [{"id": "A", "text": "Observation only"}]
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player._set_choice_button_text(0, player.presented_choices[0])
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_assert(player.choice_buttons[0].text == "", "eliminated choice should not use combining characters in button text")
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_assert(strike_label.text == "[s]A. Observation only[/s]", "eliminated choice should use native rich-text strikeout")
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_assert(not "[eliminated]" in strike_label.text, "eliminated choice should not include a redundant label")
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player.choice_buttons[0].free()
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player.choice_percent_labels[0].free()
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strike_label.free()
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player.choice_followup_panels[0].free()
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player.free()
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func _test_explanation_highlighting_has_no_status_heading() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.explanation_label = RichTextLabel.new()
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player.explanation_label.bbcode_enabled = true
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player.explanation_plain_text = "The key finding supports observation."
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player.explanation_highlights[""] = [{"start": 4, "end": 15}]
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player._render_explanation()
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_assert(not player.explanation_label.text.begins_with("[b]Correct"), "explanation should not repeat the inferred correct status")
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_assert("[bgcolor=yellow]" in player.explanation_label.text, "explanation text should support highlighting")
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player.explanation_label.free()
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player.free()
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func _test_collapsed_followup_review_expands() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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var panel := PanelContainer.new()
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var content := VBoxContainer.new()
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panel.add_child(content)
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player.choice_buttons.append(Button.new())
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player.choice_percent_labels.append(Label.new())
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player.choice_top_labels.append(RichTextLabel.new())
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player.choice_followup_panels.append(panel)
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player.choice_followup_contents.append(content)
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player.next_button = Button.new()
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player.presented_choices = [{"id": "B", "text": "Wrong answer"}]
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player.followup_states["B"] = {
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"choice_id": "B", "choice_text": "Wrong answer", "prompt": "Why?",
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"selected_option_text": "Finding", "was_correct": false,
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"teaching_point": "Review the finding.", "resolved": true, "collapsed": true
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}
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player._render_followup_state("B")
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var review_button := content.get_child(0) as Button
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_assert(review_button != null, "collapsed follow-up should render a review button")
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review_button.pressed.emit()
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_assert(not bool(player.followup_states["B"].get("collapsed", true)), "review button should expand the resolved follow-up")
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player.choice_buttons[0].free()
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player.choice_percent_labels[0].free()
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player.choice_top_labels[0].free()
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player.next_button.free()
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panel.free()
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player.free()
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func _assert(condition: bool, message: String) -> void:
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if condition:
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return
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