Update GEMINI documentation to reflect Godot 4.6 and expanded project structure
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@@ -4,8 +4,8 @@ This project is a multi-layered application consisting of a Godot-based game and
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## Project Structure
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- `game/`: The Godot 4.5 game project.
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- `microservices/`: ASP.NET Core 8.0 microservices providing backend logic (Auth, Character, Inventory, Locations, etc.).
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- `game/`: The Godot 4.6 game project.
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- `microservices/`: ASP.NET Core 8.0 microservices providing backend logic (Auth, Character, Crafting, Inventory, Locations, Mail, and World).
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- `.gitea/workflows/`: CI/CD pipelines for deploying microservices to Kubernetes.
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## Core Mandates
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@@ -17,7 +17,7 @@ This project is a multi-layered application consisting of a Godot-based game and
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## Getting Started
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- **Microservices**: Each microservice can be run individually or via the `micro-services.sln` solution file. They require a MongoDB instance (default: `mongodb://127.0.0.1:27017`).
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- **Game**: Open `game/project.godot` in Godot Engine 4.5+.
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- **Game**: Open `game/project.godot` in Godot Engine 4.6+.
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## Shared Conventions
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