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# Promiscuity - Project Overview
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This project is a multi-layered application consisting of a Godot-based game and a backend powered by .NET microservices and MongoDB.
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## Project Structure
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- `game/`: The Godot 4.5 game project.
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- `microservices/`: ASP.NET Core 8.0 microservices providing backend logic (Auth, Character, Inventory, Locations, etc.).
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- `.gitea/workflows/`: CI/CD pipelines for deploying microservices to Kubernetes.
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## Core Mandates
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- **Godot Development**: Follow guidelines in `game/GEMINI.md`.
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- **Microservices Development**: Follow guidelines in `microservices/GEMINI.md`.
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- **Infrastructure**: Deployment is handled via K8s. Dockerfiles are located in each microservice directory.
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## Getting Started
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- **Microservices**: Each microservice can be run individually or via the `micro-services.sln` solution file. They require a MongoDB instance (default: `mongodb://127.0.0.1:27017`).
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- **Game**: Open `game/project.godot` in Godot Engine 4.5+.
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## Shared Conventions
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- **Naming**: Use PascalCase for C# (microservices) and snake_case for GDScript (game), as is idiomatic for each platform.
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- **Documentation**: Maintain `DOCUMENTS.md` in microservice directories for API shapes and document models.
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- **Communication**: The game communicates with microservices via HTTP/REST.
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