Files
promiscuity/game/scenes/Interaction/teleport_state.gd
T

15 lines
314 B
GDScript

extends Node
var _requested_spawn_name: StringName = &""
var camera_zoom_dist: float = 3.0
func request_spawn(spawn_name: StringName) -> void:
_requested_spawn_name = spawn_name
func consume_spawn_name() -> StringName:
var spawn_name := _requested_spawn_name
_requested_spawn_name = &""
return spawn_name