Updated to Godot 4.6 and added .gitattributes file
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@@ -12,4 +12,4 @@ _surfaces = [{
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"vertex_count": 8,
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"vertex_data": PackedByteArray("AAAAvwAAgD8AAAAAAAAAPwAAAAAAAAAAAAAAvwAAAAAAAAAAAAAAPwAAgD8AAAAAAAAAAAAAgD8AAAC/AAAAAAAAAAAAAAA/AAAAAAAAAAAAAAC/AAAAAAAAgD8AAAA//3//f////7//f/9/////v/9//3////+//3//f////78AAP9//3//vwAA/3//f/+/AAD/f/9//78AAP9//3//vw==")
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}]
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metadata/GodotVersion = "4.5-stable (official)"
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metadata/GodotVersion = "4.6.2-stable (official)"
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@@ -48,6 +48,7 @@ blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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+1
-1
@@ -40,7 +40,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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config/name="Promiscuity"
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run/main_scene="uid://b4k81taauef4q"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[audio]
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