Updated to Godot 4.6 and added .gitattributes file

This commit is contained in:
null
2026-04-18 17:56:24 -05:00
parent 67573fad26
commit 25de3bf08e
4 changed files with 45 additions and 2 deletions
@@ -12,4 +12,4 @@ _surfaces = [{
"vertex_count": 8,
"vertex_data": PackedByteArray("AAAAvwAAgD8AAAAAAAAAPwAAAAAAAAAAAAAAvwAAAAAAAAAAAAAAPwAAgD8AAAAAAAAAAAAAgD8AAAC/AAAAAAAAAAAAAAA/AAAAAAAAAAAAAAC/AAAAAAAAgD8AAAA//3//f////7//f/9/////v/9//3////+//3//f////78AAP9//3//vwAA/3//f/+/AAD/f/9//78AAP9//3//vw==")
}]
metadata/GodotVersion = "4.5-stable (official)"
metadata/GodotVersion = "4.6.2-stable (official)"
+1
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@@ -48,6 +48,7 @@ blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
+1 -1
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@@ -40,7 +40,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
config/name="Promiscuity"
run/main_scene="uid://b4k81taauef4q"
config/features=PackedStringArray("4.5", "Forward Plus")
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[audio]