Recommiting glbs for LFS

This commit is contained in:
hz
2026-05-12 15:34:12 -05:00
parent a9e546a121
commit fecbefc15c
141 changed files with 7099 additions and 2601 deletions
+12
View File
@@ -271,6 +271,18 @@ func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
vehicle_exited.emit(null)
func teleport_to_spawn(spawn_transform: Transform3D) -> void:
global_transform = spawn_transform
linear_velocity = Vector3.ZERO
angular_velocity = Vector3.ZERO
sleeping = false
_camera_yaw = global_transform.basis.get_euler().y
if cam:
var target_basis := Basis(Vector3.UP, _camera_yaw)
cam.global_position = global_position + (target_basis * _camera_offset_local)
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
func is_in_vehicle() -> bool:
return _in_vehicle