Added a forward facing light effect to the player.
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@@ -96,6 +96,9 @@ func _input(event):
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elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
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zoom_camera(ZOOM_FACTOR) # Zoom out
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if event.is_action_pressed("player_light"):
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$SpotLight3D.visible = !$SpotLight3D.visible
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func zoom_camera(factor):
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var new_fov = cam.fov * factor
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cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
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