Files
promiscuity/game/scenes/Levels/starting_area_level.gd
T

18 lines
405 B
GDScript

extends Node3D
@export var player_spawn_position := Vector3(0.0, 2.0, 0.0)
@onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D
func _ready() -> void:
_move_player_to_spawn()
func _move_player_to_spawn() -> void:
if _player == null:
return
_player.global_position = player_spawn_position
_player.linear_velocity = Vector3.ZERO
_player.angular_velocity = Vector3.ZERO